|
Post by shion on Aug 20, 2009 15:20:20 GMT -5
Has anyone ever found or read the original Strider manga? Yeah, I own a copy of it.
|
|
|
Post by tijuanabbqiguana on Aug 20, 2009 17:01:18 GMT -5
Has anyone ever found or read the original Strider manga? Yeah, I own a copy of it. Me too. It makes a lot of the plot of the NES game make sense . . .
|
|
|
Post by justjustin on Aug 20, 2009 17:02:47 GMT -5
Woah! You guys... you know where I can get it? I'm surprised its in English, really.
|
|
|
Post by tijuanabbqiguana on Aug 20, 2009 17:12:58 GMT -5
Woah! You guys... you know where I can get it? I'm surprised its in English, really. It's not in English, sadly, but it's easy enough to follow along despite the language barrier. I scored mine from a friend and I'm not precisely sure how available it is (it's an old manga from the 80's after all, and apparently didn't have a big print run) and I'm not sure where he got his.
|
|
|
Post by shion on Aug 20, 2009 17:20:30 GMT -5
I got mine off eBay in, oh, 2006? I think. Cost me around $40, iirc, and it's nice and mint
|
|
|
Post by loempiavreter on Aug 20, 2009 17:51:07 GMT -5
Funny, it works exactly the other way round with me. Usually, the faster a game can be finished, the more time I seem to spend with it. This Ussually when I'm picking my game to play that day, I'm looking to the games and thinking... hmmm it's gonna take me longer than 10+ hour... and this one hmm probably takes me longer than 8 hours. And these are all games which I haven't finished or played more then 10 minutes. And most of the times I end up playing a beat'em up, fighter, lightgun shooter or an 8 bit/16 bit action platformer (anything that looks like the NES Ninja Gaidens) that I've played too much already over the other games. Even if it's over in a hour... (just switch to another short game, and play that one the next day again). I don't know much about Strider, as I'm not big on platformers, but... why is it BAD for people to want it to stay a platformer and NOT have RPG-elements? It's like trying to say all RPGs should suddenly have 1-hit kills, no levels, etc. One of the joys of video games, to me, is that we can all have something we like; I enjoy RPGs, for example, but my Brother loves games like Metal Gear Solid where it's more action/sneak oriented. How do you feel when one of your favorite RPG series next installment would be a sports game. I don't think anyone really wants it to have RPG elements, do they? The big suggestion here has been to give it more of an interconnected open world instead of a level-by-level structure, a la the Metroid and post-SotN Castlevania games. Which would be very much in keeping with the NES version of Strider, which some (such as myself) consider the best in the series (despite the absolutely terrible hit detection). I wouldn't like that as well. I hate backtracking... I don't like this pointless time stretchers, going through the same enviroment 2x times because you have found a power up that can take you higher or whatever.
|
|
|
Post by wyrdwad on Aug 20, 2009 17:51:33 GMT -5
You don't really get that exciting feeling of assaulting an empire single-handed if you can wander around from start to final boss at will though. I'd like a route system with different stages unlocking depending on how well you do during the game. Who said you'd be able to wander the world at will? In NES Strider, like in any Metroidvania, you were limited by the items you found. For instance, you couldn't get to one of the bosses until you found boots that let you walk on water, and you couldn't get to another until you had magnet boots that let you scale the wall and walk across the ceiling to a secret room. Plus, there were locked doors everywhere, and you needed to find unique keycards in order to get through them. I think that would work just fine for giving the impression of assaulting an empire single-handedly... in fact, it's actually a little MORE exciting to reach the ultimate baddie through an intricate series of keycard raids and passcode swipings and weird acrobatic maneuvers to get to places you're not officially supposed to go, than it is to just keep moving forward until you get to him. Level-based platformers seem so boring to me anymore, compared to Metroidvanias, because there's really no sense of accomplishment... it just feels like a long walk. (: -Tom
|
|
|
Post by loempiavreter on Aug 20, 2009 17:59:42 GMT -5
Level-based platformers seem so boring to me anymore, compared to Metroidvanias, because there's really no sense of accomplishment... it just feels like a long walk. (: That's the complete opposite of how feel it. I feel the metroid/zelda system of finding an item/power up that makes new area's available inpreviously visited area's an boring choir just to walk back to that place (even with a teleporter, that makes travel a bit easier, it still doesn't bring you to the exact spot where you needed to be). I haven't seen any game that does it the metroid way that has real exciting stage design (they have to make a lot of area's).
