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Post by Sketcz-1000 on Aug 17, 2012 6:55:49 GMT -5
Seeing as every interview/feature regarding Ni no Kuni mentions the legendary Nausicaa games, even though no one seems to have played them, I thought it about time we have a feature on it. I've suggested it be used in place of a YWK update, since the last entry is terrible. It's a WIP, so suggest any corrections, or if you've got Miyazaki interview sources, or anything else worthwhile, let me know. There's not much to go on, but that's all the more reason to have articles on it. www.hardcoregaming101.net/nausicaa/nausicaa.htm
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Post by starscream on Aug 17, 2012 7:16:50 GMT -5
What's the basis for the claim that Portopia was "technically the first Japanese adventure"? That sound's unplausible even when restricted to games with graphics.
- Nausicaä doesn't run in 320x200 mode, it uses 160x200 judging from those shots and the color count.
I guess comparing PC6001 mk2 games to Spectrum games makes some sense, but when you throw arcade comparsions in there, you'd want to look at what's available for the C64 and maybe the Atari 800.
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Post by Sketcz-1000 on Aug 17, 2012 7:27:01 GMT -5
In an interview with Yuji Horii, by the Metropolitan Museum of Photography, he went into great detail about how he learned to program by altering the code from type in listings. Then he explained how he'd read about "adventure games" in America, and realised that Japan didn't have any, or hadn't made their own, so set about creating one. Portopia was released in... 1983, right? Would Mystery House count as an earlier precedent? That was a port though. In truth I've always taken what he's said at face value. If there's a notable Japanese adventure game prior to that, please let me know and I will take that up as my new reference for the genre's origin in Japan. Portopia certainly seems to be one of the most popular. EDIT: I had a reread of the original book with interview, and he says "we still didn't have them in Japan" - could be a translation error, or his faulty memory. It's easy to settle though - we don't need to prove they didn't exist prior to Portopia, we just need to find one example developed and released prior to it, in order to set the precedent. Then we can chalk it up to post-event interview inaccuracy on Horii's part, which Derboo has written several columns on for the blog. This is kind of fun. It's like a detective mystery.
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Post by starscream on Aug 17, 2012 7:59:31 GMT -5
The Wikipedia article of Portopia says the game's conception started in 1981 (reference appears to be an article by "Szczepaniak, John".). To me the paragraph implies he read that magazine article in that year reflecting the situation then, two years before the actual release. The PC-88 database lists a few adventure games before the given 1983 june date. For example, the, uh, "Happy Bushman" game. refugee2005.sakura.ne.jp/library/1983/1983_3.htmThere's even at least one by Enix: refugee2005.sakura.ne.jp/library/1983/1983_2.htm#seiko
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Post by Sketcz-1000 on Aug 17, 2012 8:11:29 GMT -5
Fair enough, I will be more careful regarding this in future.
As for Wikiedia's using an article of mine as a source, I never mentioned a date in that! It was two paragraphs in a fluff feature on early games made by famous developers. I have absolutely NO IDEA where their 1981 date comes from!
I can only apologise for what appears to be my inadvertent helping in the spreading of misinformation.
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Post by derboo on Aug 17, 2012 8:21:56 GMT -5
Hmm, Horii's statement could still be correct when it's read as that there were no graphic adventures in Japanese when he started to program Portopia...
The biggest Japanese PC-88 database (http://refugee2005.sakura.ne.jp/library/frame1.htm) lists Omotesando Adventure as Japan's first text adventure, printed in Ah!Ski magazine April 1982. It was all in English, but there was apparently at least one text adventures in Japanese still in 1982, called オデセイア (Odysseia or something like that?), but it has no release month for that, and there are some more where it doesn't explicitly state which language they were in.
But the first adventures with graphics seem to be Genma Taisen (幻魔大戦, an adventure-RPG hybrid) and Happy Bushman, both listed for March 1983, which means that Horii had probably already started working on Portopia when they came out (release dates may differ for other computers).
But "there were none" also often just means "none that I/many people knew of"...
EDIT: Oh, that took long to type. Looks like that Enix game also uses graphics...
Seems like John's article is misread: It states Horii bought a computer in 1981, and the following statements are just assumed to apply to the same year. (It's a bit mistakably phrased)
EDIT2: Put in a citation needed flag, to let people at least know that somethings fishy about the mental leap. Let's hope no asshole editor shows up to take it out again just because the number 1981 appears in the quoted text.
