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Post by Malev on Jan 21, 2014 11:23:01 GMT -5
I wanted to ask. Has anyone in the gaming community. Who search for Beta Stuff. Ever discover what the Glitch that required the expansion pack was and if it was able to be fixed? The people that mention it were the developers themselves, and the glitch was a fatal game crash that'd happen randomly that only happened when the nearly-finished game ran on an N64 without an expansion pak. Whatever was the cause, it happened at the 11th hour and they couldn't find any source in the code or any replicated action to cause the crash, or at least find the cause before the game was scheduled to go into production. Grant Kirkhope the composer even mentioned it when he was on Game Grumps and I believe the Conker team members mentioned it during their sporatic gameplay of Conker's Bad Fur Day, along with other fun tidbits like how hard it was to find references on the net even at the turn of the millenium and the only reference books they had in the company was of jungles, Egypt, and the arctic.
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jjc14
Junior Member
Posts: 73
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Post by jjc14 on Jan 22, 2014 16:40:16 GMT -5
As a Genesis kid, I missed out on the console entries, but Donkey Kong Land was a solid portable substitute back then... Minor corrections: "For kids of the era, November 20th like the eve of a revolution." ( was like? seemed like?) "It's a mechanic that worked and just because it's been used before doesn't make it terribe." I'm not sure if this relates to the article per se, but I was going through some old GamePro magazines recently, and the December 1996 issue had a DKC3-related contest to create an original character, stating that the winner "...may create the next [Kong] family member!" (p. 225). Anyone aware of a future DK release actually doing this?
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Post by jorpho on Jan 23, 2014 1:56:44 GMT -5
Got those. Let's go with "seemed".
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Post by zerker on Jan 25, 2014 10:04:39 GMT -5
So, I only played the first one, and found it to be more frustrating than fun. I somehow managed to beat it on a rental back in the day, but when I picked it up again around 2003, I burned out at the end of world 1/start of world 2. The main problem I had was that it prevents you from saving after you finish the world 1 boss until you beat several levels in World 2. The couple times I tried it, I ended up making just enough mistakes to run out of lives and have to start over in world 1 AGAIN.
So I ask: With this in mind, should I give DKC2 a chance? Does it fix the game balance enough to make it enjoyable in light of the above? I completely enjoyed DKC Returns (not sure why the article is to "meh" on it), and I have at least enough platformer knowhow to finish the Land of the Livid Dead in Rayman Origins... be it with quite a few retries.
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Post by Malev on Jan 25, 2014 19:41:22 GMT -5
So, I only played the first one, and found it to be more frustrating than fun. I somehow managed to beat it on a rental back in the day, but when I picked it up again around 2003, I burned out at the end of world 1/start of world 2. The main problem I had was that it prevents you from saving after you finish the world 1 boss until you beat several levels in World 2. The couple times I tried it, I ended up making just enough mistakes to run out of lives and have to start over in world 1 AGAIN. So I ask: With this in mind, should I give DKC2 a chance? Does it fix the game balance enough to make it enjoyable in light of the above? I completely enjoyed DKC Returns (not sure why the article is to "meh" on it), and I have at least enough platformer knowhow to finish the Land of the Livid Dead in Rayman Origins... be it with quite a few retries. DKC2 still has the save issue, though I believe there's usually the save school in at least 2 stages in. Be warned, they're only free the first time you use it, and after that it's 2 coins each time. I do know that each DKC on the SNES has a boatload of 1ups and coins on the first stage, so if you can fly back each time after unlocking Funky's Flights, you can head back. DKC 3 has a save spot on the world hub that you can run all the way back to if you really need it, though. DKC2 is still overall the best of the SNES trio.
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Post by kingmike on Jan 28, 2014 18:47:18 GMT -5
I never found running out of lives to be that big of an issue in the DKC games, but if you really need to, DKC1 has a 50 lives code (DKC2 has one as well, but you can only enter it on the number of players screen, so you can only use it when starting a new game). For DKC1: I think it was BARRAL on the Erase Game message (making sure Erase Game is not flashing before you continue) (or as I recall, if you're about to game over, you could die in a level you've finished, then back at the intro enter DYDDY to go to a secret room where you can play the bonus rooms as much as you want then Start+Select back into the game).
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Yuan
Full Member
The Original Wind and Water: Puzzle Battles Yuan
Posts: 248
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Post by Yuan on Apr 3, 2014 17:19:15 GMT -5
Not sure if it's relevant enough to include, but RARE decided to take the "score" (which doesn't exist), lives, banana-number, and others and leave them off screen, which was relatively novel for the time. They would only pop up on appropriate moments briefly.
It's also a testament of how the game wanted to feature clean, detailed visuals.
On a more trivial side, I think the series was one of the very few that ran at correct speed for both NTSC and PAL (need to be verified, though), them being developed in Europe.
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Post by hudakj on Apr 4, 2014 0:48:59 GMT -5
I was a huge DKC nut way back when this series first came out, mostly because of DKC2. That game was excellent, with levels so well designed and realized that I must have spent 100 hours combing each level to find hidden areas and hidden DK Coins. Lives weren't really much of an issue since they could easily be farmed in certain levels. I usually had to completely ignore any attempt at farming lives when stuck on a particular stage to die, and the game over sequence was actually kinda funny--I always joked that DK was being torched off-screen when the screen glowed red. DKC3's game over screen was just a laugh riot every time I happened to allow it to happen.
