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Recca
Apr 19, 2007 8:42:25 GMT -5
Post by necromaniac on Apr 19, 2007 8:42:25 GMT -5
You sir are a true gentleman
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Recca
Apr 19, 2007 10:28:16 GMT -5
Post by YourAverageJoe on Apr 19, 2007 10:28:16 GMT -5
I agree, but how do I make this thing work? I've tried booting up both tracks with Daemon Tools, as well as compiling the folder that came out into an ISO and making booting that too, and nothing seems to work. I also tried switching BIOS images (including between regions) and that didn't seem to work either.
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Recca
Apr 19, 2007 10:53:45 GMT -5
Post by Discoalucard on Apr 19, 2007 10:53:45 GMT -5
Just mount the CUE in Daemon Tools or whatever, then open up Magic Engine and boot the CD drive you mounted it to. That should be enough. If it doesn't work, try using both the official System 3.0 card or the built-in emulation.
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Recca
Apr 19, 2007 21:15:29 GMT -5
Post by Allie on Apr 19, 2007 21:15:29 GMT -5
I, on the other hand, have been trying to find Spriggan, but finding PC-Engine ISO sites are well... impossible. If anyone has it, could they PM me a link or anything like that? I don't make s*** for money, so there's no way in 8,000 hells I could afford to get a re-sold actual disc and the Duo to go with it.... Sorry if this is against the rules to ask...
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Recca
Apr 20, 2007 4:18:31 GMT -5
Post by zzz on Apr 20, 2007 4:18:31 GMT -5
This game owns.
You credited me as ZZZZ.
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Recca
Apr 20, 2007 5:27:03 GMT -5
Post by ReyVGM on Apr 20, 2007 5:27:03 GMT -5
Search the General VG forum, there is a topic where we all listed all the rom and iso sites we know.
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Recca
Apr 20, 2007 12:22:36 GMT -5
Post by YourAverageJoe on Apr 20, 2007 12:22:36 GMT -5
I tried booting the CUE file, but Daemon tools doesn't seem to like it. Weird thing though, there was an executable in the same folder, and I ran it, the Cue file ran just fine after that. But even then, no other images I've got have that.
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ghegs
New Member
Posts: 15
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Recca
Apr 21, 2007 4:30:59 GMT -5
Post by ghegs on Apr 21, 2007 4:30:59 GMT -5
I have to say I was disappointed with the article. Some more research would've been nice. While Recca was indeed used in the Summer Carnival -tournament, it wasn't made explicitly for it. And it was the Score - and Time Attack modes which were (by all logic) used in the competition. These weren't even mentioned in the article. Also the fact that Recca was released commercialy with a box, manual and all the other stuff ( yes, I have it) that goes into a normal Famicom release speaks against it being made explicitly for the tournament. The head honcho behing Recca, Shinobu Yagawa or S. Yagawa as the credits put it, went to Raizing. There are similar medalling systems in many Raizing shmups. Later on he went to Cave to work on Ibara and its sequels. So the fact that Pink Sweets has similarities is not a coincidence. The capability to change the ship's speed via select button is extremely common in PCE shmups, for example Super Star Soldier, which came out two years before Recca. So it didn't become common afterwards, as the article suggests. It is true that Famicom shmups didn't utilize this, though. The weapons - there are not "about six primary weapons in Recca, and at least six more secondary weapons" as the article says. There are five primary weapons (Vulcan, Laser, Blaster, Five-way, Homing) and five secondary weapons (Forward, Backward, Counter, Rotating, Smart). And the secondary weapons can only be powered up once (so you have two pods, one on each side). There are some other things that could've been mentioned, but I guess those would take the article away from a review/introduction to a more in-depth examination of the game.
