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Post by thefunkyredcaboose on Feb 16, 2010 22:43:47 GMT -5
Love this series! I could have sworn they made Lost in the Tropics on the Genesis, I can even recall seeing it at the used game store I used to frequent for the low price of $4. However, my mind must be playing tricks on me as it seems that game doesn't exist, right?
It must be the Joe and Mac on the Genesis, man I wish had gotten it.
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Post by jorpho on Feb 16, 2010 23:07:03 GMT -5
Oh dear. I've been looking forward to this article, but I'm afraid the grammar went off the deep end on this one. I'll send you a PM.
"Rival caveman have invaded all of village women!"
Also, are there no screenshots of the NES version? (I didn't even know it existed.)
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Post by Discoalucard on Feb 16, 2010 23:44:32 GMT -5
Haha, I love it when my grammar fails that awesome. Thanks, as usual! I stuck up the NES pic, which I took and forgot to stick in there.
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Post by Smithee of Zur-En-Arrh on Feb 17, 2010 0:56:13 GMT -5
Boy, I remember this game... I should sometime get it again. Also, you also, maybe also said "also" so many times. Also, I'm only joking, but it is also true Particularly this paragraph - "By default, your characters toss axes, either vertically or horizontally, which travel on a short arc which does't get much distance. Whenever you get close to an enemy, you'll also use your club to whack them. You can also charge up your attacks by holding down the attack button, which will toss larger, more powerful versions of your main weapon. There are also several different types of weapons, including stone wheels, fireballs, and shadowy doppelgangers that charge forward and attack, probably the only real "ninja"-like thing about the whole game. You can also find hot sauce, which will temporarily cause you to become invincible and breathe fire. Getting smashed by an enemy will also flatten you into a pancake for a few seconds, although you can still move and attack while squished. You can also do a super-somersault leap by holding Up and Jump."
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Post by Gendo Ikari on Feb 17, 2010 8:47:59 GMT -5
While the original arcade game was fun, I also found it largely unspectular and I'm surprised to see it was popular enough to spawn not only a Tumblepop spin-off (which I played back then), but a small franchise. Congo's Caper, on the other hand, I remember it as a fun platformer overall, if almost deservedly lost in the fray of releases. I'm surprised to know that the people working on the HD Toki have plans for Joe & Mac too.
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Post by personman on Feb 20, 2010 1:50:49 GMT -5
I received Congo's Caper for some special occasion I can't recall when I was little, my step brother had this huge catalogue/strategy guide for a wealth of Super Nintendo games including Joe & Mac. I'd always look at that game and sense similarities between the two but of course I wasn't sure if they were related, but this article just educated me on that manner, heh neat.
I enjoyed Congo's quite a bit then but looking back it had some really stupid stage design here and there. I recall a good amount of stages can nearly bypassed entirely by using that roll move, and one stage required you to just leap down to the exit which was off screen and standing amongst a bunch of spikes... that just cruel and stupid.
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Post by blackdrazon on Feb 20, 2010 16:12:55 GMT -5
I used to have a catalogue/strategy guide thing too, personman! Except for the NES. Sad little things, two of the Strategies for Nintendo Games series from Consumer's Guide. They were more or less ads that you paid to see, because they really had no idea how to present strategies. One person did, I think: the guy taking the pictures. For example, one of the most useful secrets in Zelda 2 is that when you're a Fairy, you don't need keys. The photographer took a picture of this exact situation, but the caption, ever so helpfully reads "Use keys to unlock doors!", turning what could have been a useful tip into drivel that sounds like the kind of Pro Tip! gamers have been making fun of for as long as I can remember. But they were still pretty cool in a pre-internet sort of way, in that there was no other way I was going to be able to read about these games.
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Post by fryguy64 on Mar 3, 2010 17:54:10 GMT -5
Hey, I hate to be nitpicky about the article, but I spotted something in the opening paragraphs. When discussing the subtitle "Caveman Ninja"... And yet immediately under that, on the Japanese arcade flyer, it says "Caveman Ninja" twice. In English ;D
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Post by ReyVGM on Mar 4, 2010 1:17:12 GMT -5
Hey. FryGuy is here.
