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Jackal
Aug 27, 2011 22:36:14 GMT -5
Post by Discoalucard on Aug 27, 2011 22:36:14 GMT -5
www.hardcoregaming101.net/jackal/jackal.htmTHIS BATTLE WILL MAKE YOUR BLOOD BOIL Fun little Konami game with a jeep, squishing enemies foot soldiers is quite fun! Didn't realize there were so many title variations - the arcade version is known as Top Gunner in the US and the FDS version is known as Akai Yousai Final Command.
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Jackal
Aug 28, 2011 11:53:31 GMT -5
Post by acidonia on Aug 28, 2011 11:53:31 GMT -5
They is no mension of the 360 on the top of the page. If you bought this version first day it gave you a 3D model of the Jeep that looked like a 3d model version of its sprite artwork. All it did was fly around your arcade it could be bought for 40msp.
Assault Heros I think should deserve a mention too the Early XBLA Title and it Sequel was clearly inspired by the game. They could be classed as part Jackal Spin off games Kinda because the PS3 port of the original was published by Konami. But for some bizzare reason the Ps3 port was only ever sold on the US PSN store despite the 360 versions begin sold every where worldwide.
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Jackal
Aug 28, 2011 22:38:44 GMT -5
Post by Ryu the Grappler on Aug 28, 2011 22:38:44 GMT -5
This paragraph implies that T.N.K. III came out after Ikari Warriors, even though it's the other way around ( Ikari was a spin-off of T.N.K. III). To be honest, I don't really find that much of a tactical difference. While it does give the player to shoot enemies approaching from the north while retreating, the grenade/missile launcher can only fire one shot at a time and a bad aim can screw things, whereas the machine gun is faster and most of the "tougher" enemies like gun turrets and tanks only require two or three shots to be shot. Both systems have their merits and demerits from my experience, since aiming your jeep is a bit of a hassle anyway since it actually faces 16 directions, not 8 (much like in the arcade Contra). Wrong. Your rocket launcher (which can be upgraded by up to four levels) only reverts to its previous level when your jeep is destroyed. It's only when your rocket launcher is on its first level that you'll revert back to grenades. Actually, you only lose one or two prisoners if your jeep is destroyed and only if your jeep's capacity exceeds six passengers. Also, if you can get eight prisoners to a rescue chopper in a row uninterrupted, you get an instant power-up to the Lv. 4 Rocket Launcher. Jackal doesn't have a continue feature, technically speaking. If a single player dies, he is immediately taken to the Game Over screen. But since another player can join in at any time, the game can continue if he joins in as soon as Player 1 loses his last jeep. And when Player 2 loses his last jeep, Player 1 can join in to take over and so on. The only time an unavoidable Game Over occurs is when both players lose their last jeep at the same time. It's an obvious bug/oversight, since the score doesn't reset when a player "continues". The four characters were already present in the flier art for the Japanese arcade version (and possibly for the Worldwide version). Not that it matters that much, since they only appear in the attract sequence. flyers.arcade-museum.com/?page=flyer&db=videodb&id=4494&image=1While not factually wrong, calling the FDS version worse than the NES version is an unfair value judgment when the better version came out later. It's like saying that Street Fighter II: The World Warrior is worse than Street Fighter II Dash: Champion Edition because you couldn't control the bosses and have same character matches in the former. I think the FDS version should've been mentioned first, followed by NES version and a mention all of its improvements. As for my personal opinion, I think the NES version is the definite incarnation of the game as well. I really can't imagine Jackal without the missile-spitting statues.