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Post by Discoalucard on Aug 17, 2012 9:15:15 GMT -5
It's my unstanding that Omotesandou Adventure is the first Japanese-developed adventure game. Whether it was the first released in Japan (well, "released" in that it was a type-in from a magazine), or just the first made by a Japanese developer, I'm not entirely clear.
Portopia is the game that popularized Japanese adventure games, much in the same way that Dragon Quest did for RPGs, but it didn't really take off until the Famicom release a few years later.
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Post by ReyVGM on Aug 17, 2012 10:11:19 GMT -5
I can only apologise for what appears to be my inadvertent helping in the spreading of misinformation. That's why I requested for articles to be posted here before the main page, to have time to correct errors before wikipedians use the incorrect information. Because once they do, it's almost impossible to convince them otherwise. I guess it should be funny someone using a quote of yours to prove something when you didn't even say that in the first place. Good luck trying to convince them they are wrong  Remember guys, the entire internet is using this site as a source when it comes to obscure games, so you have to be careful with what you update. You are not just a mere fansite. Like I said on my other thread: It's easier to fool someone than to convince them they have been fooled.
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Post by ReyVGM on Aug 17, 2012 11:04:46 GMT -5
Just in case, I opened the PC66/88 disks with a text editor and found this:
Nausicaä Kiki Ippatsu:
REAL TIME GAME 17th.Feb.1984 By ME.HER HOUSE ---------------- MEMBERS
Kaze no Tani no Nausicaä:
NEC Personal Computer PC-8801/mark-2 Graphic Operating System for n88 Basic SMALL-88 Version 1.20 : Serial number 001F : September1983 by Yasunori Fuzii
Return to SWEET-88 with
CRTLPTCONDRVCASBAS
REVIVAL BASIC TEXT
file# filename leng start address(S/E) filetype/options
CALL LARGE OR LITTLE SUBROUTINE SHIFT LEFT 16 BYTES (200 LINES) MOVE DATA TO &H BF00 FROM &H(BAE2)00 STOCK PICTURE IN &H AE00-B3FF LEFT BOTTOM REBYVAL PICTURE IN --- TO &H BC74,BC75 STEP1: : MAKE FIRST PIC OF 4-MULT STEP2: : EXIST NAUSHIKA STEP3 : (A,B) (C,D) STEP4: "ADVENTURE GAME" "TECHNOPOLIS"
END OF FULAI END OF SHIME
POKE &hED3F,&hC3:POKE &hED40,0:POKE &hED41,0:RUN"TITLE" <--- could this be a cheat code?
There's lots of more stuff, a mix of leftover code and control keys. I saw that the game has an ending though because there are a couple of files called "ENDING" in plain text.
With old games you often find some info in plain text if you open it with a text editor.
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Post by Weasel on Aug 17, 2012 11:53:37 GMT -5
While I know nothing about Nausicaa myslf, I wonder if "TECHNOPOLIS" in that text dump has anything to do with the Yellow Magic Orchestra song of the same name?
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Post by Narushima on Aug 17, 2012 11:56:24 GMT -5
"you can feel it's not inaccurate": don't you mean "accurate"? entymological: "entomological" more probably "called Flying Turtles in the Japanese": the Japanese what, or rather just "in Japanese"? "clearly and awful game": "an awful"
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Post by acidonia on Aug 17, 2012 12:12:44 GMT -5
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Post by Sketcz-1000 on Aug 17, 2012 13:00:54 GMT -5
"you can feel it's not inaccurate": don't you mean "accurate"? entymological: "entomological" more probably "called Flying Turtles in the Japanese": the Japanese what, or rather just "in Japanese"? "clearly and awful game": "an awful" Good spot with some of those, though I did mean "not inaccurate". it's not that what he wrote sounds accurate, but it's vague enough for to think: well, it can't be inaccurate, by virtue of how little he said. "in the Japanese" meaning the Japanese release. Will fix these when I'm on my work PC later or tomorrow.
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Post by mainpatr on Aug 17, 2012 15:14:34 GMT -5
Add Lost Planet to the influenced by list. Especially the boss "Green Eye".
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Post by Sketcz-1000 on Aug 18, 2012 1:58:41 GMT -5
Got any screens I can use of Green Eye? I had a Google, and to me it looks to also riff off of Herbert's Dune, and the sandworms.
Also, acidonia, can you please remove that film screengrab, it's breaking the forum width for me.
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