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Post by Feynman on May 23, 2011 1:24:54 GMT -5
Bionic Commando (09) - More 3D games with a skill-intensive swing mechanic mixed with shooting mechanics, please. BC09 shouldn't have been one game, it should be a genre. It has always bothered me to no end that there is so much hatred towards BC 09's swinging mechanics. The level of control and skill you can exercise over your swinging is incredible, and literally no other 3D game offers that. Yet instead the game was kicked to the curb largely because said swinging is apparently "too hard." People like that are why we can't have nice things. This one is just a mystery. The overall level of quality among the two main Legends games and Tron's spinoff is remarkable, and the gameplay is a perfect blend of Mega Man and dungeon crawl. By all rights Legends should have been the next big thing, at least in the Mega Man franchise. Instead, we get like thirty worthless Battle Network games. Ignoring all of the gameplay aspects I hold so dear, the seamless integration of online and offline play is pure brilliance, and the rest of the industry should take note of what they did. Wild Guns is the greatest, most evolved example of the genre, but Cabal clones are all-around awesome in general. Just pure arcade fun. Someone could probably make a killing developing a quality Cabal-like indie downloadable title if they could get some hype going. What I recently learned is called "Immersive Simulation" No kidding. The amount of games in the vein of Ultima Underworld, System Shock, and Deus Ex is pitifully small given how amazingly great they are. It says something that over a decade later Deus Ex is still so far ahead of the curve in terms of just what a game can be, how much agency a player can have, and how "choices and consequences" can cascade from the smallest gameplay details all the way to the larger narrative and vice-versa.
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Post by llj on May 23, 2011 1:42:41 GMT -5
FINAL FANTASY V Give me job system or give me death. I see this game's influence in quite a few games, especially SRPGs. I think it's quietly impactful.
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Post by Snarboo on May 23, 2011 1:45:03 GMT -5
It says something that over a decade later Deus Ex is still so far ahead of the curve in terms of just what a game can be, how much agency a player can have, and how "choices and consequences" can cascade from the smallest gameplay details all the way to the larger narrative and vice-versa. This is probably my favorite thing about Deus Ex. The game was very linear and you had no choice in where to go or what to do next, but when you could make a choice, it mattered. I always thought it was funny that you could be scolded for going into the women's restroom early in the game, and it shocked me when I was scolded *Spoiler*by Gunther for killing Anna Navarre at the air field before leaving UNATCO*End Spoiler* or when I *Spoiler*saved Paul during the fight with the MIB in Hell's Kitchen and was rewarded for it with a cutscene later in the game*End Spoiler*. So many games go on about choice and yet they can't even remember the choices you've made, even the basic ones. If a game that was made on limited hardware over 10 years ago can do this, why can't games today do it? I would gladly give up all the biggest AAA blockbuster releases for one that could recapture what made Deus Ex so good.
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Post by vetus on May 23, 2011 1:56:09 GMT -5
Mega Man Fucking Legends - I have no idea why this series didn't blossom to more than a smaller, cultish fanbase. The way the game functions is so appealing to me, and such a perfect blend of action and exploration that it severely disappoints me that it didn't inspire any good copycats. Tail Concerto looks so much like MegaMan Legends. And don't worry, MegaMan Legends 3 is on the way so I bet it will get bigger fanbase.
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Post by Snarboo on May 23, 2011 2:19:18 GMT -5
And don't worry, MegaMan Legends 3 is on the way so I bet it will get bigger fanbase. Assuming Capcom doesn't ruin it or outright cancel it.
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Post by X-pert74 on May 23, 2011 3:17:44 GMT -5
Resident Evil 4 - While we did get Dead Space being heavily inspired by this, I feel the same way I do about it as I did about BC09 in that there should be an entire genre that plays like this. RE5 was a hideously mediocre game that completely stomped on the fertile grounds RE4 had planted for the genre to go out. That new game by Suda51 and Shinji Mikami and Akira Yamaoka looks like it might play more like RE4. While we're on the subject, the Wii version proved TPS could be phenomenal on the Wii... too bad that never caught on, either. I agree with a lot of your post, but especially this. Resident Evil 4 almost immediately became my favorite game of all time (to this day even!) after I first started playing it, so it disappoints me that games like this aren't more commonplace. Resident Evil 5 ended up ditching most of what endeared me so much to Resident Evil 4 though, but I did like Dead Space a lot (moreso when replaying it on Hard). It reminds me that I still have Dead Space 2 sealed. I should get on playing that sometime. Hopefully Shadows of the Damned turns out to be the successor to RE4 that RE5 failed to be. (Also I wish more Wii TPSs could be made!! They're even less common than Wii FPSs) Aside from that, I really wish games like Montezuma's Revenge or H.E.R.O. were more commonplace. I like their emphasis on exploration, yet still being arcade-like and level-based. Each level slightly expands on the level before it, yet is altered just enough so that you still encounter surprises and have an interesting experience each time. They're so much fun to just go through and see exactly how much progress one can make EDIT: Oh damn, I can't believe I completely forgot about Umihara Kawase! I greatly prefer its freeform grappling mechanic over Bionic Commando's more rigid-feeling one, yet there's no game (at least that I'm aware of) which is like Umihara Kawase, and even in the series itself there are only two games.
