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Post by wyrdwad on Aug 21, 2009 0:28:24 GMT -5
Wow, never realized it was rereleased on the GBA. That's pretty cool! I'd love to see a full-on remake of it, with smoother controls and better hit-detection, and a remixed version of that awesome soundtrack.
-Tom
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Post by Deleted on Aug 21, 2009 0:34:48 GMT -5
I like the NES Strider, but it gives off this resounding vibe of incompletion. It's rife with glitches, it feels overall disjointed, and its grammar is atrocious (though I do appreciate the charm of Engrish). Not undeserving of the Strider name, but it could be more worthy... and begging a remake, in my opinion.
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Post by shion on Aug 21, 2009 0:55:44 GMT -5
While were on the subject, has anyone played the Strider X? Yes, and like most BOR-based games, it's terrible. As for the continuing saga of Strider NES, I actually played that before I played Strider arcade. (It was hard finding a Strider machine in my town.) I liked it, but it is nowhere near the game that Strider arcade is, though I'd be open to a remake of it after a remake of Strider arcade
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Post by ahnslaught on Aug 21, 2009 6:27:39 GMT -5
What is a BOR-based game? I've never heard that term before
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Post by derboo on Aug 21, 2009 7:16:06 GMT -5
Beats of Rage
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Post by Justinzero on Aug 21, 2009 8:31:09 GMT -5
Its a series of homebrew beat em ups that center around a homemade sequel to Streets of Rage. Most of the games come out on Dreamcasts, and range from all sorts of series. There is a Castlevania, Megaman, Simpsons, and Strider game. Shion is right, they are usually pretty bad, but the intention, and effort is pretty noteworthy.
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Post by dire51 on Aug 21, 2009 8:48:55 GMT -5
Anyone that wants to check out the manga and not have to cough up $$$, check here: www.lscmainframe.net/features/manga/index.htmlAs far as the NES Strider is concerned, it certainly could have been much better. It's fun as it is, but damn did it need finalizing. Why Capcom decided to not publish it in Japan and release what might be an unfinished beta with a shitty English translation tacked on, we may never know.
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Post by kyouki on Aug 21, 2009 9:25:05 GMT -5
I played the NES Strider before I played the arcade version, and while it was pretty interesting, it feels like a fanmade game. The controls are bizarre, everything feels sloppy and half-baked really. The arcade game in comparison is a masterpiece, filled with tight level design, memorable graphics, and interesting encounter after interesting encounter. Like most arcade games that excelled in that time, it is nearly perfect.
I would like to see someone attempt a 3d Strider actually, but I fear it would be full of wisecracks and cinemas where you watch Hiryu kick ass and you just sit there, maybe pressing A or LEFT every once in a while when the screen flashes a command at you.
As for game length... games now are made to be time sinks, even the "good" ones. You put in your 25 hours or whatever and regardless of skill you will get through it, add another game to your list, trade it in for $5 and move on to the next one.
They have replaced the thrill of accomplishing something through work and skill with racking up percentiles on a list and collecting costumes.
But that seems like what people want today, and I realize that the types of games my generation played are simply not popular anymore. Instead of wanting to change the industry to suit me, I'll just play the one or two games per year (Demons Souls, Ninja Gaiden...) that come out and have some amount of skill involved and be happy. I mean, I bought Demons Souls the day it was released and I still haven't finished it. It's not that it is super long, but it is difficult and I don't have a lot of time to devote to games lately... so I played a little here and there and that's enough for me.
This is why I cannot stand needless backtracking and cinemas ("wastes of time" in other words)... if I have just 30 mins to play a game, I sure as hell don't want to sit there watching the hero doing cool things during some cartoon.
And there are plenty of older games I can play!
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Post by mewchu on Aug 21, 2009 9:40:09 GMT -5
If Strider 2 HD came out on 360, I would be so happy I'd probably spontaneously combust.
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Post by loempiavreter on Aug 21, 2009 10:26:48 GMT -5
This is why I cannot stand needless backtracking and cinemas ("wastes of time" in other words)... if I have just 30 mins to play a game, I sure as hell don't want to sit there watching the hero doing cool things during some cartoon. And there are plenty of older games I can play! You sound like... me!?
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Post by shelverton on Aug 21, 2009 13:34:53 GMT -5
I loved Strider 2 (The real one, not the Genesis abomination). I actually think it's a much better game than the original. The Playstation port was problematic in several ways though, with the unlimited continues being the major flaw. It's impossible NOT tp finish the game the very first time you play it, unless you just stop playing or something. On the other hand, without the continues the game would've been too hard I imagine...
Anyway, a Strider 3 would be so sweet. Unless they turn it into a generic DMC/GOW-clone... it deserves better.
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Post by justjustin on Aug 21, 2009 15:32:11 GMT -5
Personally, the credit thing doesn't bother me so much, at least not by itself. The main issue is that you're given only one life per credit, not 2 or 3 like practically every other game of its kind. And while it starts out extremely easy the difficulty ramps up very fast, so it's bothersome when trying to learn the game. I feel it makes for a much more frustrating and cheap game compared to the first. Instead of sliding down a slope before having to start over, it's like slamming into a brick wall. At least in the first Strider I could slip up a couple times and keep going, getting more chances to learn from my mistakes before starting all over.
But the game is obviously built around this 1 life mechanism considering the stage select choice at the beginning and being required to only finish 3 of the 5 stages to complete the game. Basically, I think the game teeters more on the stereotypical "arcade cheapness" side than it does the fair challenge one. Also consider the arcade version defaults to requiring two coins per credit instead of just the usual one for this kind of game, as if implying that's the appropriate cost. I dunno... I feel like it's set up to cater more towards those who aren't sure what to expect than people who are familiar with the original. The 1 life per credit business coupled with the stage select, the minimum 3 stage requirement, and suspiciously easy difficulty in the beginning are reasons why I can't like it as much of the first.
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Post by wyrdwad on Aug 21, 2009 19:50:06 GMT -5
Kyouki: plenty of old-school games have what you call "needless backtracking" in them, though - like Goonies II, Legacy of the Wizard, Strider NES, Solstice, Battle of Olympus, Zelda 2, and Castlevania 2, all of which I consider to be among the best games on the system. It's not an old-school versus new-school thing, it's just a genre/style thing. For me, those types of games were my childhood, and they hold a more special place in my heart than any other.
-Tom
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Post by justjustin on Aug 21, 2009 22:34:16 GMT -5
Of the examples you listed, I think only Strider contains needless backtracking.
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Post by kyouki on Aug 21, 2009 22:42:45 GMT -5
There is also a difference between the older games and how they handled it. They were like puzzles to figure out, that's why a game like Castlevania II (which has no reflex-based challenge whatsoever) is endearing.
Games now will stop to show you a cinema of the camera sweeping around the key you have to pick up. Then another cinema or perhaps a codec conversation spelling out for you where to take that key, even though the game has kindly locked all unecessary doors for you. That is needless backtracking.
The games you and I played when we were kids were not so kind, so the challenge was figuring out what the hell to do with some crystal or key you just found.
That is why I say "needless." Whether that is awesome or terrible, that is the way it is. If the game tells you exactly what to do, and you really have no other options anyway, there is no need for it, and I would rather be playing something else.
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