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Post by kitten on Aug 18, 2011 2:36:36 GMT -5
Wow, totally didn't even notice that he hadn't posted in ages. He keeps the crazy up on Twitter, instead
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Post by kitten on Aug 18, 2011 2:17:44 GMT -5
[03:15] <Snarboo> Honestly I'd like to see game where tips are spoken to you by an NPC [03:15] <Snarboo> "Did you know you can jump by pressing the A button?" [03:15] <Snarboo> Geth are poor spellers [03:15] <turnip> ahhaha [03:15] <turnip> thats in a game snarboo [03:15] <Chucat> "Snake open the door using the action button." [03:15] <@kitten> snarboo try playing mgs lol [03:15] <turnip> its called [03:16] <turnip> metal gear solid
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Post by kitten on Aug 18, 2011 1:00:07 GMT -5
There we go.
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Post by kitten on Aug 17, 2011 23:58:23 GMT -5
Which is strange because you don't have any achievements or trophies for the Assassin's Creed series, Just Cause I've played copious amounts of GTA3 with a friend, finished Vice City on my own, watched a friend play San Andreas for too long, played through GTA4, did the majority of what there was to do in Crackdown and beat Prototype (and also tried a pretty wide variety of demos). In addition to that, I didn't specifically criticize either of those games, I merely expressed my lack of interest with the genre. When I played Prototype, I did not make it an agenda to hate on it as often as possible like you have with Mass Effect 2, as I went in already fairly confident I was going to dislike it (and holy hell did I hate it). But I have played through all of Zelda, Zelda II, Link's Awakening, A Link to the Past, bought Ocarina and tried to play it and got more than halfway through Twilight Princess and through a few dungeons in my copy of Phantom Hourglass. And that's just experience with the particular series, there are probably at least a dozen other games /like/ Zelda I've played. There is an extremely keen difference between what we've been doing. You've been criticizing a genre you don't like that you've barely experienced. When I criticize genres or games, I try to make sure I know, from personal experience, what I'm talking about. It's why my criticisms can be so scathing. Despite my relatively equal disinterest in WRPGs, jRPGs and SRPGs, you'll see me criticize jRPGs most frequently and with the most depth because I have spent the most time learning about them. The key issue is not that I don't think you're devoid of a right to criticize, it's that I think your criticisms are ridiculous and very inappropriate given your minimal experience and admitted dislike of "realistic gunplay."You can find the game boring, dull, bland, mediocre or even awful, that's fine, but if you start getting in-depth with criticism like you have, please have some sort of reference. It is weird how people immediately assume people being critical are trying to be objective, but people being positive are given the benefit of the doubt and considered subjective much more often. If I say that a game has excellent gameplay, I have a higher chance of someone assuming I'm being subjective. If I say a game has atrocious gameplay, I have a higher chance of someone assuming I'm attempting to be objective. I am being no more objective in here than I am in my recent list of my personal favorite games. More often than not, someone regarding something as "good" is considered the more reasonable person than someone who considers it "bad." Anyway, criticism does not equal objectivity. Juxtaposing and debating tastes is an integral part of identity and culture, blah blah blah. I mostly use the forum as a platform for debate and gathering information.
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Post by kitten on Aug 17, 2011 21:34:46 GMT -5
My bad, I forgot Gears has achievements for easy, hard and very hard, but not for normal (they stack, making you look like you only played casual). I have, speaking generally, extensively tried those genres and become proficient at playing them before trashing them in such detail.
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Post by kitten on Aug 17, 2011 20:32:22 GMT -5
Both Mass Effect games are primarily not cover shooters, their focus lies far more importantly on other elements. That makes zero games focused on cover shooting that you've beaten, and only one you own and probably got for free... And didn't even play on co-op (or any difficulty above the lowest), the way the game was intended to be played. You've probably spent a combined total of less than 5 hours on those demos, maybe exceeding that given how long you could have played the beta (of a game intended primarily for its campaign, not for its multiplayer, which plays very differently).
