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Post by eastyy on Aug 10, 2011 13:30:06 GMT -5
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Post by Ike on Aug 10, 2011 13:35:46 GMT -5
Is this just really lazy spam or something?
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Post by eastyy on Aug 10, 2011 13:38:36 GMT -5
nope genuine question someone said i should post it here as they said people here would be in the know
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Post by Discoalucard on Aug 10, 2011 13:39:44 GMT -5
(A) Please list out the titles, but the true answer is:
(B) Who knows, really. Doujin games are exceedingly difficult to get ahold of, especially ones more than a few years old (with the exception of Touhou related stuff and a handful of more popular titles) but at the same time, there's not much of a collector's market for them. The sad thing is that their general lack of availability means that pretty much everyone pirates them, therefore there's not much of a need to buy the real product. I don't even see them on eBay very often, but then again it's nearly impossible to search for them by a generic term like "doujin" either.
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Post by eastyy on Aug 10, 2011 13:42:58 GMT -5
cheers mate guess i will stick them on ebay and just see what happens
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Post by ldorado on Aug 10, 2011 15:10:08 GMT -5
If you're paying for a doujin, you're getting ripped off.
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Post by megatronbison on Aug 10, 2011 15:17:30 GMT -5
I'll give you two curly-wurly's for them.
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Post by Discoalucard on Aug 10, 2011 15:20:01 GMT -5
If you're paying for a doujin, you're getting ripped off. Yeah, people who create stuff sure are fools for wanting to eat and have shelter. (Although I guess it is sort of Japan's fault for not making most of them readily accessible outside of their country.)
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Post by Ryu the Grappler on Aug 10, 2011 15:35:43 GMT -5
If you're paying for a doujin, you're getting ripped off. Most "Doujin" games are better than what passes off as "Indie" in the west. For one thing, they actually have competent sprite artists. In fact, many of the best "Doujin" were later given professional releases and sequels.
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Post by ldorado on Aug 10, 2011 16:16:03 GMT -5
Yeah, they don't do that over here. We're too obsessed with either guns and ammo or cutesy metro stuff like Plants vs. Zombies and Angry Birds to bother making something really good. If it weren't for The Games Factory 2 having the same as Office Paint to draw sprites with, I'd have pumped out my custom SRW game by now.
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Post by Ike on Aug 10, 2011 16:55:33 GMT -5
Plants vs. Zombies and Angry Birds are hardly what I'd call indie, unless PopCap is still considered indie.
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Post by kitten on Aug 10, 2011 17:07:27 GMT -5
Yeah, they don't do that over here. We're too obsessed with either guns and ammo or cutesy metro stuff like Plants vs. Zombies and Angry Birds to bother making something really good. If it weren't for The Games Factory 2 having the same as Office Paint to draw sprites with, I'd have pumped out my custom SRW game by now. Dust: An Elysian Tail, The Dishwasher, Bastion, Super Meat Boy, etc., etc. There are a ton of fucking great Indie games out over here, either finished or in development <:/ You want to talk about people being obsessed with "cutesy" stuff, how about moe infecting nearly every Goddamn thing from Japan?
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Post by Discoalucard on Aug 10, 2011 17:08:51 GMT -5
Now that I can actually see your photograph, you've got a few Touhou stuff and a few Meltyblood releases - those have enough name recognition to may be worth something. I can't quite identify everything there, though. Most "Doujin" games are better than what passes off as "Indie" in the west. For one thing, they actually have competent sprite artists. In fact, many of the best "Doujin" were later given professional releases and sequels. I wouldn't quite say that. Most doujin games have terrible 3D that would've looked antiquated 10 years ago, and while good spritework exists, they tend to actually be kinda rare and focused mostly on fighting games. (Though I'd rather take stuff like Big Bang and Akatsuki Blitzkampf over something like Arcana Heart.) The style of Western indie games is much more diverse, way more than the standard anime look.
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Post by Ryu the Grappler on Aug 10, 2011 18:27:17 GMT -5
While I don't really care for moe that much, a game's theme doesn't concern me that much if it's pretty good. There's quite a few games that I've enjoyed despite not liking their themes very much. When I said what "passes of for indie", I mostly mean overly primitive games that get praised for shallow reasons or overproduced stuff like Flower and Braid that clearly had some sort of budget involved despite their "indie" label.
Tell me this game (Buster) wouldn't have passed off for a decent Mega Drive or PS1 release?
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Post by derboo on Aug 10, 2011 18:45:16 GMT -5
It would (although the main character sprite of all things looks rather shitty), but so would several Western indie games. Noitu Love 2 comes to mind, that Zelda Metroidvania by the same guy looked rad, too. Or Hydora.
Then there was that game with the backstory pretty much like Conan the Barbarian, only you were a cutesy drawn girl. It quickly bored me away with lots of useless dialogue, but up until then, it was pixelled really pretty. Wasn't that Western developed, too?
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