No problem, dude. At any rate I got over myself so here's my thoughts so far up to Area 1-2:
I like it so far; the cinemas and such are pretty amusing. I'm interested in finding out what's going on. The fighting system is a lot of fun too although it's pretty bizarre. The grappling battles and circling remind me of something out of Ultraman (actually, so do the bio weapons), or that fight between Arnold and Jesse Ventura in "The Running Man."
Post by Ace Whatever on Oct 16, 2012 2:44:57 GMT -5
Beware of enemies that can stun you with grapples. Stun status is a bitch in this game and you'll end up eating at least 2-3 lock grapples before you can get up and that's if you're still alive.
The technique I've been abusing alot is to kick enemies as they're in the middle of their grab animation. This is almost always a knockback unless they were fast enough to block. Enemies also seem to have distinct animation that occurs just before they're about to attack, which you can use to plan a sidestep in advance if you're too weak to defend for example.
Also, I think the attacks have their own strength stat separate from the limb stats, so I've relying exclusively on the Middle Kick and Middle Uppercut to level them up. Are there any enemies that force you to use low kicks?
Alright, I'll be more careful from now on, putting all screenshots in spoiler tags with the level number attached. But first some more hints:
-It can be worth circling around a room even if you know where you're going. Item chests are occasionally hidden behind furniture or right next to the door you're entering through, outside your field of vision. -The first proper boss
has a forward dashing move prior to all of his attacks, rendering "step" all but useless in the battle. I also think he has the ability to throw you directly, without grabbing you with the standard mechanic first, but he only did so once during my battle.
Area 3's pretty long! I'm actually right at that part...I keep getting stuck in a grinding pattern because I'll lose too much health on a guy and go backward, or I step on a bomb robot and have to go heal. However, I've noticed it really is better to try and push forward or you'll never get anywhere!
I've been having problems with combos "whiffing" on the first hit. One thing I like to do is do a kick or whatever, and if it knocks them down, kick them again when they're rising, it knocks them back down.
Ace: I noticed that the "horse guys" are susceptible to low kicks/slow, but for the most part I stick with mid kicks and hooks/uppercuts as well. Most of the time the high attacks get blocked, so I don't bother.
I really like this game, I'm just sad that some things are irreparably broken (I haven't seen any point in throw escape or reversal, for instance).
Here's some quick tips I've discovered while playing through the fourth area:
You can double tap during a fight to do a short hop in that direction. This will consume power, but it's a good way to keep your distance without draining your stamina by running.
Speaking of stamina, your stamina bar will deplete if you pull off an advanced move such as a grapple or get hit when it isn't fully charged. If it gets too low, you won't be able to grapple enemies. The only way to restore it is with the appropriate consumable.
Power charges faster while standing still. In addition to this, if you hold the Z button while downed, you will stay on the ground and recharge power even faster. Keep in mind this opens you up to further attacks!
Save buff and debuff items for boss fights. If you use the right combination of them, bosses will do virtually no damage to you.
You can guard yourself against ranged attacks. It still hurts a lot, but you can reduce the damage done by a few points. This may also help against specific projectiles, I haven't determined yet.
Robots are best dispatched with mid kicks and combos. Two of the robots can't be grappled, and while the third can, it generally has higher priority on throws than you do.
Last Edit: Oct 16, 2012 16:11:19 GMT -5 by Snarboo