You've played enough to say the genre isn't your thing, I'm not contesting that, but your criticism reaches way beyond that. Things like calling it a "bargain bin" cover shooter when your experience with the genre is extremely narrow and limited is just ridiculous. You even admit to not liking realistic gunplay. At the end of the day, most of your complaints are just "this isn't my type of game," but you keep trying to take it further, as if you've got some sort of profound insight as to why it's bad that the rest of us (the overwhelming majority on the site) don't.
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Post by kitten on Aug 17, 2011 19:34:17 GMT -5
Mass Effect 2's level design also admittedly suffers from "waist-high wall syndrome," something that Gears invented (and reveled in). It hurts a lot of the level design because they didn't know to mesh looks and functionality really well. Levels in Mass Effect often have really gorgeous scenery, but the playing field is jarringly bland. I watched a video of the two lead level designers behind Bungie talking about how they know they've made a level right when both of them are just a little bit dissatisfied. One of them was more in charge of how the level looked, the other was more in charge of how the level played. I feel like the BioWare designers definitely didn't have that equilibrium going on. You know, I just don't feel like continuing this debate. I just like action games with lots of movement, and am disappointed that despite the lore opening many possibilities to be more like a run-and-gun action game, or at least with more options like Deus Ex, it still plays like a cover shooter. I'm also, admittedly, disappointed by the animation style the series uses and wish more companies would take cues from Volition when depicting characters moving and aiming. I don't see why you can't just outright, plainly say "I don't like it because I don't like and don't play cover shooters," because that is the root of the issue.
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Post by kitten on Aug 17, 2011 5:28:07 GMT -5
Stop bashing the Go please. I know it's the style these days, but I have both a PSP-3000 and a Go and I prefer the latter by miles. Dude, just because you like the Go and the 3DS isn't going to make us walk on eggshells for you lol
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Post by kitten on Aug 17, 2011 5:22:41 GMT -5
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Post by kitten on Aug 17, 2011 3:10:02 GMT -5
I've played lots of demos for them. Killzone, Uncharted, Vanquash...only the last of those I liked, but I realize the demo is as good as it gets. I also own Gears of War and have played through both Mass Effects. You've barely played Gears of War, though, making the only cover shooters you've completed games that are considerably supplemented by not shooter stuff. You also claim Mass Effect 2 is "bargain bin" cover shooter stuff when you're hardly experienced with or even interested in the genre. I find almost no appeal in any sandbox game I play because there is zero direction and no level design (among a litany of other problems, most of them spawning from those two biggies). I get bored absurdly quickly and wonder why I'm not playing G-Mod if I just want to "fuck around." Yeah, but it's some of the best work the Japanese has put into the genre (as mediocre as it is, that's really disappointing and damning to say). It's problem isn't with its style (I'm not docking it points for trying), it is, as you said, with the game's mechanics. Which are awful. Sliding around LOOKS cool, but it has to be limited, otherwise it's going to be all you're doing to avoid taking hits. It would require enemies to fire projectiles at speeds you can narrowly avoid while sliding to maintain any level of excitement, which would require a fundamental rehaul of the entire game. "Super fast movement" just doesn't work in a shooter, unless the attacks are slow projectiles or the combat is melee-based (in which case it's no longer even a shooter). When projectiles move so quickly you can't avoid them or enemies use hitscan, you're fundamentally going to require cover to avoid their shots. That's just how it works. You have less of a problem with these games' execution and much more a problem with their premise, in general - Which is shooting people with things that resemble what a gun might actually do. Up the difficulty in any shooter with hitscan/fast projectiles and you're ultimately going to have to spend time at least staying behind walls and then popping out - ducking behind cover was a natural progression meant to make games more variable. If you've ever played Halo on legendary, solo, you'll know what I'm talking about. You demand of these games something the genre cannot do without becoming a different genre entirely or thematically changing the game. Bullets move too quickly to step out of the way of. There are a lot of enemies. You're going to have to have something obstructing the bullets to survive, or the game is going to have to be a different game (slow/removing projectiles fundamentally changes everything about how it is played). I'll definitely