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Post by Atma on Jan 31, 2011 22:16:24 GMT -5
It may be because I have disc cache on always, but there was no lag for me on the PSP version whatsoever, or whatever I did get was negligible. The retranslation alone makes it golden.
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Post by Discoalucard on Jan 31, 2011 23:01:26 GMT -5
When did "lag" and "slowdown" become interchangeable terms? Anyway, the slowdown only occurs when you're use special attacks/magic. It's really weird but you get used to it. The more annoying thing is that the morons that ported it forgot to enable the reverb on the music, so it sounds slightly off. It's not awful - it's WAY better than the horrible soundtrack used in the PSOne version of Tactics Ogre - but it's not quite as it be should be either. I do like the cutscenes and new translation, even though they took out some of the more amusing lines.
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Post by cj iwakura on Jan 31, 2011 23:13:06 GMT -5
The PSP version also has horrible, unforgivable lag. Disgaea PSP is flawless, a port of a PS2 game. I wouldn't go quite that far. You lose a lot of functionality without the L2 and R2 buttons on Disgaea. Rotating the map is painful for my hands on the PSP version. But it has no slowdown ( ) whatsoever.
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Post by Kyrael Seraphine on Feb 1, 2011 2:35:52 GMT -5
I am a bad person. That is all.
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Post by nintendolegend on Feb 1, 2011 8:24:42 GMT -5
Never got around to playing the PS1 version (sorry?!) but Advanced is among my favorite games. Good times.
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Post by Ike on Feb 1, 2011 10:18:46 GMT -5
The slowdown in the PSP version seems to change between different models of PSP. I've had a few people tell me they experienced no slowdown whatsoever; on my PSP, it was crippling to the point where already hour-long battles became an unforgivable slog. (((( I only beat the GBA game and barely played the REAL DEAL)))) [/size] I was young and foolish! To think, during the one point in my life where I'd play something as boring as a grid-based SRPG, that I would waste it on that. [/quote] FFTA's gameplay is pretty good (ignoring the laws) but holy shit the story was such a kick in the balls. FFT is all about political intrigue and betrayal and is (mostly) dark and serious all around, and then we get a silly kiddy story involving a character whose worst problem in life is her hair color. I gotta give it one thing though, I do like playing games where you're the villain
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Post by retr0gamer on Feb 1, 2011 10:56:35 GMT -5
I just stopped playing FFTA after about 20 hours when I realised the game was much longer and I wasn't having any fun with it at all. The interface especially in the shops really annoyed me and was so unintuitive as well. FFT on the other hand is one of my favourite games ever.
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Post by Ace Whatever on Feb 1, 2011 11:02:37 GMT -5
I gotta give it one thing though, I do like playing games where you're the villain I thought I told you people to cut that @#$% out! Joking aside, my play-through of FFT was a blur. Why are people saying the Advance games were more complex? They certainly never had the damn bravery and faith stats.
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Post by megatronbison on Feb 1, 2011 16:09:58 GMT -5
Only ever played the PSP port but I loooooved it despite the weird slowdown upon spellcasting as Discoalucard mentioned. I will say one other thing about it that made me a sad panda- the boss battle with Wiegraf- well, I had been levelling but STILL was caught unawares. (I wasn't playing with an FAQ). Ouch man- how many times did I restart THAT battle? ¬_¬ I didn't mind FFTA you know- I've played games with a worse story and despite the bloody Laws enjoyed the gameplay. Stupid items/drops stopping me from doing certain quests though? Why I oughtta...
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Post by Super Orbus on Feb 1, 2011 16:25:46 GMT -5
Nice read Pitchfork. One thing I'll say though - I think you get the mixture of the well thought out political scenario and the "fight the demons" scenario simply as a result of Matsuno trying to cover all his bases.
As a teenager, I remember being pretty bored with the story right up until the Lucavi started showing up. That was what got my interest. It's fashionable lately to hate on anime and JRPG tropes, but the reason they're still around is a lot of people like them.
That said, I won't argue with you that it would have been nice if the magic half of the story had been integrated a little better with the political half, and if it were a little better thought out. It sometimes pays with magic to leave some questions open-ended, but you're right that maybe they were a little too open-ended as the game went on.
It's still pretty fantastic though.
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Post by llj on Feb 1, 2011 17:00:04 GMT -5
In SRPGs, I care less about the story than the gameplay. I mean, it's nice to have a good one, but most of the time I'm staring at grids and menus and crap. I know a lot of fans treat SRPGs as just RPGs with grid maps, but the things is you kind of have to like fighting long drawn out field battles and spending hours and hours clicking your pointer around menu screens and experimenting with your characters' equipment. To me you might as well not play a SRPG if you all you care about is getting to the next cutscene plot point, because is it really worth the trouble of going through all that if the story is all you're playing for?
I liked FFT, I completed the game, and I'm glad I own it for the PSX. I prefer Fire Emblem's more streamlined, "pick up and play" approach to the genre, but FFT does have a certain uniqueness about its menu-screen obsessed approach. Tactics wise I felt the gameplay in FFT could have used a few tweaks--I'm still not fond of the idea of having such a limited number of characters in a single battle scenario, as it defeats the feeling of "war" or even the idea of a "company" of soldiers. And I also think the random battle element needed some modifications--some of the random battles are time wasters with enemies that provide no challenge other than to irritate you for about 5-10 minutes with very little reward for it.
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Post by Wildcat on Feb 1, 2011 17:50:48 GMT -5
I have this but have yet to play it. I suppose I'll have to start it up so I can read Pitchfork's article - I saw a fairly meaty spoiler and backed out to not ruin it all, but I was enjoying it up to that point.
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Post by Deleted on Feb 1, 2011 17:59:17 GMT -5
I have this but have yet to play it. I suppose I'll have to start it up so I can read Pitchfork's article - I saw a fairly meaty spoiler and backed out to not ruin it all, but I was enjoying it up to that point. Jesus Christ, son. You are DEPRIVED. Delita is the single biggest son of a bitch in all of gaming history. Bigger than Luca Blight. Bigger than Romeo Guildenstern. His actions are the definition of "self-righteous asshole". It's a beautiful sight to behold.
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Post by Wildcat on Feb 1, 2011 18:07:16 GMT -5
I missed the PS1 era, what can I say? *hides in shame* At least I do own this one (and Vagrant Story, which I have also not played)!
*still needs Suikoden II*
Perhaps one goal of mine this year is to at least dig into my PS1 backlog. I've got a fairly meaty collection that I've barely touched.
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Post by Warchief Onyx on Feb 1, 2011 19:00:18 GMT -5
The slowdown is significantly better with the US game on a US PSP, especially on the 2000 and 3000 models. It's still there, but after awhile you just get used to it. I'll take the minor inconvenience of some slowdown during the more complex spell and special attack animations since it comes with some cool animated cutscenes, nice extras, and AWESOME re-translation. Even if Vormav's name got re-translated to Folmarv, which makes him sound like the Evil Accountant from Hell. The only real thing that affected my enjoyment of WotL was making the JP values identical to the Japanese version, which I think artificially inflates the difficulty. The numbers for the US PSX version feel a lot more balanced, and while I enjoy FFT, I don't enjoy even more JP grinding.
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