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Post by MRSKELETON on May 3, 2006 21:28:40 GMT -5
Well, Maybe. Herzog Zwei is a damn fine action/strategy game. It'd be a shame if we let something like this slip through the cracks. If any of you have played it i'm sure your on my side.
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Post by Discoalucard on May 4, 2006 0:30:28 GMT -5
Been years since I played this. I never quite figured out how to play it properly. I was able to beat the first map, but even that took forever.
Still, it'd be interesting to check out the original Herzog, which was for some Japanese home computer (PC88 or MSX, I can't remember.)
Cool music though. THERE IS NO TIME TO LOSE.
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Deleted
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Post by Deleted on May 4, 2006 0:32:41 GMT -5
I didn't got into that game for some reason. I think it was a little too different from the original Herzog game for PC-8801/MSX which I like a lot.
Wikipedia - Herzog (game)
Anyway, it would be really nice to have an article about Herzog games, indeed.Edit: The music in Herzog games are pretty cool. The sequel, Herzog Zwei, uses some of the same tracks from the original Herzog.
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johnh
Junior Member
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Post by johnh on May 5, 2006 3:49:09 GMT -5
Herzog Zwei is a very cool game.
For a while there was a bit of confusion over which game counted as the "first" real-time strategy game. Herzog Zwei is one of the contenders, but counting against it is that it doesn't actually play a great deal like, say, Command and Conquer, but it gives the player a "cursor" that can be destroyed by the opponent, and you give "orders" to troops instead of just telling them where to go.
It also takes a huge amount of time to beat, since each lengthy map must be played on four difficulty levels.
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Deleted
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Post by Deleted on May 5, 2006 14:34:21 GMT -5
I blow whale chunks at real time strategy games, but Herzog Zwei is something else. It's like a crossbreed of Starcraft and Thunderforce, and it just somehow meshes together like the links on a chain fence. Contained within this fence is highly addicting and challenging gameplay that seems a bit like a multidirectional shmup at first, but once you realize that only your units can damage the main enemy base and you can't do squat on your own but harm other units, it requires just as much calculation as it does reflexes to ultimately vanquish your opponent at the polar end of the vast battlefield. I could say more, but I'm not writing the article. I'm afraid that I don't know anything about Herzog "Ein."
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