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Post by ldorado on Aug 10, 2011 20:30:54 GMT -5
Yeah, they don't do that over here. We're too obsessed with either guns and ammo or cutesy metro stuff like Plants vs. Zombies and Angry Birds to bother making something really good. If it weren't for The Games Factory 2 having the same as Office Paint to draw sprites with, I'd have pumped out my custom SRW game by now. Dust: An Elysian Tail, The Dishwasher, Bastion, Super Meat Boy, etc., etc. There are a ton of fucking great Indie games out over here, either finished or in development <:/ You want to talk about people being obsessed with "cutesy" stuff, how about moe infecting nearly every Goddamn thing from Japan? Yeah, even eroge has gotten too moe over the past decade. I've got a friend who wants to make a Streets of Rage-style beat 'em up based on Violence Jack. THAT'S something I'd look forward to, no sarcasm intended. What games today need is some insanity.
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Post by vetus on Aug 10, 2011 22:02:48 GMT -5
A beat 'em up based on Violence Jack you said? As a Violence Jack fan I'd love to see that.
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Post by Sketcz-1000 on Aug 14, 2011 9:28:26 GMT -5
Hello eastyy!
I actually recommended he come here - he's a regular who was asking on NTSC-uk. I know there's quite a few people here au fait with doujin stuff.
From what I recall, a lot of original doujin gets extremely rare once it's sold out due to low print numbers and the fact doujin fans hang on to stuff, plus anyone else wanting it will just pirate it.
I've also heard some titles have high resale values as a result.
How's the auctions going?
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Post by ldorado on Aug 15, 2011 12:53:35 GMT -5
Well that's what a book I read coined as "lean production", which is basically why the Japanese and Germans beat us at the auto industry back in the 70s and 80s. Basically, you produce a small quantity of high-end usable products rather than produce a massive quantity of "good enough" products. If the doujin game industry really works in that sense, my guess is the designers are rich as hell.
That brings up another question: How many American equivalents of doujin games are there and are they usually good or bad?
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Post by Lee on Aug 15, 2011 17:13:33 GMT -5
Well that's what a book I read coined as "lean production", which is basically why the Japanese and Germans beat us at the auto industry back in the 70s and 80s. Basically, you produce a small quantity of high-end usable products rather than produce a massive quantity of "good enough" products. If the doujin game industry really works in that sense, my guess is the designers are rich as hell. That brings up another question: How many American equivalents of doujin games are there and are they usually good or bad? I don't think the volume sold matters, it seems to rely more on how it is sold and how much of a homage (or ripoff) it is of other games. I think the closest thing would be the Xbox indie channel. The games are cheap, but only a few are really worth playing. Even a few professionals game makers get in on the action (see Protect Me Knight from Yuzo Koshiro.) It is a cheap and easy way to put out a product without the hassle of going through too many corporate channels which is kinda the essence of creating and selling doujin work.
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Post by loempiavreter on Aug 16, 2011 9:57:50 GMT -5
Then there was that game with the backstory pretty much like Conan the Barbarian, only you were a cutesy drawn girl. It quickly bored me away with lots of useless dialogue, but up until then, it was pixelled really pretty. Wasn't that Western developed, too? Would like to know the title of this one, anyone know? Too bad most doujin games are bad Moe stuff, not manly stuff like indeed Violence Jack (sounds awesome ldorado, big fan, I have all the manga's in japanese + Shin Violence Jack), and there doesn't seem to be that much Belt Scroll games circleing around (can remember 2, and they are of the moe kind)... Anyway eastyy any belt scroll doujin game in that pile of doujin games your selling?
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