|
Post by drpepperfan on Mar 28, 2014 9:56:54 GMT -5
It's just Konami's call if the franchise is still "valuable" or not. It's now being overlooked that titles like Lament of Innocence and Curse of Darkness were also products of Igarashi's tenure, and the portable titles were getting progressively more niche. On a business standpoint, I can understand the decision to produce Lords of Shadow - it has apparently been the most successful of the franchise ever. The results of LoS2 regardless, I think it's better if MercurySteam's tenure ends with just three games instead of devolving into another over-bloated timeline. Beside 1999, it may be interesting to give the franchise to yet another developer so that they give another personal spin at it, but finding that developer, be it western or japanese, that would be the hard part. Platinum. (Seeing as they and Grasshopper seem to be about the only big-name independent Japanese development houses left. And Grasshopper is too weird.) Platinum making Castlevania's seems like one of the best ideas I've heard in a while. Sounds legit as hell. I wonder what the new Castelvania style will be, if any. Started out as platformers, then it became Zelda inspired exploration games aka Metroidvania's, and then they tried the Lords of Shadow stuff which sadly fell flat. What's next? (My bet is on reinventing the series as a pinball series)
|
|
|
Post by ZenithianHero on Mar 28, 2014 10:11:54 GMT -5
There's a long line for Platinum demands. Actually, I wouldn't mind a hunting action game based on Castlevania. Have a guild of vampire killers slay Dracula's army.
|
|
|
Post by thoothan on Mar 28, 2014 10:13:32 GMT -5
Give it to From
|
|
|
Post by Joseph Joestar on Mar 28, 2014 10:38:42 GMT -5
Not a bad idea. Take it back to the classic difficulty level that way too.
|
|
|
Post by susanismyalias on Mar 28, 2014 11:17:56 GMT -5
All you have to do is reskin a souls game, give it a dedicated jump button, cv style bosses and you have a fusion between metroidvania and the classic styled games
|
|
|
Post by Joseph Joestar on Mar 28, 2014 11:25:10 GMT -5
All you have to do is reskin a souls game, give it a dedicated jump button, cv style bosses and you have a fusion between metroidvania and the classic styled games There's not enough meat in the walls of Souls games.
|
|
|
Post by susanismyalias on Mar 28, 2014 11:28:37 GMT -5
Simon Belmont ordering a steak at a fancy restaurant: "yes Mr Belmont and how would you like that steak prepared?"
"Mortar."
"..."
|
|
|
Post by Weasel on Mar 28, 2014 11:41:16 GMT -5
Honestly, as far as Castlevania goes...I would really much rather it did die, rather than continue down this path of self-destruction. Harmony of Despair was bad enough, but the Lords of Shadow games feel as if they're trying to keep the series relevant by appealing to the lowest common denominator.
What we need nowadays isn't for Castlevania to go back to the way it was. We just need something else to replace it. La-Mulana is a pretty reasonable way to fill the void, but there ought to be more.
|
|
|
Post by Joseph Joestar on Mar 28, 2014 12:10:33 GMT -5
Simon Belmont ordering a steak at a fancy restaurant: "yes Mr Belmont and how would you like that steak prepared?" "Mortar." "..." lol. I always wondered what that stuff tasted like after being stuck in a wall.
|
|
|
Post by Scylla on Mar 28, 2014 12:42:14 GMT -5
I wouldn't mind if the series died, even though it's one of my very favorites (hurray for inspiring my very misguided username, haha). I already had my fill of SotN clones after Circle of the Moon, but as tiresome as it got that IGA kept cranking them out, I'd gladly take those over these Western Castlevania games that I couldn't possibly care less about.
But seriously, even if the series died, I don't think anybody can complain. It's given us tons of amazing games. I know I'm going to continue to replay many of them periodically, and despite all my experience with the series, there are even a couple pre-SotN classics I've yet to beat and a fair number of IGA's games I've yet to touch that I could play if I really wanted to (even if most of those don't tend to impress me that much).
|
|
|
Post by zerker on Mar 28, 2014 16:04:46 GMT -5
(1) Except Silicon Knights. Because fuck you, Canada for keeping undeserving companies like SK alive and shit flash cartoons like Johnny Test. Hey now, one company isn't a reason to forget that Drinkbox, Capybara Games, Ubisoft Montreal, Bioware, Klei Entertainment, Relic, Tribute Games, Eidos Montreal and several EA studios all reside in the great white north as well. Now that I think about it, a Klei or Drinkbox-developed Castlevania could be good
|
|
|
Post by kaoru on Mar 28, 2014 16:13:17 GMT -5
Castlevania has to go to Compile Heart. All your favorite classic movie monsters reimagined as barely clothed moe-girls waiting for a good whipping (hey, it's ok if they are secretly hundreds of years old undead)
|
|
|
Post by muteKi on Mar 28, 2014 16:38:06 GMT -5
Personally I think Igarashi needs to set his next-game-that's-totally-not-Castlevania-guys in the music video for Haddaway's "What is Love?"
|
|
|
Post by cambertian on Mar 28, 2014 16:46:06 GMT -5
Capcom decides to buy the rights off of them and we get a crossover game, obviously.
Ghosts n' Vampires. Play as either Arthur or Simon and fight your way through the gothic wonderland.
|
|
|
Post by derboo on Mar 28, 2014 17:18:14 GMT -5
Since this thread has come to everyone just randomly citing developers they like... I want Itagaki to quickly finish Devil's Third (hey, yesterday there were news that there will be news. If that ain't something!) and then take on Castlevania.
The world alredy has more than enough DMC and GOW clones, and while Dark Souls might be a satisfying substitute for fans of the Metroidvanias, I don't see From Software being capable of the tight game design required to live up to the TRULY classic games.
After BloodRayne Betrayal, I would also totally be down with Wayforward doing a classic 2D Castlevania (not Metroidvania) IF they get an outside writer for the story (or better yet, leave the story to the manual) and cut out bullshit like enclosed arenas that kill the flow.
|
|