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Post by deadguy2322 on Apr 30, 2014 10:25:06 GMT -5
I took advantage of the Golden Week sale on PSN to get Muramasa for the Vita. What a gorgeous game! I am having a lot of fun with it so far. Also got the Zone of the Enders HD Collection and Soul Calibur V.
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Post by dskzero on May 2, 2014 10:01:04 GMT -5
I've been playing several games but now it begins: I will install and play S.T.A.L.K.E.R. Seriously. The movie and book are so good. I didn't. Someone gifted me Warhammer 40K: Dawn of War.
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Post by kyouki on May 2, 2014 10:47:39 GMT -5
Dark Souls PS3
Making good progress, and am really taking my time this time around (I finished the first time as pure pyromancer at SL 81 at around 40 hours... this time I am at 35 hours SL 60 and have a ton of stuff left to finish). In particular, I am taking the time to play with the forging system, trying to follow up on NPC storylines, etc. Compared with the other games in the series, I gotta admit that Dark Souls has by far the most compelling story, mythos, and characters.
My second time around I am enjoying this a hell of a lot more. Bosses that gave me tons of trouble the first time are going down on my first or second try solo. It felt amazing taking down the Belfry Gargoyles on my first shot without even getting close to dying, and I felt like a master as I took apart O&S like a master as I weaved in and out their attacks with my unwieldly and slow claymore. What a rush, something you never experience playing as a caster. Just goes to show you how expertly these games are put together... it really is 100% determined by your skill and knowledge of how the game works.
Stages that were nightmarish hellholes the first time around are now the homes of old friends. Did I really find Blight Town and Demon Ruins so frustrating back when I first played through this??? I took a short run through the Tomb of Giants to get the divine ember, and even that was not as terrifying as I remember it.
Did I really complain that DaS was LINEAR??? This game is ridiculously open, even more so if you choose the master key as your gift. I never really noticed this the first time through, I think I was too busy following the leads I was given. Once I rang the two bells and got the Lord Vessel, I seriously sat there and was like, where now? Not because I was lost, but because I had half a dozen or more areas I could now get to easily.
These games really need to be played multiple times. For me anyway, the first time through was this amazing experience of discovery, terror, and frustration. I was addicted but couldn't really get why. Second time through I am seeing how memorable and fair the stage design is, how even in mazelike areas you never get lost because of how damned good they are laid out.
I think it's embarrassing how hard the media try to paint this as this masochistic series of games. If anything, each game is exceptionally fair in its own way. DeS has the hub system that opens up after only a couple hours of playing, allowing you to choose from five areas to explore any time you get frustrated. DaS has checkpoints ALL OVER the place. DaSII is like both put together. And the fact that you keep everything you pick up except souls when you die means suicide runs to get powerful equipment. I think I even prefer this system to a "save anywhere" system (though you can indeed "save anywhere" in these games).
Anyway, I have played these three games for probably 120 hours over the past month and a half and I think I am obsessed.
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Post by Dingo on May 2, 2014 12:21:40 GMT -5
I think it's embarrassing how hard the media try to paint this as this masochistic series of games. If anything, each game is exceptionally fair in its own way. DeS has the hub system that opens up after only a couple hours of playing, allowing you to choose from five areas to explore any time you get frustrated. DaS has checkpoints ALL OVER the place. DaSII is like both put together. And the fact that you keep everything you pick up except souls when you die means suicide runs to get powerful equipment. I think I even prefer this system to a "save anywhere" system (though you can indeed "save anywhere" in these games). Anyway, I have played these three games for probably 120 hours over the past month and a half and I think I am obsessed. I have to agree with you. The games are tough at times, don't get me wrong, but they're not the demoralizing death simulators that people like to describe them as. I've been running back through Demon's Souls with a new character and I've died maybe twice after clearing three of the worlds (once was to falling while trying to get onto the elevator which takes you to the Stonefang Tunnel blacksmith, so I'm not really counting that one). I might end up making a new character in Dark Souls after this just to experience a new build and to give the areas that gave me trouble another shot. All in all, however, they're very fair games like you say. It is funny going back to Demon's Souls. I took a look at my original character I beat the game with back when it came out, and his stats are absolutely embarrassing. I never really understood the system back then and had points scattered all over the place. It's really neat seeing that, though, now that I have experience with the games and know how the stats work.
