|
Post by Discoalucard on Dec 31, 2010 16:54:07 GMT -5
Looks like I'm going to be booked up this weekend, so I'm gonna post the articles I had ready for this update (not many). Here's Kenseiden, a game which I got for Christmas 22 (!!) years ago: www.hardcoregaming101.net/kenseiden/kenseiden.htmIt has some inspiration from Castlevania, but it's sort of open-ended and does its own thing.
|
|
|
Post by dire51 on Dec 31, 2010 18:41:15 GMT -5
Nice to see an article on what's probably still my favorite SMS game ever. Although I have to admit, never in any way would my mind ever make a connection between Kenseiden and Clash at Demonhead. But now that you've mentioned it, I can kind of see it.
|
|
|
Post by noname on Jan 1, 2011 19:46:04 GMT -5
Providence?
|
|
|
Post by Discoalucard on Jan 1, 2011 20:37:44 GMT -5
Oh what hilarious misspellings will I conjure up next!
|
|
|
Post by freegamer on Sept 12, 2013 16:04:55 GMT -5
Nice article, but a couple of things are incorrect. Actually there are four training dojos. Two of them, when completed, increase your max life; the other two give you a talisman. The club giant is vulnerable only in 1 walking frame out of 4. I found about that at www.armagideon-time.com/?p=2115, which explains the boss weakness in a funny way. Also, it might be worth noting that in some levels there's an Alex Kidd cameo, with his head disguised as a rock. You can see it in the lower right of the screenshot below.
|
|
|
Post by Discoalucard on Sept 13, 2013 8:55:31 GMT -5
Thanks for the heads up! The vulnerable frames are still incredibly arbitrary, but I think that deserves a little clarification.
I admit that, when I was a kid, I could never beat any of the dojos. Not a single one. It wasn't until the days of emulators and save states that I was able to see what lied at the end of them.
|
|