In the MSX MG games, enemies left rations and ammo when killed by fists. Ditto this game.
Yeah, I've found ammo again. It's rare, though.
Aye, Mr. Nisanian is correct. This is why you have the choice between the knife and your fists; the knife kills faster, but you can ONLY gain additional rations and ammo by using the fists. It can be a bit annoying to try and grind, so if you ever find any rooms that have ammo or rations in it, keep exiting and entering to respawn the item in question and stock up to the maximum.
As Sotenga says, if you want enemies to drop items use the fist. I thought this was really neat, since it added a mild layer of complexity: easy kill without reward' more challenging kill potential for reward.
It saved my butt a few times.
The football squad is probably the hardest boss in the game, sadly enough,. At least that I recall. I don't recall the moving tank being that tough.
"Possibly the only dismaying aspect of excellence is that it makes living in a world of mediocrity an ongoing prospect of living hell." - Harlan Ellison
It's always a good sign when you start a game and die within the first five minutes.
I'm going to list my initial impressions here since I'm not very familiar with the Metal Gear series, especially the NES installments:
Am I the only baffled by the intro, or how Snake looks more like Dolph Lundgren? I'm more used to the modern games where he looks like Kurt Russell.
I like how you can get hit by the gyrocopter dudes even though they are supposed to be in midair.
I was really confused by the spotlights at first. I thought you would have to stand in the middle of them to be seen, but it turns out that if even a single strand of Snake's hair hits them, the alarm goes off. Then I remembered that this is probably a limitation of the NES hardware. That or Konami wanted to be dicks.
Your teammates are assholes. Seriously, both the pilot and that one guy that gets captured say something like "Sorry, but I cannot help you. Good luck, and I hope you don't die!"
WTF is the deal with the sidescrolling segments? And why is jump mapped to A?! WHO DOES THAT.
I was really frustrated by this game at first, especially in the intro jungle. After dying a bunch, everything suddenly started to click into place. Modern gaming has really ruined me, because I'm so used to mandatory tutorials that it feels alien to be thrown right into the middle of the action as soon as you start. It works out for the best though, because it only takes about 5-10 minutes to get used to the game's mechanics, and it also doesn't take 30 minutes to get "good".
This game has a really odd mix of stealth and action. Generally you don't want to be seen, but there's no penalty if you are. Plus, you can farm guys for ammo and rations if you punch them (thanks for that tip, guys!). It feels very organic compared to newer games where the stealth and action are generally separated or mechanically different.
Speaking of tips, here's one for the people playing at home: the base you're supposed to enter has two entrances: a front one, which you enter after a cutscene, and a back one. After you find the first keycard, go back to the starting room, and go up. Then go left. This will take you back outside through the back entrance. Once outside, you should notice an item next to the jeeps. Pick it up, and you now have the silencer. With this, your shots will no longer ring the alarm. It even seems to work with the machine gun AFAICT.
Here are some tools that might come in handy: Dungeon Mapper 0.2 alpha, as suggested by wildweasel, and Dungeon Crawl Map Maker, the latter of which is browser based. While both are designed around tabletop RPGs, they should come in handy for people without graph paper.
Despite using an emulator, I'm trying to keep this as old school as possible. That means no savestates, and I'm even using an NTSC filter for that authentic look!
I was really confused by the spotlights at first . . . it turns out that if even a single strand of Snake's hair hits them, the alarm goes off. Then I remembered that this is probably a limitation of the NES hardware.
But the guards have serious tunnel vision! You can stand just a few pixels off their line of sight and throw punches until they walk into your fist. Punching to the right or left, the hit box is generous. But it seems punching north or south requires more precision.
After you find the first keycard, go back to the starting room, and go up. Then go left. This will take you back outside through the back entrance. Once outside, you should notice an item next to the jeeps.
I wonder if we want to use spoiler tags for this stuff in the future? I don't really care either way.
I'll see how quickly I can convert my paper maps to dungeon crawl maps... Thanks for the tip!
Double post, but I just got passed *SPOILERS* the boat filled with Metal Gears, followed by an escape sequence after you scuttle it.*SPOILERS* I gotta say, this game is pretty intense at times! Here are a few more impressions:
This is definitely a Metal Gear game. The enemies you fight most of the time are your bread and butter terrorists, but then the boss fights are against insane freaks and weirdos. There's also the occasional wacky enemy type such as the gyrocopter dudes in the starting jungle.
This is also definitely an 80s game, despite being released in the early 90s. It amuses me that Snake looks like the stereotypical meathead oaf that was commonly seen in action movies of the era. Snake could easily pass for a professional wrestler.
It also amuses me that he looks like he's wearing pajamas in the overhead view.
Making maps is very useful. There's generally a set order of screens you want to navigate through first, and there's also a preferred order to take so you don't get seen.
The developers definitely spent a lot of time planning the levels out. For instance, if there's an enemy right in front of you when you enter a screen, they'll usually have their back turned to you so alarm doesn't go off right away. Crates and barrels are also placed just right so you can ambush enemies.
Claymores are the best thing ever. An explosive you can set off whenever you want to, and it fires in the direction you're facing? Yes please.
People don't like Revenge because Kojima (sometimes) doesn't. Perhaps he's angry that it managed to be good without his help.
I'm at the same point as Snarboo. After several failed attempts to kill the grenade-hucking mutants. I kept accidentally throwing grenades into my own path. I guess they only take damage when they stand up to attack. Most of my grenades just impacted on the surface... Had to kill the last two with C-4.
I used nothing but plastic explosives and claymores to defeat them. If you walk in a circle around the room, they can't really hit you. There's a slight delay between when they throw their grenades and when they hit the ground too, which gives you plenty of time to place explosives right next to them.
Yeah, for some reason, I saw that they were hiding behind barriers and figured I HAD to chuck grenades over the barriers. Only when I ran out did I realize that you could just smack C-4 on the barriers and score easy hits.
Great idea! I really liked this game back in the day, though I was a little let down graphically- the colors are weird and the first MG seems ultra-detailed in comparison. It's still a great MG game though, much closer to MG and MG2 than the Solid games.