lightingman
Full Member
Shh I'm hunting Zekes
Posts: 162
|
Post by lightingman on Sept 29, 2014 11:44:29 GMT -5
Where did the english translation for Wizardry 5 on SuperFamicom come from?? Such as the censorship changes?
|
|
|
Post by derboo on Sept 29, 2014 14:19:40 GMT -5
Capcom
|
|
|
Post by Magma MK-II on Sept 29, 2014 14:32:21 GMT -5
* Article is for Bane of the Cosmic Forge instead of Crusaders of the Dark Savant. * No mention of the storyline for these? * Link for Boltac's Trading Post in Wizardry V page is broken.
|
|
|
Post by felipepepe on Sept 30, 2014 7:57:34 GMT -5
David Bradley is hero, such a shame that today "journalists" don't fact check anything and keep parroting that Brenda made the Wizardry games.
|
|
|
Post by Seth0708 on Oct 2, 2014 12:33:03 GMT -5
Pretty sure so far "only" the stuff listet on the top are planned - the western games, plus Online, plus a quick mention of the japanese stuff. Kinda understandably, going through the half a million japanese only releases would be a monumantal task. There are also games released for the SNES in Japan way late. Wizardry Trilogy itself came out in 1999, Fire Emblem 776 in 2000. The thing about the Japanese releases is they can be grouped together by sub-series fairly easily and discussed that way (i.e. Gaiden series, Empire series, PSN series). The hard part would be getting all the screen shots.
|
|
lightingman
Full Member
Shh I'm hunting Zekes
Posts: 162
|
Post by lightingman on Oct 2, 2014 13:46:18 GMT -5
www.siliconera.com/2014/10/01/wizardry-schema-wizardry-game-plays/So this is happening. Also that forum that featured the Ancient Japan themed Wizardry game Has Screenshots and there is a basic Fan translation of it, but only the mechanical non story parts are translated due to a odd text issue. I think the Japanese series does deserve to be covered, but maybe in a smaller section. @magma Dragon. I hope that they re-edit and fix any broken links. Wizardry is a grand series that deserves proper articles. I really wanted to know how wizardry online was? It looked cool, but I never got to play it since SOE and other crap. I basically need to make a new account is all.
|
|
|
Post by derboo on Oct 2, 2014 14:08:27 GMT -5
* No mention of the storyline for these? Wizardry VI storyline is described below the screenshot with the treasure chest. I must have forgotten to mention it for Wizardry V because it's really not all that noteworthy, but I'll add a sentence or two with the next update.
|
|
|
Post by Magma MK-II on Oct 2, 2014 19:24:29 GMT -5
Thanks. It's always cool to read on those game's excuse plots, no matter how minimal.
|
|
|
Post by bakudon on Oct 15, 2014 1:27:10 GMT -5
Wizardry VII: The Japanese name is Guardia no Hōju (with a voiced consonant), not Hōshu.
|
|
|
Post by Bobinator on Oct 15, 2014 10:46:11 GMT -5
It always disappointed me how once Japan took over with this series, they threw out the fantasy/sci-fi mixture of a setting and made it all just plain fantasy. Seems like such a waste.
|
|
|
Post by Magma MK-II on Nov 4, 2014 14:36:45 GMT -5
Is there any place I can find info on the Dark Savant (the character, not the game)? Since he shares his name with the game, it's impossible to Google it.
|
|
varg
New Member
Posts: 3
|
Post by varg on Nov 18, 2015 12:35:50 GMT -5
It might be worth mentioning that each of the Wizardry Gaiden games tried to have a different theme/setting. The first one just went with the same the generic-medieval-DnD-kitchen-sink approach of the original games, but the second one had a middle-eastern, Arabian Nights inspired setting, the third one went for a dark-fantasy/occult theme and the fourth one of-course had the Japanese setting. It is not much (considering that the fist three game still looked completely interchangeable most of the time), but it is at-least something that helps differentiate them a bit from each other and from the rest of the franchise. It always disappointed me how once Japan took over with this series, they threw out the fantasy/sci-fi mixture of a setting and made it all just plain fantasy. Seems like such a waste. The sci-fi elements only really showed up in the 7th game (save for the last few seconds of one of the alternative endings of the 6th) and after Heart of the Maelstrom the Japanese and Western developers had more or less taken their respective branches of the series in separate ways. So they didn't throw it out as much as they just never copied it from the western-branch in the first place. Generally the Japanese developers kept closer to the formula of Maelstrom and the original trilogy and they only really took inspiration from the later Western games when it came to additional races and classes.
|
|
|
Post by edmonddantes on Mar 29, 2017 23:19:42 GMT -5
For the interested, I posted my own article on the Wizardry series (well, more specifically the first game) on Digitpress. Though actually, I'm here because I'm wondering if anyone would be willing to help me test something. Essentially, I'm looking to prove once and for all whether there's actually a "glitch" in the MS-DOS version which affects levelling--many fans will swear there is, but many more people have never noticed anything amiss. Details on my idea for proving/disproving it here.
|
|
|
Post by dsparil on Mar 30, 2017 8:25:30 GMT -5
It's possible that the issue is simply with the random number generator. After poking around a little bit, it seems like there were known problems with the default RNG that would have been available to the Apple II version and the NES doesn't have one built in. This is a total guess, but there could be a custom RNG for the Apple and NES versions while the DOS version may have used the built-in one which could possibly have varying behavior depending on the DOS version.
|
|
|
WIZARDRY
Mar 31, 2017 5:15:53 GMT -5
via mobile
Post by dsparil on Mar 31, 2017 5:15:53 GMT -5
I looked a little more, and while I only found info on the RNG used for DOS batch files, it seems like it may apply. Instead of giving a decimal number between 0 and 1, it instead gives a whole number between 0 and 32,767. Because of this, there is a slight preference for the lower part of the range if you need something else like from 1 to 10. I forget the exact reason now, but it's related to the method needed to create a range from a whole random number.
On the other hand, DOS doesn't seem to provide a general RNG. Although the language the DOS version was written in may have provided an RNG that mimics the batch file RNG for consistency.
Hopes this helps!
|
|