agree Mass Effect 2 could have had a few bigger enemies with slow projectiles that you're meant to fight out in the open, but from what I gather, you wouldn't be satisfied unless the entire game were like that. The challenge is more or less supposed to be integral to the "fun" part. Knowing when to charge out of cover and blow someone's head apart, having the skill to be able to pull it, etc. That's when the game becomes satisfying! Class balance was really unfair on the Vanguard, they just get torn apart on higher difficulties. Going through Insanity with a Vanguard and witnessing how absurdly poor the balancing was for the class was a massive disappointment. I'm playing through Hardcore with a soldier, right now, and only die when I do something stupid - it's much more fair, and I'm having way more fun. I'll concede Mass Effect 2 sticks me to cover more than I like in a shooter, but even on this high difficulty I am very frequently running out of cover, whipping into slow-mo and then lighting a few heads up. I often run up to enemies to melee them and finish them off. I also run out of cover and across the screen to another piece far away, on the way blasting like 3 guys in the head with rounds that will stun them and maybe having a teammate finish them off with an ability like concussive shot or incinerate. Playing like a turtle isn't only not fun to do, it's not what the game wants you to do. Pausing behind cover is more for catching your breath. Rather than strafing to dodge projectiles like in ye olde day day, things have changed so that you're now timing when to come in and out, occasionally pausing just to grasp the situation. MGS is DEFINITELY much, much more sluggish. I don't know when the last time you played it was, but MGS is an infinitely more sluggish and mechanical game. I played and initially hated the demo for Uncharted, using similar logic to defame the series. A friend gave me his old copy for free months later, and I was completely enamoured with the game after a couple hours with it. I know it's a huge leap of faith to take to buy the game without any insurance it will be something you'd enjoy, but as a big fan of the genre I can confidently say it has the best cover shooting out of any game out there. But, you outright say you hate aiming (putting a cursor on a head), so maybe you just don't like guns. If that's the case, why do you even care about these games enough to criticize them? I mean, I could dumb down sword-fighting in games to "get next to the enemy and then press the trigger," something even more rudimentary sounding that placing the cursor over their head, but that wouldn't validate my criticism were I to say that Demon's Souls is mediocre (which, for the record, I wouldn't). I agree this is a significant flaw with the game, but with the right teammates and playing as a soldier, there's still a lot of exercise room for skill. It's a shame that things like singularity, pull and throw all become useless, though, and I definitely fault the game for that, too. If you're not a fan of the basic draw, why criticize it without really even getting to know it? Your argument isn't that Mass Effect is a bad shooter. It isn't even an argument. It's more like you're just personally complaining it's not a different type of game. You're upset all the elements of the story you like are attached to a cover shooter rather than something else. If you don't like it, that's fine, you just don't need to maintain this hate campaign against it for that.
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Post by kitten on Aug 17, 2011 0:32:47 GMT -5
So what are the gaping differences between that and exciting TPS combat? Cause I noticed none... You just sit behind walls, pointing flashlights at stuff. Where are the rocket boots like those soldiers? Where's a Vanquash-style dash feature? Where are collapsible structures? Parkour? I realize it's silly to want all of that, but I'm sick of every game with a gun being a bargain bin cover shooter. I gave looking through your achievements and trophies a quick spin and I noticed that you seem to have barely played any cover shooters, and not completed any on their highest difficulty. You also seem to play a lot of games like the Crackdown games, Just Cause 2 and the Assassin's Creed series. I'm going to make a pretty educated assumption you care less about how a game plays and more about what you can do in it. Concept and style seem to be more important to you than execution and mechanical functionality. If you're out for a challenge, a "mundane," but well-balanced TPS or FPS is a lot more gratifying than the mess that comes out of adding a lot of flair - Vanquish, one of the games you listed, is a HUGE example of the Japanese trying and failing to mix things up. You ended up staying in cover just as long (if not longer) than its competition, and it just wasn't as mechanically satisfying a game. I enjoyed the Wanted: Weapons of Fate game more than I did Vanquish, and that was a budgeted movie game. If you're not looking for a challenge, there's going to be a lot less these games have to offer to you. You say you basically played flashlight tag when playing ME2... What difficulty