DKC3 was also a game I spent some time on, though not as much as DKC2. DKC3 had plenty of collectibles and some pretty crazy humor, but it always seemed a bit off. Enemy designs were absolutely mutant and the game felt somewhat more "kiddie" compared to the previous games mostly because the setting seemed to change to outright cartoonish and lost some of the naturalism of DKC and the dark/gloomy atmosphere of DKC2. The best thing about it actually was a playable Cranky Kong during one of the minigames. DKC3 also had a weird condition in which the only way to truly 100% (105% actually) the game was to play it in a hidden "Hard" difficulty setting that removed all checkpoint and DK barrels from the game. Because of this, I only ever completed this task once.
I agree with the comment of DKC3's gimmicky stages. While some of them were great "Crackshot Croc" some were just artificially contrived (the backward directional swimming stage. Still they were mostly fun. Unlike...
DK64. Donkey. Kong. 64. What a soul-shattering disappointment that was, and this was coming from a big fan of Rareware and their Banjo-Kazooie games. The B-K stages were very well designed and well-suited as single-player platforming experiences. The B-K bosses were also very fun. Most importantly, the humor and creativity in the settings and the humor was both whimsical and very fun with some rather good and memorable exchanges in dialog. DK64 was another story.
The review doesn't mention the worst the worst aspect of the collecting--that you had to constantly swap between FIVE Kongs to collect character specifit items such as bananas and golden bananas. Who thought this was a good idea? The B-K and super Mario games prevented this sort of unnecessary backtracking by allowing collectibles to be collected by any character--In Banjo-Tooie either Banjo or Kazooie could collect a jiggy when separated, noth of that transparency BS. And the DK64 minigames were complete ass. The B-K minigames were all unique experiences and always took advantage of the stages themselves, none of this bottom barrel fly swatting minigame crap. As far as bosses, TWO were reused and only the dragon fight had any redeeming value. The final battle with K. Rool was the only boss I even remember because it was so well done, the only boss at Banjo-Kazooie level in ingenuity.
The funny thing about DKC was that I owned it first but barely played it that much. The reason being that my cartridge was used within days of owning it in my cousin's SNES and sometime during the boss of world 1, my cousin spilled Coke on the machine. It played fine for a few minutes, but then the game started glitching out and then stopped working altogether. We should have been pissed, but we really just laughed it off. The game collected dust for about 5 years until I decided to see if I could get it working again. After a few false starts, I was surprised to see that it still did! Thus it was the last game I did a 100% run for.
There's one aspect of the DKC games that is a little embarrassing in retrospect. There was always one level that always hung me and my friend up for days if not weeks. DKC2 had "Animal Antics." DKC3 had "Swoopy Salvo." DKC had one of those industrial stages. Dk64 had the original arcade game. Years later, I'd smoke those same stages with ease when replaying them (yes, I replayed DK64...).
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Post by windfisch on Jan 17, 2017 16:47:55 GMT -5
Apparently there is an animated TV show called Jungle Beat. According to IMDb it has been around since 2003 - but who knows, I could not find much info on that.
Interestingly the licensed mobile game seems to be heavily influenced by DK: Jungle Beat in terms of aesthetics - right down to the same cross section perspective visuals with familiar looking steppe- and jungle-landscapes, similar waterfalls and, of course, lots of rotating bananas to collect:
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Post by spirasen on Aug 18, 2017 23:00:13 GMT -5
Diddy's Kong Quest Page:
*tags along as the partner.
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Post by jorpho on Aug 29, 2017 23:55:52 GMT -5
Check.
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Post by alphex on Sept 8, 2017 21:18:29 GMT -5
Since I recently picked up Donkey Kong Land 3 & played through the first three worlds so far, I gotta say... this pretty much fixes all the problems I have with Country 3, as the levels are nowhere near as gimmick-heavy. It adds some problems, sure (the DK coins are laughably easy to gather in this one), but it's way less annoying so far. I might actually prefer it over DKC3?
It's also a lot better than DKL2, which always felt too hard for me. I have no problem with DKC2, but DKL2 somehow irks me. Probably due to GB limitations, but still, it's hard for the wrong reasons.
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Post by Kokoro on Sept 9, 2017 3:33:32 GMT -5
I have Donkey Kong Country 1 on the Wii U's Virtual Console. I've been to get DKC 2 and 3 on it as well. The last time I played those was in the SNES days. The never played the Donkey Kong Land games though.
The newest games, Returns and Tropical Freeze, are also great. I hope they continue the trend, and put out another DKC game for the Switch.
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Post by eatersthemanfool on Sept 9, 2017 3:38:16 GMT -5
I loved DKC 1 and 2. don't think I ever played 3.
Returns was pretty solid, I though. Played through it with a non-gamer buddy and we both had a good time.
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Post by jorpho on Sept 9, 2017 16:41:04 GMT -5
I hope they continue the trend, and put out another DKC game for the Switch. It's unthinkable that they'd leave Tropical Freeze as a Wii U exclusive. It's only a matter of time.
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