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Post by Yukito on Dec 21, 2013 14:22:35 GMT -5
Star Fox 64, nice as it may be, can't hold a candle to the original, at least for me. I think the flat, single-color shades of the original befit a future world better than the detail of the sequel and with no free-roaming levels (which were handled better in Star Fox Command if you ask me), the original has superior level design.
Galaxy Force II was a surprise. Before this project even started, I wasn't even aware of its existence, or at least I was only aware of the name and not what it was. In unearthing this classic in its best form, M2 have basically performed the duty of archaeologist who brings to life an aspect of the past that few people knew about. It really demands to be known as one of the great games of that era now.
Also, I'm not sure if people are aware of this until they play till the end, but Ecco the Dolphin has some crazy scares in store for people who play it in 3D in the later stages. The 3D really helped that game almost become like survival horror.
It's kind of sad that the 3D Classics line stand near the very top of e-shop in terms of quality, but the nature of the industry means they'll likely to get completely, utterly snubbed for any kind of recognition in the end of year awards when what they've done is arguably a great deal more important than some of the most lauded big name games this year.
Also, they seem to have a domino effect, as now Konami (with their Goemon sale and the PC Engine thrust beginning in Japan) and Nintendo (with the incredibly cool NES Remix and giving away Super Mario Bros. Classic) are coming up with some great things too now.
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Post by Weasel on Dec 21, 2013 14:25:15 GMT -5
Maybe slightly off-topic, but the only thing I feel is missing from the GF2 remakes (even the Sega Ages version) is the ability to use the different soundtracks in game. The PS2 version had an arranged soundtrack option (I think from the FM Towns port?), but I honestly prefer the Genesis version's music due to its faster tempo and (IMO) better instrumentation.
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Post by Colonel Kurtz on Dec 21, 2013 14:28:13 GMT -5
About full-price, top action games etc, when I'm so impressed, it's because of comparisons like those. Which game do you think is the best in its style?
Shinobi 3DS,
or maybe Super Shinobi 2?
I don't know about you, but I want them both. They seem like two pretty games from different times. And I'm not even trying to be a smartass or a troll when I say that, in the end, my heart goes to the Mega Drive game. I find it less frustrating, more varied, and well I get more ninja goodness in it than in the new 3DS reboot... which I also like. Yes, in the end I have more affinity with the old japanese Mega Drive game. Surprising for a retroplayer I know. but both are good. One is cheap as dirt.
Now, imagine if Nintendo started pushing SNES conversions... gimme 3D F-Zero.
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Post by munchy on Dec 21, 2013 14:34:30 GMT -5
Wish Saturn games would get some of all this love FUCKING SERIOUSLY. It would be a crime not to port the Panzer Dragoon games to the 3DS. (Or the Shining Force 3 trilogy, but that's not really for the 3D.) So 2 questions about these. I heard the SoR1 port had some kind of option for a differently arranged soundtrack (maybe a different kind of synth, I don't know); can anyone confirm this? And also, I suck at Galaxy Force 2, and would like tips.
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Post by Weasel on Dec 21, 2013 14:44:41 GMT -5
Tips on Galaxy Force 2 from someone who actually kinda sucks at Galaxy Force 2:
- First things first. Go into Control Settings and set the "fire" button to Auto. Spare your thumbs from having to mash it all the time. - There should never, ever be a moment when you are NOT firing missiles. You might even opt to slow down to hit more targets, because this is vital to keep your energy bonus at a nice high level. - If there are few targets on screen, speed up. - If you are in a cave, speed up, except for sharp turns. The sooner you get through the cave, the sooner you get your energy bonus and the longer you can stay in the game. - I'm pretty sure it's impossible to miss getting the Power Up (which seems to allow you to target more things at once with your missiles?), so if you need to avoid shots, concentrate on that instead of the power up. - It kind of feels like the game is easier if you start on a later stage (like 3 or 4), but the game still makes sure you've beaten all five before sending you to the last one.
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Post by Joseph Joestar on Dec 21, 2013 14:47:45 GMT -5
I don't know about the best action games on the 3DS, some of the original titles, like Kid Icarus, Charisou and Code of Princess are equal to these classics, if you ask me. Oh you're being nice! Kid Icarus Uprising frankly trumps all of these games. BUT... it's not 6 bucks! I was first of all judging them in the context of what the e-shop can offer for cheap. And my 5th Kid Icarus, a bit lower because frankly, frack those hand cramps! I really like that game (Kid Icarus: Uprising), but it has one of the worst control schemes imaginable, especially with the extra weight (and resulting shaking of the screen) of the 3DSXL. I really wish they'd have included a dual-stick option for the Circle Pad Pro instead of just the left hand option. But then again, hey, it's Nintendo and they really don't give a shit about forcing ungainly control schemes on us with no other options (see Star Fox Command).
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Post by Colonel Kurtz on Dec 21, 2013 15:32:06 GMT -5
Personally, I think it's incredible that they basically ported Haya Oh from the SMS/X68K versions of Space Harrier into the original arcade game. Gives me hope that, if they ever get around to a 3D Classics Sonic 2, we'll get the Hidden Palace Zone like with the iOS/Android version. :3 For those who haven't finished the SMS Space Harrier, which means everyone I guess , this arcade level, which is a succession of bosses, including the dragons of course, is the 3DS game. So you'll know what he looks like. (and the quick succession of completely bonkers bosses is a good Space Harrier moment. It still looks absurdly awesome. When the game was released in 1985, it became a phenomenon. It was 1985. The year freaking Gradius was released! I remember seeing a VHS video tape of a complete walkthrough actually came out. And it's absolutely not a attack on Konami. They are the reason I bought a NES... to play Gadius! But it seemed magical at the time and Space Harrier is still magical. Please Don't dismiss it because it's the oldest game, and some enemies look awkward... Ah, I wish SEGA would have made more games in their "Fantasy Zone" era. Those games were crazier than Dali paintings.