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Post by brianc on Mar 5, 2010 11:20:18 GMT -5
I'm not sure if this is worth mentioning, but Joe & Mac is in the Data East Arcade Classics for Wii. I heard the emulation is mostly solid, but there are some sound issues with a couple games (Bump 'n Jump, Lock 'n Chase, and Magical Drop III, mostly minor). There were some complaints about menus and how the games don't adjust for widescreen, but, telling from YouTube, the menus are simple and functional without being too distracting, and adjusting the view for fake widescreen would cause some display issues (and with some TVs it's easy enough to press a button for 4:3. Some don't even auto detect anamorphic widescreen).
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Post by ReyVGM on Mar 5, 2010 12:35:45 GMT -5
That's why I don't like emulated collections. There's always problems with the colors, music, display or controls.
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Post by derboo on Mar 5, 2010 12:47:26 GMT -5
Beats not playing the games at all. Or having 15 circuit boards lying around in your living room.
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Post by brianc on Mar 6, 2010 15:06:12 GMT -5
That's why I don't like emulated collections. There's always problems with the colors, music, display or controls. I agree these collections often have problems, but some of these issues with the Data East Collection (the display not providing a fake 4:3 ratio for fake widescreen, when the actual ratio is kept to 4:3, and the menus. Some reviews say the menus are terrible, but I saw them on youtube, and they look very easy to use and much better than menus in many other collections) are very minor or possibly non-issues. These things suddenly became major issues with the Data East Collection despite the SNK Collection and many VC games staying in 4:3 in widescreen mode (I found it very easy to adjust the TV to the 4:3 setting, mainly because it doesn't auto detect anamorphic widescreen). Mega Man 9 does that fake 4:3 thing for widescreen and it doesn't look as good as the real 4:3 setting for the game. True, but when there are ports of Bump 'n Jump that don't have missing sound effects and a port of Lock 'n Chase where the music and sounds stop when they are supposed to, it makes the decision a bit harder. Not to mention that Burgertime used to be ported quite a bit and has some nice ports as well (and a nice unofficial 7800 port called Beef Drop). However, with Joe & Mac, this is probably the closest official home version to the original, and I haven't heard anything about issues with the emulation for that title (doesn't mean there aren't any, but it sounds like the emulation is solid for that one).
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Post by Discoalucard on Mar 6, 2010 16:27:20 GMT -5
Might as well ask here - all of the games on here have this problem with the graphics shimmering in motion, like it's running in the wrong resolution or something. Mega Man 9 has the same problem, as do the SNK Wii games, although Mega Man 10 and the Konami Rebirth games do not. Is this something with my TV? I tried switching both the Wii and my TV to 4:3 and the problem still persists. I haven't tried them on my SDTV though.
Burgertime plain looks awful, like the entire screen was smushed.
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Post by brianc on Mar 8, 2010 14:46:25 GMT -5
Might as well ask here - all of the games on here have this problem with the graphics shimmering in motion, like it's running in the wrong resolution or something. Mega Man 9 has the same problem, as do the SNK Wii games, although Mega Man 10 and the Konami Rebirth games do not. Is this something with my TV? I tried switching both the Wii and my TV to 4:3 and the problem still persists. I haven't tried them on my SDTV though. Burgertime plain looks awful, like the entire screen was smushed. I'm not sure of the exact problem, but MM9 does have an odd upscaled look to it, even with the TV set to 4:3 mode (though it does look slightly more distorted in the mode that is made to look like 4:3 when the image is stretched to widescreen). SNK classics is definitely upscaled. From what I have seen on youtube, Burgertime's aspect ratio could have been done better. It looks like it still plays and runs alright, but adjustment options should have been included like in other collections (it's odd that the harder modes are unlockables in the Data East collection, as well). It seems the shimmering might have to do with how the TV handles the resolutions. When I tried playing some 240p games with the composite cable in 480i mode, they had that same shimmering and upscaled look to them. The games won't even play in the 240p setting when I use the component cables. They seem to shimmer much less when set to 480p mode with the component cables. MM9 still has an upscaled look no matter what I play it with, though.
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