were you playing? If it was normal, there was no excuse to be behind cover more than like 5% of the time you had a gun drawn, unless you were trying to make it boring. I'm imagining, from the way you describe these games, that you play like a turtle. Higher difficulties on cover shooters flush you out of cover rather quickly, and Mass Effect 2 is no exception to that (I had to complete Insanity as what is universally deemed the worst class for it - a Vanguard - which does a lot of out-in-the-open fighting). You don't seem to have played the Uncharted games, which are what I would consider the best cover shooters, either. They keep you moving around constantly, and a kill is rewarded (in most cases) with a single headshot, emphasizing skill and flow over cowardly potshot tactics (especially on the higher difficulties). If you want a challenge, these games are where to go, as far as modern gaming is concerned. They're still embarrassingly sloppy and full of "fake" difficulty compared to better-refined, "old school" genres like action-platformers, run 'n guns and shmups, but they're miles ahead of free roam games or games with broken upgrade trees like Bioshock. Admittedly, Mass Effect 2 definitely has some flaws in its design - lack of balance for each class, "sticky" clinging, poor flow - but it's still very solid and made a lot more fun by the variety introduced to it. The new trailer demonstrates more emphasis on getting close, which is great, and that roll function is going to fundamentally change how the game tends to be played and make it a lot more fluid (the fact you can use it to break from cover is wonderful). I'd say your criticism of cover shooters doesn't really hold any real insight given you seem to dislike them more for what they are rather than what they try to do (and, subsequently, have played few of them).
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Post by kitten on Aug 15, 2011 6:11:12 GMT -5
4-6 are actually much more forgiving than 1-3, by a long shot (especially 5 and 6). 9 was supposed to be meant to be more like 2, but all the death traps definitely stop it from really resembling the game very well (I think they forgot how to make classic Mega Man over the years). 9 is good fun, but it's an overall disappointment. Definitely don't get 10, it's horrible.
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Post by kitten on Aug 15, 2011 4:28:47 GMT -5
"Finish Unpacking." It's a game I've been putting off for a few weeks, and it's honestly not that fun to play. I did get bored and made light of it while doing so, however. I'm also replaying Mass Effect 2, now finally getting on all that DLC I bought for a bajillion dollars. So far, the only DLC I've done is Kasumi, who is neat, but doesn't seem to honestly add very much at all to the game.
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Post by kitten on Aug 14, 2011 16:46:46 GMT -5
while the older audience gravitated more toward Fable I really wouldn't call Fable a WRPG, it's much, much more like a typical adventure game with Sims elements implemented all over (which explains its popularity with more casual female gamers, as we all know The Sims is a huge hit with them). Why no love for pre-NES gaming? I know you're too young to have experienced it when it happened but have you played many games that were before your time or do they just look too unappealing to try? I've given a shot to quite a few older arcade games and played the 2600 at a few friends places several times, but there's just never been any spark of interest. All of the games seem extraordinarily rudimentary, and I've never been a big fan of games that don't end where you just rack score up. It could have to do with never being exposed to it as a child, but, for the most part, my interest in most of those older games is a novelty. Never played Kenseiden, but it looks a lot like Ninja Spirit, which is a favorite of mine - that said, I doubt I would like it more than Ninja Spirit, which didn't make it on this list. I've also given the Wonder Boy series a shot on the Genesis and wasn't very impressed. The SMS games I've played are admittedly extremely limited - Fantasy Zone, R-Type and Golden Axe Warrior - and the only I've invested any significant time in was R-Type (finished it on one credit, great port). Like with pre-NES games, it's a combination of finding them weaker and a bit of a lack of exposure to them during earlier years. I played computer games on floppy with my father when I was younger, but I just never had a very big interest in them. I don't like old computer adventure games because they're insanely frustrating in how trial and error they are, I don't like old WRPGs because they feel absurdly archaic (except Fallout 1/2, which I did enjoy, but didn't make it on the list) and I don't usually care for RTS's or strategy games, which end up being too little substance and too much micromanagement for me (there was a phase where I was big into Red Alert II and C&C: Tiberium Sun, though).
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Post by kitten on Aug 14, 2011 4:48:45 GMT -5
But we all scream for ice cream.
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