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Post by Deleted on Mar 6, 2012 15:49:08 GMT -5
I feel as if my progress has been terribly incremental, but then I haven't played TOO much. For what it's worth, I bought a custard pie, saved the ants from the dog, and found the desert temple. So far, that's really all I've done, and I'm wondering what my next step should be... probably starting over, as I've likely missed something significant. In particular, I'm worried about missing that cat that Kurt talked about. The only cat I've found is the one in the bakery, but what about the one that will kill the mouse? That one I haven't found, and I'm worried I missed it already.
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Post by Vokkan on Mar 6, 2012 16:27:25 GMT -5
Just like with the fish and the bear, the cat and the mouse will only appear when you've found the item you need to solve that puzzle.
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Post by muteKi on Mar 6, 2012 17:56:35 GMT -5
On a semi-interesting note, since I've finished the game I've been reading up on version differences. Apparently in at least the NES and floppy disk versions, the wand you get actually has a use -- you have to use certain spells throughout the game. Supposedly what these spells all do involves cyphered prompts that you need the guidebook that the game came with to decode, so it serves as a basic copyright protection.
The cypher key is still in King's Quest Collection, but it serves no use; the CD-ROM version completely lacks that. (Frustratingly, as others have noted, the CD-ROM version also doesn't include a subtitled/text version of the game, the way the floppy version was. The sequel thankfully didn't have this issue.)
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Post by Deleted on Mar 6, 2012 18:01:59 GMT -5
Copy protection in the NES version? That seems kind of unlikely. I know you use the wand all the way at the final battle, but if it had additional uses throughout the main game, that would be interesting to see.
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Post by muteKi on Mar 6, 2012 18:30:14 GMT -5
That's what some parts of the internet say. I have played neither and so can't say one way or the other. Maybe someone got it mixed up with the Amiga version (also never played it)?
Edit: Looked up some info, no special spells in the NES version.
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Post by Vokkan on Mar 6, 2012 20:35:17 GMT -5
Hmm, since I'm playing the floppy version I might be on my own then.
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Post by Bobinator on Mar 6, 2012 22:00:11 GMT -5
My memory's not too good, what gave you the different Game Over image? I remember being freaked out when I played the PC version as a kid because it was a rotting skull with an animated worm coming out of the eye. On the NES it was a grave stone like the image above. You sure you're not thinking of Wasteland?
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Post by muteKi on Mar 6, 2012 22:05:01 GMT -5
Hmm, since I'm playing the floppy version I might be on my own then. Oh, as I hinted before, there's an extra puzzle in that version that (spoilers) requires you to use the cape on the sled fragments. But make sure to save right before you do that.
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Post by Deleted on Mar 6, 2012 23:26:57 GMT -5
My memory's not too good, what gave you the different Game Over image? I remember being freaked out when I played the PC version as a kid because it was a rotting skull with an animated worm coming out of the eye. On the NES it was a grave stone like the image above. You sure you're not thinking of Wasteland? Nah. It was on the non-talkie version for PC at least. BTW, I was looking at the Mobygames entry for "The Wizard and the Princess", and it looks like several of the puzzles in that re-appeared in KQV, including "That Puzzle." The only difference is that you could see the problem with the uh, thing clear as day instead of proceeding without knowing it existed and dying horribly. Thanks Roberta.
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Post by muteKi on Mar 6, 2012 23:41:01 GMT -5
Roberta: "Thanks for playing King's Quest V!"
Yes, that is the other time in the game that you get that error message -- the other time that the game truly revels in its dickery rather than simply silently twiddle its thumbs, just letting that giant gorlla-like creature in the corner of the confusing/sprawling maze of indistinguishable passageways sit there.
Yes, that was an awkward attempt at an on-the-nose analogy to that old "gorilla in the room" idiom.
EDIT: The worst part of all? Even investigating the area doesn't actually reveal what the problem is, or at least it didn't for me.
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Post by xerxes on Mar 7, 2012 0:16:04 GMT -5
For those stuck in the forest like I was... First, make sure you completely ransack the witch's hovel. There are three things to get in there. Second, check out those items by opening your inventory and using the "look" command on everything you have. I didn't realize you could even DO that until Snarboo and muteKi told me. Third, if you're still stuck... find the one part of the forest that seems very different from the others, but has no immediately obvious purpose. Use the honeycomb. Then use the emeralds you found in the bag. How are these puzzles? What trait of a player do they reward, other than sheer stubborn "try everything everywhere until something new happens" willpower?
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Post by muteKi on Mar 7, 2012 0:51:58 GMT -5
You know, if Cedric is either a great horned owl or a long-eared owl....well, those guys actually eat snakes.
Fuck you Cedric.
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Post by kal on Mar 7, 2012 1:03:42 GMT -5
As others have said Kings Quest has this weird trait with a lot of the puzzles where in retrospect it makes a decent amount of sense but that doesn't help you solve them :/
Also half the games difficult wandering segments could be solved easily if Cedric the WonderOwl could be bothered to fly around and scout for you. I mean he flew ACROSS A CONTINENT at the start of the game, yet can't fly over a desert/ocean to you know, tell you where to not die...that bastard.
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Post by Bobinator on Mar 7, 2012 21:56:23 GMT -5
So I just come across what's basically a moral choice! I have the option to save or not save Cedric. I'm assuming the game will kill me for NOT saving him somewhere down the line, but somebody who gets to where I am, save the game and let me know what happens.
Also, I'm at the final area, and the game gave me one more good ol' fashioned fuck you. A maze. A maze that constantly changes perspective, so it's basically unmappable.
Forget Gabriel Knight 3, adventure games were dead from the word go.
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Post by Discoalucard on Mar 7, 2012 22:00:44 GMT -5
So I just come across what's basically a moral choice! I have the option to save or not save Cedric. I'm assuming the game will kill me for NOT saving him somewhere down the line, but somebody who gets to where I am, save the game and let me know what happens.Also, I'm at the final area, and the game gave me one more good ol' fashioned fuck you. A maze. A maze that constantly changes perspective, so it's basically unmappable. When you beat the game, it'll all make sense... The maze is a huge PITA,but it is mappable. Just...very difficult to map.
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