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Post by ReyVGM on Jan 6, 2014 23:38:28 GMT -5
DKC1: Crocodiles stole my bananas. I want those back. DKC2: Crocodiles stole the hero of the last game. I want him back. DKC3: Crocodiles stole the heroes of the previous two games. I want them back. There are no prologues or cutscenes in any of the games, and the games launch you into the first levels of the game with no mention of your characters' motivations, probably because kids just wanted to go in and play back then. And yes, a lot of games that didn't have in-game stories had fleshed out stories outside of the games, but there's nothing in DKC so outlandish or interesting enough to make you wonder what the story is like, say, Earthworm Jim. DK64 was the first game that had a story worth mentioning, and appropriately so as cinematics and narrative had gotten exponentially more important in video games in the intervening years. Actually, the GBA versions of DKC 1, 2 and 3 do have prologues and sortof-cutscenes.
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Post by bakudon on Jan 7, 2014 1:10:27 GMT -5
Many, many other games in the site also have their stories in manuals or promotional materials (in case of arcades) only, yet they are still explained. It only takes a sentence or two, so I think it would be worth mentioning, because it kinda feels weird when no information is given about the setting.
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Post by jorpho on Jan 7, 2014 9:28:14 GMT -5
There are no prologues or cutscenes in any of the games, and the games launch you into the first levels of the game with no mention of your characters' motivations, probably because kids just wanted to go in and play back then. If you head to the left at the start of the first level of DKC, you get to see DK get sad (i.e. the bonus round "you lose" animation and fanfare plays) about his empty banana horde.
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Post by Catalyst on Jan 8, 2014 6:54:49 GMT -5
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Post by windfisch on Jan 14, 2014 11:33:02 GMT -5
Some games have been left out that have the Donkey Kong Country cast in them (maybe not all of them.) They may not have the DKC title on them but they probably should be looked at. Gamecube: Donkey Konga Donkey Konga 2 GBA: DK: King of Swing DS: Donkey Kong: Jungle Climber Wii: Donkey Kong: Barrel Blast I've only played DK: King of Swing and maybe tried the DS one so I don't know about the remainder. None of those are platformers, which is what the article covers. Actually King Of Swing and Jungle Climber ARE platformers. Still: Very nice article! One intersting aspect about Jungle Beat that could be mentioned is that the music is interactive and reacts to onscreen actions and to your "Beat" counter by adding or removing more instruments to the main tune (a little like in a classic animated cartoon). This also is a very highscore-oriented game and the possible scores and the ways to reach them are insane! So this game can actually be as hard as you want it to be.
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Post by jorpho on Jan 14, 2014 18:14:22 GMT -5
Actually King Of Swing and Jungle Climber ARE platformers. I had heard they were something akin to Clu Clu Land.
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Post by windfisch on Jan 15, 2014 12:07:56 GMT -5
Actually King Of Swing and Jungle Climber ARE platformers. I had heard they were something akin to Clu Clu Land. I must admit that I have never played Clu Clu Land, but judging from some videos I just watched, I think that there are not too many similarities. DKKOS and DKJS certainly are less typical platformers than the main DKC games and probably even less so than DK Jungle Beat: In both games Donkey Kong is controlled mainly by pressing the shoulder buttons successively or simultaneously. The stages are mainly vertically oriented and to gain height you have to climb by grabbing knob-like grips - each shoulder button is assigned to one hand. As long as you hold on to just one grip, you automatically spin around it. Releasing the grip propels you a little into the direction you were facing in the moment of release. As long as you are in midair or standing on solid ground, you can steer the character with the shoulder buttons or the directional pad. Charging, by keeping both shoulder buttons pressed, is used to gain momentum and to defeat enemies. There is some jumping involved (pressing both shoulder buttons at the same time while standing), but the games are more about swinging and climbing. So they are not a lot like the average Mario, but I believe they still qualify as platformers. The article is solid as it is: It is very informative, quite fair (though a bit harsh on DKCR and on the music in DK64, which I found to be the best aspect about it) and occasionally amusing (in a good way). Clearly, a lot of effort was put into it and I really appreciate that. But it would be cool to add KOS and JC someday in the future
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Post by Discoalucard on Jan 16, 2014 3:08:36 GMT -5
Taking into account some of the feedback here, I added a paragraph about the characters in the beginning - the plots are never TOO important but since they're referenced later on it's good to introduce them. I also added a pic of the awards screen in DKC2 with Sonic's shoes.
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Post by Malev on Jan 16, 2014 3:21:01 GMT -5
Taking into account some of the feedback here, I added a paragraph about the characters in the beginning - the plots are never TOO important but since they're referenced later on it's good to introduce them. I also added a pic of the awards screen in DKC2 with Sonic's shoes. The gun next to Sonic's shoes is Earthworm Jim's gun. Also, you can use this screenshot since it shows Link, as well: Attachments:
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Post by Ace Whatever on Jan 16, 2014 3:55:03 GMT -5
Taking into account some of the feedback here, I added a paragraph about the characters in the beginning - the plots are never TOO important but since they're referenced later on it's good to introduce them. I also added a pic of the awards screen in DKC2 with Sonic's shoes. Thanks a lot, Kurt! The additions will work wonders for the article's overall flow.
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Post by GamerL on Jan 17, 2014 6:33:49 GMT -5
is DK64 really that bad? is it worth playing if you're a huge fan of Banjo 1 and 2 at least?
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Post by derboo on Jan 17, 2014 7:00:26 GMT -5
I can only speak for myself, but when it came out I was a huge fan of Banjo 1 (hadn't played 2) and I hated it.
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Post by Malev on Jan 17, 2014 12:32:00 GMT -5
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Post by TheChosen on Jan 17, 2014 13:18:06 GMT -5
is DK64 really that bad? is it worth playing if you're a huge fan of Banjo 1 and 2 at least? Its bit exaggeration to claim that its awful or bad. It has its problems sure, but there are far worse 3D platformers out there.
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Post by tbb on Jan 17, 2014 16:15:21 GMT -5
I guess you assume that everyone who comes to this site is a millennial. Thanks for making me feel like a grumpy old man, because DK definitely belongs to me more than my parents.
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