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Post by jameseightbitstar on Aug 18, 2006 17:12:09 GMT -5
Or, to phrase the question another way, do you personally believe there's reasons to enjoy older games that don't involve nostalgia?
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Post by dartagnan1803 on Aug 18, 2006 17:22:44 GMT -5
Solid gameplay? no superflous cutscenes? FUN? Challange? Endearing Simplicity? Creative design with a foundation of nearly two decades of 2D technology?
it's not like it's impossible to enjoy older titles when you have no eariler memories to latch onto. When you don't, it often accentuates how great a title truly is (like Metal Slug). . .or how overrated it is (*COUGH* Super Cv-IV *COUGH*)
It's not like Nostalgia is the only thing that makes SotN better than what followed.
I see what you're getting at though. lots of old games are so archaic that only nostalgia can save them. But this isn't always an issue with me.
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Post by Weasel on Aug 18, 2006 21:25:04 GMT -5
I like playing older games because, typically, more effort has been put into making the game enjoyable. Considering the relative simplicity of older games, there is far less chance of the game having crippling bugs.
Though naturally, there are exceptions - Ultima VII was a great game for its time, but the interface had its share of problems, and there were some nasty glitches (like companions that would randomly lose irreplacable quest items in a certain dungeon).
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Post by jameseightbitstar on Aug 19, 2006 6:52:32 GMT -5
Actually Dartagnan (cool name BTW--I love those books), we're of like mind on this. I often enjoy older games more, regardless of whether I have a nostalgic attachment to them or not.
Actually, funily enough I find its easier to enjoy older games for non-nostalgia reasons. Break out something like the Playstation though, and I can't enjoy those games at all unless I'm reliving a memory (with the exception of King's Field, which was pretty much the best RPG on the Playstation).
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Post by necromaniac on Aug 19, 2006 7:21:02 GMT -5
Super Cv-IV overrated? Maby 5-10 years ago, but how many castlevania fans do you see raiting it as there nr 1 theese days?
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Post by Sac (a.k.a Icaras) on Aug 19, 2006 8:53:14 GMT -5
I've played plenty of older games that I have no memories of and didn't grow up playing and have still enjoyed them.
It's not a matter of age, it's how good the game is. If a game is good, who cares if it's old or not?
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Yimpinkilp
New Member
Gosh I have been registered here a long time!
Posts: 34
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Post by Yimpinkilp on Aug 19, 2006 13:07:46 GMT -5
I always found third-person 3D unreasonably difficult to control, especially in Nintendo 64 games, with characters frequently turning and walking off the side of something without my permission. Most of those games, despite their alleged technical superiority, were also quite ugly. I didn't like spending hours enduring needlessly pedantic "secret" levels just to increase some meaningless percentage score (meaningless because I'd never finish) or to "unlock" trivial junk that should never have been locked in the first place. Voiceovers, I don't like waiting for them. I don't mind if someone says something brief or while performing an action (example: hitting someone else), but generally my post-Kyrandia experiences with these things I have found irritating, especially if a character who was silent for years suddenly won't shut up + sounds totally wrong. A bit later on, I came to understand that when one has an unstable 33.6 kbps dial-up connection, 'tis much more plausible to download older games if one is a cheap coward. Though I have improved internet, there are still many old games I have not yet had a chance to try doing things with. As long as it's entirely for the purposes of self-distraction, I shouldn't have to move into the newest decade until I'm finished with the last one. I believe there are good newer games, just as I know for certain there are unjustifiable quantities of bad older games.
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Post by Malroth on Aug 19, 2006 17:39:38 GMT -5
*sigh* I really don't understand why people believe that older generation, classic if you will, games are good simply because of nostalgia.
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Post by MRSKELETON on Aug 19, 2006 18:31:29 GMT -5
I like 3d third person games.
I partly like older games because they really didn't need ideas like god of war. It was mindless fun now it's got to have thirty horus of cgi cutscenes designed to look better then the other games in the market, ten hours of useless item collecting and crap like that
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Yimpinkilp
New Member
Gosh I have been registered here a long time!
Posts: 34
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Post by Yimpinkilp on Aug 19, 2006 23:49:11 GMT -5
You know what else I hate? Rapists.
