|
Post by Discoalucard on Sept 14, 2011 12:53:20 GMT -5
hg101.kontek.net/teenagent/teenagent.htmThe title of this Polish-developed adventure game is terrible, but apparently it's also quite good! You can grab it free from GOG once you sign up for an account.
|
|
|
Post by jorpho on Sept 21, 2011 13:15:42 GMT -5
Fun fact: Adrian Chmielarz, credited with the Scenario, was most recently creative director on Bulletstorm.
|
|
|
Post by Gendo Ikari on Sept 21, 2011 14:22:06 GMT -5
Metropolis is one of the oldest videogame developers that came up in Poland after the fall of USSR. It's currently in a "limbo" however, after being bought out by CD Project, becoming their satellite studio for the development of The Witcher 2 and blocking the development of other projects. This prompted several members to leave but at least the studios they helped form have produced Anomaly: Warzone Earth and Hard Reset.
Speaking of the game here, I remembered it fondly and seems to have to have aged pretty well. Even from those small studios, it was really a good time for adventures (I also think of Pendulo's early Igor: Objective Uikokahonia).
|
|
|
Post by jjmcjj on Apr 30, 2012 19:47:37 GMT -5
This was a game I played through recently and only because it was free on GOG, and sorry but I thought it wasn't very good at all. While I do appreciate developers that attempt to make adventure games that are challenging based on their puzzle logic and method of progression alone and not on cheap barriers such as unwinnable dead ends, instant deaths, invisible time limits or anything of the sort, the puzzles in the game nonetheless are just completely arbitrary, badly designed and frustrating. The environments lack cohesion and there's a bad disconnect between the inventory and what you're supposed to with it. Maybe the nonsensical puzzles would've been more tolerable if there was a comic absurdity to their logic but the humor comes from the writing and character interactions and less the puzzles which can sometimes yield humorous results but not enough to justify their designs. There is a simple light-hearted charm to its story and characters I guess but it's not very memorable (and is that "romance" ever tacked on!) due in part to being so ridiculously short. Music's probably the best aspect but even that can be grating and repetitive if played for too long.
In short, I don't quite regret the experience but I'm glad I didn't pay anything for it. And at least it's a better free GOG title than Lure of the Temptress!
|
|
|
Post by Narushima on Apr 30, 2012 20:06:51 GMT -5
I may actually prefer Lure of the Temptress.
|
|
|
Post by jjmcjj on Apr 30, 2012 20:57:47 GMT -5
LotT had slightly better/less annoying puzzle design and some good ideas but the whole game was just so clumsily realized, unwieldy and unsatisfactory despite some small virtues I found it a less pleasant experience. The sound effects/music/whatever the hell was coming from my speakers during gameplay are also some of the most godawful noises I've heard produced by a game which didn't help much. Let's just say it's not exactly the high point of Revolution's career.
|
|
|
Post by Discoalucard on Apr 30, 2012 21:00:44 GMT -5
I haven't played Teenagent, but I did play Lure of the Temptress (which is in the book, but not yet on the site.) I agree with you on that - very ambitious, some good writing here and there, but not really all that hot.
|
|
|
Post by Snarboo on Apr 30, 2012 22:33:08 GMT -5
I got about 30 minutes into Lure of the Temptress before the controls and awkward NPC collisions forced me to quit. It's a really beautiful game, and the idea of a living, breathing world is a good one, but it just wasn't very well implemented.
|
|
|
Post by jorpho on Aug 26, 2012 22:16:36 GMT -5
|
|
|
Post by roushimsx on Aug 26, 2012 23:18:18 GMT -5
Metropolis is one of the oldest videogame developers that came up in Poland after the fall of USSR. It's currently in a "limbo" however, after being bought out by CD Project, becoming their satellite studio for the development of The Witcher 2 and blocking the development of other projects. This prompted several members to leave but at least the studios they helped form have produced Anomaly: Warzone Earth and Hard Reset. I never realized how long they'd been around until I stumbled on an old article in Next Gen Magazine pg 1pg 2pg 3pg 4Love the early shots of The Witcher. Reflux became Robo Rumble and Haunted City became Gorky 17/Odium.
|
|
|
Post by Gendo Ikari on Aug 27, 2012 1:43:57 GMT -5
Great find! Never thought The Witcher was a project that floated around for so many years (which year are those pages from? I suppose before 1997 because that's the year I recall Robo Rumble coming out), and it originated in Metropolis Software. Probably the proximity between them and CD Project is higher than I imagined.
|
|
|
Post by derboo on Aug 27, 2012 2:55:52 GMT -5
I doubt The Witcher is even the same project. Don't forget that it is based on a license.
|
|
|
Post by Gendo Ikari on Aug 27, 2012 6:00:03 GMT -5
I intended "project" as such - an attempt to make a game based on a specific subject or license that, for various reasons, takes years to concretize through several developers. In any case, that Metropolis became a co-developer for Witcher 2 many years after their failed projects is a fun twist of irony.
Only now I notice that roushi's scans have year and month in the filenames. Need some extra sleep this afternoon.
|
|