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Post by Ryu the Grappler on Nov 21, 2010 23:24:07 GMT -5
Does anyone knows how exactly the difficulty settings in the arcade version of Final Fight works? I've been playing around with the difficulty options via MAME and there are two settings that can be adjusted. Difficulty Level A has eight settings, while Difficult Level B has four settings. Multiply that and you get 32 possible settings. The operator's manual doesn't exactly specify the difference between the two settings. While I noticed very little difference between enemy behavior, the number of enemies that appeared on the first area tended to increase depending on which setting I've changed.
The SNES seems to have the same difficulty selection system as well. The Virtual Console page for the game (as well as a PDF manual that was in the old Japanese Nintendo Power website) claims that Difficulty Level B changes the speed of the Timer, but I call BS on that. The timer is the same no matter the difficulty. What Level B does in the SNES is change the some of the enemy placement, but I don't think this is applicable to the arcade version as well.
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Post by ReyVGM on Nov 22, 2010 0:25:33 GMT -5
I don't know either. I remember not seeing any difference in the SNES version back in the day.
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Post by Ryu the Grappler on Nov 22, 2010 11:37:52 GMT -5
I read one possible theory on a 2ch thread that Difficulty Level A changes the overall difficulty, while Difficulty Level B determine how hard the enemy gets as you make it further into the game, but I don't know how accurate this is.
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Post by Ryu the Grappler on Nov 23, 2010 11:11:01 GMT -5
Might as well bump this thread now that it's here, but did Capcom ever get into legal trouble for the enemy characters in Final Fight? It always struck me odd that no one gave a crap about the Axl Rose, Slash, and "Andore" the Giant lookalikes, yet they went through the trouble of switching a bunch of characters' names in Street Fighter II just to disguise the fact that one of them was a Mike Tyson parody. It might also explain why Andore became Hugo in Street Fighter III (except for the fact that he was still called "Andore" in Final Fight Revenge).
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Post by ReyVGM on Nov 23, 2010 22:30:56 GMT -5
I doubt FF's popularity was big enough to make Axl or Slash mad-sue about their names in the game. (Axl did just sue Activision for including Slash in Guitar Hero though: gonintendo.com/viewstory.php?id=143273 ) And related but not related, I kinda wish Capcom would have retconned Balrog (Mike Bison) with Street Fighter 1's Mike. Which are totally the same character, except Capcom decided not to make it the same. Also, did you know the PC Engine Street Fighter 1 has a secret ending? If you beat the game 4 times, you see your character arriving at his destination instead of leaving towards it.
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Post by megatronbison on Nov 24, 2010 15:11:55 GMT -5
I'm happy they didn't cause I don't think I'd like being called Vega
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Post by Ryu the Grappler on Nov 24, 2010 18:40:08 GMT -5
I doubt FF's popularity was big enough to make Axl or Slash mad-sue about their names in the game. I did notice that in the SNES version they changed Slash's hairstyle to make him look less like the real Slash's puffy hair. Take that as you will.
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Post by Ganelon on Nov 24, 2010 20:23:43 GMT -5
Mike and M.Bison are different characters. All About Capcom lists them under separate entries.
As for the names, I find the original JP names more fitting. M.Bison has the real life and buffalo references, Balrog is tall and a poetic juxtaposition of the character's true nature, and Vega would fit in well amongst junta dictators.
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Post by Ryu the Grappler on Nov 24, 2010 20:33:24 GMT -5
Mike and M.Bison are different characters. All About Capcom lists them under separate entries. Yeah they're listed separately, but so are Andore and Hugo and I think it's been confirmed they're one and the same. AAC also states that Mike was the inspiration for Balrog. Addition: I didn't plan on turning this into a general Capcom fighting game thread, but Balrog a cameo in Jumbo Flapjack's stage in Ring of Destruction: Slam Masters II. I found it odd that AAC never pointed this out, seeing how it lists almost all the cameos in every other game. Zangief is also in the game in Biff's stage.
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