|
|
|
Post by justjustin on Aug 20, 2009 18:24:45 GMT -5
I think my comments about games being completed faster are being misinterpreted. I mean, let's say someone buys R-Type (a game that lasts 20 minutes) and Devil May Cry (a game that lasts about 5 hours). In this case a person will finish the longer game, DMC, in a shorter amount of time with less effort-- less desire to replay it, ready to buy another game. It took me months of on-and-off playing R-Type to finally clear it, and that's just the first loop. I've probably clocked 100 hours on that game in my lifetime.
I've replayed maybe 5 games starting with the PS2 era. It's just not possible for me to spend time on a current game more than once. I could play R-Type (and various other arcade titles) for the rest of my life. As great as they are, newer games just contain too much filler and are too staged for me to enjoy a second time.
|
|
|
Post by wyrdwad on Aug 20, 2009 20:35:42 GMT -5
Level-based platformers seem so boring to me anymore, compared to Metroidvanias, because there's really no sense of accomplishment... it just feels like a long walk. (: That's the complete opposite of how feel it. I feel the metroid/zelda system of finding an item/power up that makes new area's available inpreviously visited area's an boring choir just to walk back to that place (even with a teleporter, that makes travel a bit easier, it still doesn't bring you to the exact spot where you needed to be). I haven't seen any game that does it the metroid way that has real exciting stage design (they have to make a lot of area's). Yeah, we definitely disagree on this completely. For me, linear levels that I don't have to backtrack through at all are just soooo boring... you really don't get a chance to explore them, you instead just focus on BEATING them. And that's not fun to me... I like to be able to map out every last nook and cranny of every last room of every last area. If I see a door out of reach, I *want* to get there, and will be happy to come back and try once I've figured out a way of doing so. In games that are level-based, it just feels like I'm constantly moving forward. I'm not getting a feel for the area... and thus, I feel less like I'm a part of it, less like I'm actually there exploring it. I guess it's just explorer instinct versus conqueror instinct. I'm an explorer, you're a conqueror. (: -Tom
|
|
|
Post by shion on Aug 20, 2009 21:17:14 GMT -5
I guess it's just explorer instinct versus conqueror instinct. I'm an explorer, you're a conqueror. (: -Tom Can we be both?
|
|
|
Post by Justinzero on Aug 20, 2009 22:48:58 GMT -5
You don't really get that exciting feeling of assaulting an empire single-handed if you can wander around from start to final boss at will though. I'd like a route system with different stages unlocking depending on how well you do during the game. Exactly. Strider is an arcade game, should be made like and arcade game, and should be made for the arcade fan. Putting RPG elements in Strider appeals to me just as much as putting RPG elements in Street Fighter; 40 more shoryukens till I level up guys That's what I liked most about the second game. It was fast paced, had really cool arcade style level design, and was very old school at heart. Beating that game was simple as you had unlimited continues, but the true task was a 1cc finish. I just love games like that, and I wouldn't want to see the slow pacing of an RPG theme bog a future title down. While were on the subject, has anyone played the Strider X? www.youtube.com/watch?v=jcxnuzs0lGg
|
|
|
Post by ryochan on Aug 20, 2009 23:49:15 GMT -5
My dear, please re-read my comment lol. I'm asking why is it BAD if a platform game remains a platform game.
|
|
|
Post by wyrdwad on Aug 21, 2009 0:00:41 GMT -5
Justin, have you ever actually played the NES game? If not, I really recommend checking it out. The arcade games just seem really lacking to me, by comparison. And while I know that's not true of everyone, I also know you enjoy the kind of game Strider NES is, so you just might find yourself reconsidering your statement after trying it out. (:
-Tom
|
|
|
Post by Justinzero on Aug 21, 2009 0:11:21 GMT -5
I have and I found it sub par compared to the original Strider arcade game, and Strider 2. It was at least better than Strider Returns, but that isn't saying much.
That's not to say I didn't like it, as it is a pretty good game. I always lump it in with Power Blade and Low G Man for some reason. The last time I played it was on Capcom Classics Mini (Which I still need to find for Smithee).
|
|