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Post by kyouki on Aug 20, 2006 0:38:31 GMT -5
I agree with a lot of what's been written here. Older games are simple to play (that is, the interface is nearly transparent... you don't have to worry about cameras, etc) and quick to get into (no loading screens, no "six company logo screens" before you can play, no super long unskippable non-gameplay parts).
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Post by Bloodreign on Aug 20, 2006 3:32:36 GMT -5
I find myself getting into old games more than newer games, sure the games didn't have much of a story back then, but the games didn't feel like you were watching a movie then pressing buttons every now and then to feel interactive (MGS, whyyyyyyy I love you).
Not to mention it seemed programmers weren't trying to impress as many non gamers back then with super fancy graphics (they didn't have the powah of today's machines either) nor did you see games like 50 Cent (all in pennies) being pushed upon you, just mindless running and gunning, puzzles, and shmups that were twitch enducing.
I'll take old games over new games anyday, I grew up with the old titles (thanks to emulation, I can play all the games I missed, but always wanted to play) and they kept me entertained for hours, not to mention games weren't willing to hold your hand through them back in the day.
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Deleted
Deleted Member
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Post by Deleted on Aug 20, 2006 4:05:48 GMT -5
I... can't really offer anything new into this discussion. You all said it better than I could. Especially that. ... well... I don't have anything new related directly to the games themselves, but as for behind the scenes... what I also miss was the tranquility of the entire market after the big crash in 1984. Back in the old days, there were no such thing as these damn "Console Wars." Then again... the NES was pretty much the undisputed king of games, but no one would criticize you for owning a Sega Master System or Atari 7800. But nowadays, it's just a large battlefield of bragging, fanboyism, and general retardation. Maybe there needs to be another crash... so that there may be another rebirth into a more peaceful era. Or maybe I'm being too melodramatic, which is an offshoot of the lack of sleep I have received.
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Post by ReyVGM on Aug 20, 2006 5:17:44 GMT -5
What exactly do you mean by 'old games'? 2D versus 3D? This generation versus old generation (N64 and down)? 'cause SoTN isn't considered old, yet it's a constant favorite among the people.
Everyone here is talking about old games as if everything that's 3D is new and everything that's 2D is old. So what does that make Castlevania Dawn of Sorrow? old? And what does that make Virtua Fighter 1? new?
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Post by klatrymadon on Aug 20, 2006 6:34:47 GMT -5
Regardless of age, I prefer 2D over 3D for innumerable reasons, and although I feel a lot of nostalgia towards my favourite games from my childhood, there's still plenty of stuff that I genuinely think has aged terribly and just won't play, or stuff I've realized was always rancid. In that sense, to dismiss our tastes as being far too influenced by nostalgia to be valid or worthwhile in the modern context would be quite insulting. There's a real lack of pretention with older games - they rarely purported to "CHANGE HOW YOU'LL VIEW VIDEOGAMES FOREVER!" or offer an enriching literary experience, and if they claimed to offer "7 PULSE-POUNDING LEVELS PACKED WITH ALIENS, MECHS, killer bunnies AND HUGE FUCK-OFF BOSSES", that was usually what they delivered. I prefer the feel and precision of a good 2D game, and as some of the others have mentioned, the combat in 3D games is often a bit too loose and lacking 'punch' for my liking (although it's a natural result of having to work within the limits of depth and distance perception). I'll also admit to a massive bias towards Japanese-made games, good videogame music and strong, imaginative art direction - which is perhaps why I haven't really taken to modern British and American games so much, as I see the same old approaches to gameplay and thematic stylings being regurgitated far too often (Psychonauts has been the only western game I've really sunk my teeth into in the last 5 years). Again, though, I'll admit to bias and possibly a bit of ignorance here, so don't fly off the handle, fans of "Military PC FPS #9753". Modern games seem to shy away from wildly imaginative environments, and don't seem to understand that you can have an ambient, enhancing soundtrack that's still catchy in parts and memorable. I'm starting to sound a bit scatterbrained here, partly because there are so many facets to address, but while I was going to expand on these points, tidy up my post and make it more of a structured break-down, I feel I can sign off by simply saying that, for me, modern games largely lack the spirit and the enthusiasm of even the very worst older games (2D or 3D), and I'm sure you'll all know exactly what I mean by that. PS - Castlevania IV has always been my favourite in the series for it's sheer avant-garde, baroque brilliance. Personally, my love for it has never been influenced by any outside party, and I've never really heard that much praise for it anyway, you crazy cats!
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