Amnesia is a fantastic game and I wholeheartly recommend it too. Its just that once I got into the games mechanics, for example understood how the monster AI works, how they appear and realized the lack of tension because of the autosaving, it stopped being so scary as everyone in the Youtube makes it out to be.
Still, I wish there'd be more adventure games like this.
"It's only a game if you win, but if you lose it's a stinking waste of time." - Al Bundy
Its just that once I got into the games mechanics, for example understood how the monster AI works, how they appear and realized the lack of tension because of the autosaving, it stopped being so scary as everyone in the Youtube makes it out to be.
That's really the case with all "scary" games, though, isn't it? I remember Penumbra and Call of Cthulhu Dark Corners of the Earth as being quite frightening in the beginning but once you've played for a bit it just stops being scary. I have Amnesia but I still have to play it.
Last Edit: Oct 28, 2012 10:28:23 GMT -5 by Narushima
Post by Gendo Ikari on Oct 11, 2013 5:00:20 GMT -5
As much as I liked The Dark Descent (I also played some good Custom Stories), I was heavily disappointed by A Machine For Pigs, not because it's bad in itself, but because it should have just dropped "Amnesia" from the title. Even if TDD is easier than it seems at first, it still has some gameplay elements (sanity, limited resources to get light) that are an integral part of the tension. Puzzles were simple there, but at least maps were interconnected and not completely linear like there. Real darkness is also rare - most times the environments of AMFP are immersed in a blue fog.
Even accepting these losses as leaving the main spot to the story, I wasn't convinced by it. Behind the often pompous and pretentious writing of Mandus's jorunal, it's much less complex than it seems. There are moments of great atmosphere and tension, but no twist surprised me.
Also, apparently the incredibly static environments (most objects in TDD were useless, but it helped the immersion) are due to engine limits: now that it has much more complex environments, it couldn't just handle many movable objects so they had to cut them down. Even so several players, myself included, reported unstable framerate in some maps.
So the two Amnesias are my "Late Discovery of the Year" and "Disappointment of the Year" respectively.
Post by Gamer Griff on Oct 13, 2013 22:39:39 GMT -5
believe it or not, I think I like A Machine For Pigs better than The Dark Descent, A Machine For Pigs is more my style anyway, the steampunk Victorian setting is a lot more interesting than the generic and repetitive castle and while The Dark Descent may have more "gameplay" I found that gameplay to be more irritating than scary, A Machine For Pigs gets rid of the limited lantern fuel and tinderboxes and just lets you enjoy the environment and atmosphere
also, I found the pig monsters a lot more creepy than whatever the hell was supposed to be in The Dark Descent
it bums me out that A Machine For Pigs legacy is probably going to be that of a bad game because it's not bad at all
The thing is: AMFP isn't a game as much as it is interactive fiction. There isn't much of a game in there: a few puzzles, some navigation, but the plot is really strong and the entire experience is worth going through.
TDD's plot was pretty weak IMO and I enjoyed the first half, but later on I was used to the game's scares and the plot was all over the place. BY that big stage with lots of enemies that you have to crawl around in the dark I was pretty damn bored. That said, it's a better "game" than AMFP, but AMFP feels more satisfying.
I compare AMFP more to Gone Home than anything else, and definitely blows it out of the water.
Post by Gendo Ikari on Sept 25, 2018 9:19:08 GMT -5
Necrobump because not only the two Amnesia games are being released on Xbox One this week (and a PS4 version is expected within the end of the year), the PC version is going to get an update adding an Hard Mode, which runs completely opposite the Safe Mode that was later added to SOMA.