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Post by bakudon on May 3, 2014 3:40:29 GMT -5
Started Romancing Saga: Minstrel Song. So far very fun. I like how it has more game and less incessant cutscenes à la Tales of FF. That’s Kawazu for you, I guess. Neat also how all the lines are voice-acted.
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Post by The Great Klaid on May 3, 2014 10:39:23 GMT -5
You'll have to let me know what you think of it long term. Are you using a guide? Because I never get that game started.
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Post by bakudon on May 4, 2014 1:32:37 GMT -5
Nope, I’m using only my wits and my previous experience of the SNES RomaSaga as a guide as of now. I’m aware that the requirements for triggering some of the events are kinda obscure, but I’m not going for 100 % completion anyway, so I’m confident it will be enough.
I’m using Albert, and just like the original, the game leaves you without a clear goal after meeting Nighthalt (or however it should be written). So I’m just taking a tour of the world and doing things that come along, just like in the SNES game.
I think they should have toned town the number of encounters a bit, as dungeons have quite a lot of enemies. Although you can technically run from enemies, most actively chase you so fast that it’s tough to outrun them, and when they do catch up they tend to hit you from behind (leads to enemy advantage) and/or pull other enemies with them into a chain battle, which is usually not good, so it’s better to just take on any enemies that notice you (except the few slow-moving ones, maybe).
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Post by The Great Klaid on May 4, 2014 11:03:58 GMT -5
Oh you've played the SNES version. Then I can imagine it'll go a bit smoother.
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Post by moran on May 6, 2014 7:36:39 GMT -5
Started a new character in Dark Souls 2. Going sorcery this time. Given that I've only ever used some sort of knight or warrior in the series, it almost feels like a whole new game.
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Post by kaoru on May 6, 2014 9:11:33 GMT -5
Ni no Kuni (PS3). Stunningly looking, really cute and charming, a lot of fun at first, then you get a second character and the horrid AI destroys it.
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Post by Super Orbus on May 6, 2014 9:40:58 GMT -5
Started a new character in Dark Souls 2. Going sorcery this time. Given that I've only ever used some sort of knight or warrior in the series, it almost feels like a whole new game. Let me know how that works out. Sword and shield melee always seemed like the most viable way to go to me. Supplemented with arrows and the occasional fireball.
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Post by nightdreamer on May 6, 2014 10:01:09 GMT -5
Got Atelier Meruru Plus from PS+ sale last week and I've been pretty hooked. It plays like a higher-budgeted Recettear, and there are some very stressful requirements and time limits to meet. I like that the main character is a princess who takes an active role in restoring a dwindling kingdom.
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Post by moran on May 6, 2014 13:19:41 GMT -5
Started a new character in Dark Souls 2. Going sorcery this time. Given that I've only ever used some sort of knight or warrior in the series, it almost feels like a whole new game. Let me know how that works out. Sword and shield melee always seemed like the most viable way to go to me. Supplemented with arrows and the occasional fireball. Sword melee has always been my go to style also, so this is a little different. So far my concerns have been defense and balancing spell charges. My main offensive strategy has been to do about 80% damage from a distance then get in close with a dagger to finish them off. Its been working for the most part but I've been spending a lot of time around bonfires until I can figure the best path through enemies. And I figure that the best attributes to level up are Attunement, Intelligence, and Adaptability. At least that's been working for me so far, I could way off base.
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Post by Super Orbus on May 6, 2014 13:23:38 GMT -5
I hear magic weapons are the way to go.
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Post by ommadawnyawn2 on May 7, 2014 12:39:57 GMT -5
Popful Mail (MCD) Came for the Wonder Boy-style gameplay, stayed for the characters and music. Pretty sure I'm at the last dungeon by now.
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