Yeah, the first thing I suggest when people have problems with files going missing is to clean the game and the system. The odds of a dead battery are pretty low, but people who don't have as much experience with this stuff love to fear-monger and exaggerate the death rate of batteries in games, to the point where I've come across many people who don't want to buy games with batteries at all because they're so scared of dead or dying batteries. In my collection of 1200-some games (which obviously consists of plenty of disc-based games and cart without batteries, but still has quite a lot of games that do have batteries), I've only ever encountered ONE truly dead battery, that's it. And it was a SNES game with a battery that was dead when I got it used a few years ago. All of my NES batteries still work fine, and all of the games I bought new myself still save fine too.
It was a pretty cheap and easy fix too, so it's nothing to really fret over when one does encounter a dead battery.
The funniest thing is when owners of N64 or GBA games complain about having all these dead batteries in their games, even though the majority of N64 and GBA games don't use batteries. I mean, it's possible for those other types of data storage to go dead, but it'd take, like, a bajillion saves. In every single case, a cleaning solved the problem (outside of the rare scenario of a GBA/N64 game that does use a battery and happens to be dead).
SNES game batteries actually tend to be less reliable than the NES ones in my experience. My Earthbound cart lost 2 of its 3 saves since I last played it
I know what you mean. Lufia II and Yoshi's Island have been doing that to me for some time now. I was sure that not hitting the reset button would 100% lose your files, but the first time I ever played a NES game with battery backup and that happened and you can bet I do it constantly.
I beat this one about a year ago. For the first time. Unfortunately, I didn't make any maps. But! Nintendo Power does provide substantial coverage. In fact, it seems they got so many questions about the game, they published a two-part complete walkthrough in issues 59 and 60. That's a full Spring 1994!
That walkthrough is, of course, off limits for Game Club. Too easy. But I'll be posting pages from various other NP issues as the month goes on.
Hah, yeah, that awkward period in Nintendo Power when they had nothing to cover for NES and really should've moved on to just covering SNES and Game Boy, yet they didn't want to make the kids who didn't upgrade to the SNES mad so they started covering old fan favorites that the counselors were still getting questions on. I can't complain, though, considering the later coverage was often more thorough than what the games got when they were new.
If you want to save, press select, then start, then use "A" to confirm.
If you want said save to be at the entrance of a dungeon (since you can't save in dungeons), enter the dungeon, then leave, then save. The save system seems to keep track of the last door you left from.
These have both been added under the brand spanking new PRO TIPPZ section on the first post!
Got any tips, self made maps or other hints you'd like to share with us? If so, link them here and your tip will be added to the first post! Those that submit the most tips will be this month's TIPPZMAZZTAH*.
Another tip, regarding the Telepathy spell: save first, then use it, and if it doesn't give any useful effects, reload. Telepathy stupidly costs MP to cast, and while the first Sage will refresh your MP a couple of times if you contact him while you're low (but not low enough to be unable to cast), he'll eventually tell you "Life won't always be so easy! Ho ho ho ho..." and not do it.
You MUST BE at least level 3 to harm the first boss (the vampire in the cave). Any lower and you can't do a single dingle of damage to it. Unfortunately, every boss has an unspecified level you must get up to in order to harm them, and you won't find out if you're strong enough or not until the actual fight occurs. One of the foremost faults of the game, but not enough to make it an un-classic!