|
Post by TheGunheart on Aug 17, 2011 10:59:13 GMT -5
You know, I just don't feel like continuing this debate. I just like action games with lots of movement, and am disappointed that despite the lore opening many possibilities to be more like a run-and-gun action game, or at least with more options like Deus Ex, it still plays like a cover shooter. I'm also, admittedly, disappointed by the animation style the series uses and wish more companies would take cues from Volition when depicting characters moving and aiming.
|
|
|
Post by Feynman on Aug 17, 2011 12:26:14 GMT -5
EDIT: Bah, forget it. I'm done debating Mass Effect.
|
|
|
Post by megatronbison on Aug 17, 2011 14:17:13 GMT -5
So Mass Effect is getting the Dragon Age 2 treatment? Oh dude, I thought the second ME was just dumb enough (wish they had found something better than the stupid scanning- I preferred the campy buggy sequences- a bit of polish could have fixed those up- certainly more than the bloody scanning replacement ¬_¬). Also- comparing missing the first two ME games to missing the prequel Star Wars trilogy? Way to insult the games daddio!
|
|
|
Post by TheGunheart on Aug 17, 2011 15:18:04 GMT -5
Yeah. The problem is, Star Wars was deliberately made that way to evoke the feel of old film serials. It doesn't hurt that there's a huge time gap between Episodes III and IV, complete with a change in protagonists. Seeing how Mass Effect has followed only one throughout, I think it's safe to say the analogy breaks down.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 17, 2011 15:22:24 GMT -5
My problem with ME2 is that the "stages" are boring and might as well have been randomly generated. Maybe it gets better later, but it just seemed like a bunch of corridors to me, with a bunch of robots popping out every room. What little I played of GoW and the Uncharted games (demos) tells me they have interesting level design. Even Vanquish had some nice layouts and interesting encounters. Bioware as a company is physically incapable of creating good environments / backgrounds. They've always had this problem.
|
|
|
Post by Ike on Aug 17, 2011 15:31:09 GMT -5
The Reaper ship is one of the coolest places I've ever been in a game. What were you guys playing?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 17, 2011 15:43:03 GMT -5
The Reaper ship is one of the coolest places I've ever been in a game. What were you guys playing? The concept was cool, the layout was lame. None of it looked functional at all, it was just a bunch of empty corridors with machines and bulkheads laying around. Yawn. Bioware is fantastic at designing characters, dialogue and worlds. Not so much with layouts.
|
|
|
Post by kitten on Aug 17, 2011 19:34:17 GMT -5
Mass Effect 2's level design also admittedly suffers from "waist-high wall syndrome," something that Gears invented (and reveled in). It hurts a lot of the level design because they didn't know to mesh looks and functionality really well. Levels in Mass Effect often have really gorgeous scenery, but the playing field is jarringly bland. I watched a video of the two lead level designers behind Bungie talking about how they know they've made a level right when both of them are just a little bit dissatisfied. One of them was more in charge of how the level looked, the other was more in charge of how the level played. I feel like the BioWare designers definitely didn't have that equilibrium going on. You know, I just don't feel like continuing this debate. I just like action games with lots of movement, and am disappointed that despite the lore opening many possibilities to be more like a run-and-gun action game, or at least with more options like Deus Ex, it still plays like a cover shooter. I'm also, admittedly, disappointed by the animation style the series uses and wish more companies would take cues from Volition when depicting characters moving and aiming. I don't see why you can't just outright, plainly say "I don't like it because I don't like and don't play cover shooters," because that is the root of the issue.
|
|
|
Post by TheGunheart on Aug 17, 2011 19:46:43 GMT -5
I have 120+ hours combined on Mass Effect 1&2, played past act 3 of Gears of War, played the demos for both Uncharted games as well as the multiplayer beta of the second, the demo of Killzone 2, etc. There's also the matter that pickings are pretty slim for action games since the two choices are either free-roaming or cover shooter, with a couple of horror shooters. Hell, even the next Max Payne, my favorite shooter series, is going to be cover based.
|
|
|
Post by kitten on Aug 17, 2011 20:32:22 GMT -5
Both Mass Effect games are primarily not cover shooters, their focus lies far more importantly on other elements. That makes zero games focused on cover shooting that you've beaten, and only one you own and probably got for free... And didn't even play on co-op (or any difficulty above the lowest), the way the game was intended to be played. You've probably spent a combined total of less than 5 hours on those demos, maybe exceeding that given how long you could have played the beta (of a game intended primarily for its campaign, not for its multiplayer, which plays very differently).
You've played enough to say the genre isn't your thing, I'm not contesting that, but your criticism reaches way beyond that. Things like calling it a "bargain bin" cover shooter when your experience with the genre is extremely narrow and limited is just ridiculous. You even admit to not liking realistic gunplay. At the end of the day, most of your complaints are just "this isn't my type of game," but you keep trying to take it further, as if you've got some sort of profound insight as to why it's bad that the rest of us (the overwhelming majority on the site) don't.
|
|
|
Post by TheGunheart on Aug 17, 2011 21:06:45 GMT -5
Played on normal, and bought it in a sale along with Earth Defense Force. Got them November 2009, just after seeing Fantastic Mr. Fox and before my second run of Mass Effect. I think the purchase might have been influenced by a sequence near the end of the movie involving a set of crates and a torrent of bullets. Either way, I realized I was having much more fun with EDF. Fairly certain I ended up putting it down on account of getting Assassin's Creed II and Demon's Souls for Christmas, and after those I got Mass Effect 2, and just never picked it back up.
I will admit my comments on Uncharted were needlessly harsh. I just really, really hate the look of those games. If Mass Effect played more like them, it would be a great improvement.
But still, I'm not sure why you seem to care so much. You trash series and genres I like all the time and I don't really feel the need anymore to comment. I mean, I've read your explanation, but I think your taking things a little too seriously.
|
|
|
Post by kitten on Aug 17, 2011 21:34:46 GMT -5
My bad, I forgot Gears has achievements for easy, hard and very hard, but not for normal (they stack, making you look like you only played casual). I have, speaking generally, extensively tried those genres and become proficient at playing them before trashing them in such detail.
|
|
|
Post by TheGunheart on Aug 17, 2011 21:50:24 GMT -5
Which is strange because you don't have any achievements or trophies for the Assassin's Creed series, Just Cause, and you admit that you never played past partway through Ocarina of Time.
But either way, it amounts to the same thing: complaining about a genre that you don't like in terms of it being objectively horrible. Frankly, I don't care.
EDIT: Keep forgetting Garou is on XBLA. I need to pick that one up sometime, since I enjoyed it on GameTap.
|
|
|
Post by Weasel on Aug 17, 2011 21:59:13 GMT -5
You guys are both accusing each other of the exact same thing. Why the hell can't we give it a fucking rest?
|
|
|
Post by TheGunheart on Aug 17, 2011 22:01:52 GMT -5
You guys are both accusing each other of the exact same thing. Why the hell can't we give it a fucking rest? Technically, I was pointing out we were doing the exact same thing. But yeah, I'll quit.
|
|