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Post by kitten on May 23, 2011 4:49:57 GMT -5
Tail Concerto looks so much like MegaMan Legends. They're similar, yeah. Tail Concerto is another one of my favorite games, I'm quite familiar with it. 1. It's very doubtful that Mega Man Legends will catch back on as a popular series 2. It might not even come out, at this point 3. There's a lot to be worried about, regarding it :S
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Post by Dee Liteyears on May 23, 2011 5:16:36 GMT -5
Steambot Chronicles on PS2 Most time you'll only hear people complain "loadtimes this, fuzzyness that". But beneath those cosmetic inconviniences, lies one of the most immersing JRPGs i ever played. I just love this game's wonderful atmosphere and the fact that you can make so much decisions. Oh, and it has steampunk! :A It made me really shed a tear when I found out that the sequel was canceled ._.
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Post by beach1 on May 23, 2011 6:08:45 GMT -5
Suikoden 2. I wish it made traditional JRPGs with beautiful 2-d, sprite graphics, fantastic music, strong narrative, and streamlined gameplay more popular.
Ore no Ryouri. Yeah, cooking/restaurant games are kind of popular, but none of the other games seem to combine the two together nor do they do it as well as Ore no Ryouri did.
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Post by retr0gamer on May 23, 2011 7:37:32 GMT -5
I've got to second System Shock 2 and Deus Ex. FPS games really should have evolved into more involving games with RPG elements. Instead we have dumb shooters like Halo and Call of Duty. While I think there's room for both types would really love an immersive game like system shock 2 or deus ex.
Also Thief is amazing! Why there aren't more stealth first person games like it is beyond me.
For JRPGs I'm going to say Panzer Dragoon Saga. Despite being about 17 hours long it managed to tell a fantastic and very complicated storyline by cutting out all the fetch quests and silliness and focusing on what was important. It never felt too long like most RPGs. Also that cinematic battle system is amazing and really should be built upon and makes battles more involving. The closest any game has gotten to it are the few battles in FF10 where you need to change position during the fight.
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Post by robertagilmour on May 23, 2011 14:57:00 GMT -5
Some things I'd like to see more of...
-I discovered DJ Boy on that racism thread and it appeared to be a huge amount of fun, I'd love lots of beat-em-ups on skates, bikes and other vehicles/devices.
-Virtua Fighter 4 Evolution had two modes I adored: hyper mode( put in string commands at immense speed but cannot use any move more than twice in a row) is one of the most exhilirating, orgasmic things I've ever played and I loved the extremely long fights in the extra health mode.
Bafflingly there is barely anything more worth watching on youtube from hyper mode. - More games like Muramasa, I'm a bit bummed that Grand Knights History is a straight rpg.
-The survival mode in Minority Report was hilarious, the bouncing ragdoll physics were pure fun. The jetpack parts were fun too, but I think Just Cause did something like that.
- I dont know what it was about Banjo Kazooie, but there was something all the related games did not have quite enough of.
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seethoven
Full Member
cartoonish misanthrope
Posts: 205
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Post by seethoven on May 23, 2011 16:27:25 GMT -5
If only Final Fantasy VII made more of an impression. Then RPG's wouldn't be where they are today.
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Post by TheGunheart on May 23, 2011 17:08:08 GMT -5
On Zack & Wiki, I definitely have to agree. Adventure games these days are either more story than game (not always a bad thing, if done right, but still) or reduced to pixel hunting (those hidden object games that clog online catalogs). Zack & Wiki managed to truly bring out the game aspect of the adventure game genre.
Instead of inventory puzzles and dialogue trees, you had simply a set of rules that the whole game ran on. And the level-based structure meant typical adventure game grievances like killing the player character for making a mistake added legitimate challenge instead of a reason to abuse the save feature.
The only real issue I had were the "action" sequences like the tennis puzzle and the sword fights, but that was something that could be ironed out in a sequel...that never happened.
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Post by Warchief Onyx on May 23, 2011 17:23:32 GMT -5
The Groove Adventure Rave GBA game's tension meter sounds a lot like the momentum meter from AKI's and Yuke's later WCW and WWE wrestling games. Getting your butt kicked will decrease it while making a comeback or being dominant will increase it. At max, you can do a finisher. Something similar is also in the Def Jam fighting games, also made by AKI.
Granted, the Smackdown vs Raw games also have health of individual body parts (head, chest, arms, legs), but it sounds similar enough.
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Post by Jave on May 23, 2011 18:34:17 GMT -5
Metroid: Other M. There, I said it.
I'm not saying the game doesn't have some serious problems, but I feel like popular opinion has focused so intensely on the negatives that the positives have been completely ignored.
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