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Jackal
Aug 28, 2011 23:27:11 GMT -5
Post by Discoalucard on Aug 28, 2011 23:27:11 GMT -5
Most gamers are familiar with the NES version, so it makes sense to introduce that one first - it's the same format as the rest of the reviews on the site. The scenario isn't quite the same as SFII/SFIICE though - most people expect the Japanese and NA versions to be reasonable similar, but it's more than a mere conversion in this case, and it's not like this revised version was ever released in Japan. Made a few of the above fixes, with one more - for the NES version, the text originally stated that all hostages were lost when you died, which isn't entirely true...if you have more than four, those will, but the rest can be picked up again. A lot of computer ports took that aspect out entirely, though. I remember reading a technical explanation a long time ago as to why the cartridge version was better...something about the memory mapper chip being able to handle the type of multi-directional screen scrolling whereas the disk system could not. I can't see to find it now though. EDIT: Oh, wait, here it is: www.atarihq.com/tsr/fds/akaiyousai.html
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Jackal
Aug 29, 2011 0:15:35 GMT -5
Post by ReyVGM on Aug 29, 2011 0:15:35 GMT -5
I would have loved a Jackal sequel. I always wanted to think that SNES Firepower 2000 was the unofficial Jackal sequel. Anything to calm that desire for another game.
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Jackal
Aug 29, 2011 0:25:01 GMT -5
Post by Ryu the Grappler on Aug 29, 2011 0:25:01 GMT -5
Most gamers are familiar with the NES version, so it makes sense to introduce that one first - it's the same format as the rest of the reviews on the site. The scenario isn't quite the same as SFII/SFIICE though - most people expect the Japanese and NA versions to be reasonable similar, but it's more than a mere conversion in this case, and it's not like this revised version was ever released in Japan. The addition of a whole extra stage, four-way scrolling, new stage clear visuals are indeed "more than a mere conversion", which is the more reason to cover Akai Yōsai first and then cover the NES Jackal, the same way you would mention Doki Doki Panic before the U.S. Super Mario Bros. 2 or the Eggerland games before the Adventures of Lolo. It provides way more historical context, than just simply dismissing an earlier version of the same game that came out four months before as "worse". At the very least, the fact that it came out four months before, along with the technical differences between the disk card and ROM format that allowed for the changes should be added. Instead of simply calling it "worse", I would rewrite that paragraph comparing Akai Yōsai to other disk-based games that were converted to ROM overseas, such as Metroid and the two Dracula games, disk games that lost features during their conversions to ROM. Jackal is one of the few examples where the conversion to ROM prove to be beneficial, something that the article does not acknowledge. Also, the Mobile Phone version of Akai Yōsai is based on the NES version, so the revised version was released in Japan after (unless you meant it wasn't released in ROM format for the Famicom).
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Jackal
Aug 29, 2011 2:24:05 GMT -5
Post by Sketcz-1000 on Aug 29, 2011 2:24:05 GMT -5
Small correction:
You don't mention the Amstrad CPC version in that sentence, despite covering it later on.
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Jackal
Sept 2, 2011 15:42:43 GMT -5
Post by chaoticgood on Sept 2, 2011 15:42:43 GMT -5
I would have loved a Jackal sequel. I always wanted to think that SNES Firepower 2000 was the unofficial Jackal sequel. Anything to calm that desire for another game. Interestingly that one is actually sort of an unofficial sequel to an entirely different arcade game, Silkworm.
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Jackal
Sept 4, 2011 4:51:40 GMT -5
Post by KeeperBvK on Sept 4, 2011 4:51:40 GMT -5
The release date says 2005, so you might want to change that.
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Jackal
Sept 4, 2011 5:04:06 GMT -5
Post by derboo on Sept 4, 2011 5:04:06 GMT -5
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Jackal
Dec 5, 2016 18:03:29 GMT -5
Post by ommadawnyawn2 on Dec 5, 2016 18:03:29 GMT -5
"The action can get incredibly chaotic, and it is tough to get to the end due since there are technically no continues, although you can technically a cheat a bit by bringing in a second player when you perish, then alternative through to the end"
Suggested correction: The action can get incredibly chaotic, and it is tough to get to the end since there are technically no continues. You can cheat a bit by bringing in a second player when you perish though, then alternate through to the end.
I wish the arcade game had proper continues (I can't even use save states in Mame currently :/). Not to mention the added bosses. I gotta give it to the NES version in this case, even the sound is quite a bit better besides the raw stereo explosion sounds in the original. Of course it is 2 years younger, so some improvements should be expected.
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