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Recca
Apr 21, 2007 6:19:04 GMT -5
Post by zzz on Apr 21, 2007 6:19:04 GMT -5
I have to say I was disappointed with the article. Some more research would've been nice. While Recca was indeed used in the Summer Carnival -tournament, it wasn't made explicitly for it. And it was the Score - and Time Attack modes which were (by all logic) used in the competition. These weren't even mentioned in the article. Also the fact that Recca was released commercialy with a box, manual and all the other stuff ( yes, I have it) that goes into a normal Famicom release speaks against it being made explicitly for the tournament. Is there actually any cause to believe they did not intend to have it as part of their tournament while they were creating it? If not then that statement remains true. It does not say that it was created exclusively for the tournament with the intention of never releasing it. So point being, while "exclusively" might not work, "explicitly" still does. Exclusively would mean there were intentions to not release it. Explicitly would mean that they had intended for it to be played in their tournament. Given that they had done this before, it is a reasonable statement. If it can not be confirmed with absolute confidence that Time Attack and Score Attack were all that was played in the tournament, then that should not even be guessed at. My original writing did mention those modes. Those comments were taken out by Discoalucard. There are so many shmups with them that it does not really seem that important. S. Godhand is what I remember the credits saying was the name of the designer. Or are you talking about somebody else? Very interesting, regardless. My original writing said about half a dozen, rather than six, for both primary and secondary. I was estimating, and never actually counted. This can be easily modified. Though, it really is not that important. "About six" is not a innacurate guess. That is close enough to five. I still have the rough draft if you would like me to PM it to you. It is slightly longer, and has a few innacuracies. However, if you would like to see a slightly wordier breakdown, just ask.
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ghegs
New Member
Posts: 15
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Recca
Apr 21, 2007 6:54:59 GMT -5
Post by ghegs on Apr 21, 2007 6:54:59 GMT -5
If it can not be confirmed with absolute confidence that Time Attack and Score Attack were all that was played in the tournament, then that should not even be guessed at. It can be safely assumed that the Attack modes were the ones used for competition purposes at the tournament. Out of the few videos (and other information) I've seen of the tournaments, shorter game modes that were clearly designed for competition purposes were favoured. When the normal game takes ~20 minutes to complete and Score/Time Attack two/fiveish minutes, it makes perfect sense to use the latter. The credits list S. Yagawa as Game Designer and Programmer, there was a Godhand-S in the Debug Team. Sure, it's close enough technically, but why say "about six" when you can say "definitely five"? Sure, I'd be interested.
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Recca
Apr 21, 2007 11:18:06 GMT -5
Post by Discoalucard on Apr 21, 2007 11:18:06 GMT -5
In putting the final touches on this, I added a bit about Yagawa, corrected the weapon count, and changed the wording in a few spots. Thanks!
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Recca
Apr 21, 2007 21:10:48 GMT -5
Post by Allie on Apr 21, 2007 21:10:48 GMT -5
Search the General VG forum, there is a topic where we all listed all the rom and iso sites we know. I checked it, and unfortunately, the link to the Spriggan ISO was down -.- N/M. I think I found it.
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Recca
Apr 22, 2007 3:19:02 GMT -5
Post by zzz on Apr 22, 2007 3:19:02 GMT -5
I just realized something about our "made for that tournament/not made for that tournament" debate. Recca had to have been made for that tournament. It has the name of the tournament in the title screen.
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ghegs
New Member
Posts: 15
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Recca
Apr 22, 2007 3:56:42 GMT -5
Post by ghegs on Apr 22, 2007 3:56:42 GMT -5
I just realized something about our "made for that tournament/not made for that tournament" debate. Recca had to have been made for that tournament. It has the name of the tournament in the title screen. Yes, you're probably right; I was thrown off by the explicitly<-->exclusively -thing. English isn't my first language, after all. I still believe that the cart/rom we see today isn't the one used in Summer Carnival back then. Special Versions of the games were used in Hudson All-Japan Caravan Festival years before so it would seem a bit weird that "complete" games were used in the other tournament. Then again, the whole Summer Carnival -thing is bit of a mystery anyway. Aside from the four games that carry the title I've been unable to find any other info on them. Even the games are odd in this regard, as Spriggan has a "normal game", Alzadick has short non-competetive game modes, Recca has a "normal game" and Nexzr got two versions released - both have "normal game"s but only the other has the caravan modes. And why were both Alzadick and Recca used in '92, anyway? Oh well. Until some new information is brought to light, the details remain hidden.
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Recca
Apr 22, 2007 4:18:45 GMT -5
Post by zzz on Apr 22, 2007 4:18:45 GMT -5
I have heard that some of the carts were given out to contestants. If that is true then the rom is the same thing they played in the tournament. Regardless, the original wording that mentioned it being explicitly designed for that tournament probably worked better.
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