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Post by Colonel Kurtz on Dec 21, 2013 15:40:34 GMT -5
So 2 questions about these. I heard the SoR1 port had some kind of option for a differently arranged soundtrack (maybe a different kind of synth, I don't know); can anyone confirm this? And also, I suck at Galaxy Force 2, and would like tips. In SOR you can choose between Mega Drive 1 and Mega Drive 2, the latter pushing a bit more bass. Which I hope you'll use headphones if you want to haer the difference. But there are not many Mega Drive games that have better stereo rhan the SOR games, so really I invite you to play the game with headphones. The sound will sound sadly low anyway, but that's a Nintendo 3DS problem in general. For GF2, learn to use the throttle to it's best (it will save you practice for the upcoming 3D After Burner 2 ), wait before shooting missiles until the maximum number of targets is locked, missiles reload and attack slowly, must master that... more or less by memorization, but it's OK; In every level find the Power-Ups, the extended number of targets you can then lock-on changes everything. BTW, GF 2 uses the... Circle Pad Pro! Yes it's still alive! Thanks M2. If you use it as the throttle control, then you basically get the perfect replication of the original gameplay. It's pretty great. You'll have fun with it, when you buy the CPP for MonHun 4
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Post by Discoalucard on Dec 21, 2013 15:59:12 GMT -5
Maybe slightly off-topic, but the only thing I feel is missing from the GF2 remakes (even the Sega Ages version) is the ability to use the different soundtracks in game. The PS2 version had an arranged soundtrack option (I think from the FM Towns port?), but I honestly prefer the Genesis version's music due to its faster tempo and (IMO) better instrumentation. The PS2 version did include the soundtrack from the FM Towns port, but not the Genesis port. (Though the Genesis port is playable as a bonus.) It's really the only thing missing from this port, persay, considering it even uses the upgraded visuals from that version. For me the Galaxy Force II soundtrack is all about the bass samples, and while the Genesis music is very good, it feels like it's really missing something. I don't think it's possible to miss the power-ups?
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Post by Colonel Kurtz on Dec 21, 2013 16:19:53 GMT -5
Lol, that may well be the case. Never missed one.
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Post by vysethebold on Dec 22, 2013 10:13:02 GMT -5
GFII and Space Harrier are amazing ports. I consider them to be the best versions of those two particular games including the arcade. I can only hope that one day we can have 3DTV's that use 3D visuals the same way as the 3DS so we can have it with a larger screen. Otherwise they are a blast and look amazing.
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Post by ZenithianHero on Dec 22, 2013 10:35:50 GMT -5
Really want to buy some of these 3D Classics. I have a feeling if I buy Ace Attorney they will pull a Ducktales due to demand but IDK. I think I need a new memory card for the full retailer stuff anyways.
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Post by Discoalucard on Dec 22, 2013 11:09:07 GMT -5
I heard the SoR1 port had some kind of option for a differently arranged soundtrack (maybe a different kind of synth, I don't know); can anyone confirm this? All of the Genesis port includes the ability to choose music from Model 1 or Model 2 Genesis systems, since they had slightly different sound chips. The Genesis 2 is slightly worse, it's just for authenticity. Also, according to the interview, Streets of Rage was chosen over its sequel because it has some vertically scrolling segments, and M2 found it difficult to get those parts working correctly. SOR1 only scrolls horizontally so they don't run into that problem. It's really amazing the way SOR looks anyway. Most of the other Genesis games just assign depth to different background layers. This one assigns slightly different depth values to each scanline on the ground, so the whole playing field has a slight 3D effect. It looks amazing.
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Post by Colonel Kurtz on Dec 22, 2013 13:17:18 GMT -5
I heard the SoR1 port had some kind of option for a differently arranged soundtrack (maybe a different kind of synth, I don't know); can anyone confirm this? Also, according to the interview, Streets of Rage was chosen over its sequel because it has some vertically scrolling segments, and M2 found it difficult to get those parts working correctly. SOR1 only scrolls horizontally so they don't run into that problem. Which is a bit strange, considering Super Shinobi 2's vertical scrolling industrial elevator level. Eh, what do I know. Bah, happy to have SOR. And yes the very, very precise depth of field is a fantastic gameplay enhancer, since it assures your are always level with your opponents, which always was a problem of the genre. I like that solution, it's most elegant and useful.
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Post by Discoalucard on Dec 22, 2013 14:01:58 GMT -5
Which is a bit strange, considering Super Shinobi 2's vertical scrolling industrial elevator level. Eh, what do I know. Bah, happy to have SOR. And yes the very, very precise depth of field is a fantastic gameplay enhancer, since it assures your are always level with your opponents, which always was a problem of the genre. I like that solution, it's most elegant and useful. From my understanding, much of it had to do with the way that Streets of Rage assigned its 3D Z values due to its isometric perspective. The size of the playing field is the same, for the most part, so you could keep the Y values of the background (in this case, the floor) constant. The minute you start to move up and down, those Y values need to change with every frame, and some of the priorities were getting messed up when they tried this. With Shinobi III, they were working on background layers, which is a little different.
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