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Post by Joseph Joestar on May 22, 2015 9:55:25 GMT -5
Gerudo Valley Gannon hu akbar.
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Post by Neo Rasa on May 22, 2015 10:03:15 GMT -5
He is pretty great.
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Post by shelverton on May 22, 2015 11:28:05 GMT -5
I hated how in Cruse the walls are so high, the corridors so wide, and the rooms so large, but you move super slow. I think if the main character just moved twice as fast in all ways the game would be improved. I ended up liking the more action focused Trevor mode of the game more than the actual story. It kinda feels like Hector is, in fact, a very little person. Like a shrunken version of a person. Everything around him is probably normal size, but even the very first area, the castle, made me feel like I was a mouse or something. The scale seemed off. I think the levels in Curse are approximately 50% too big. Or Hector is 50% too slow. Or a combination of both. It made a 15 hour game feel like 150.
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Post by kaoru on May 22, 2015 11:41:33 GMT -5
Oh god yes, it always threw me off how out of proportion Hector looks to the architecture around him. I didn't play Curse for very long, but the couple times I did try to pick it up again this always stuck out to me so much.
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Post by Neo Rasa on May 22, 2015 12:59:32 GMT -5
It's not so bad in the game's outdoor areas, but yeah even in the first level when you go up that stairway it's like, why is this like 200 feet wide and going higher up than the castle is tall in the cutscenes? Like did they think it was going to be PS1 so they needed lots of dead space for fog and stuff or something? Very bizarre. I'm not even a tactical realism stickler or whatever just everything is sooooo huge and it makes it so boring.
LoI's scale was a little weird too with some very long but narrow and high rooms.
It makes me wonder if whoever designed the areas was doing so with the same methods they had done the 2D games and then just sort of stretched everything to make it a 3D game map.
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Post by GamerL on May 22, 2015 19:00:54 GMT -5
It makes me wonder if whoever designed the areas was doing so with the same methods they had done the 2D games and then just sort of stretched everything to make it a 3D game map. I think this is the problem, they adapted the 2D approach of Castlevania a little too literally into 3D and what works in 2D doesn't work in 3D. I wonder why they didn't model LoI more on the 3D Rygar that had come out a year prior, that felt more like a "3D Castlevania" done right.
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Post by shelverton on May 23, 2015 7:09:28 GMT -5
Yeah, Rygar is a really good example. And there were many other 3D action games around that time with really good level design. The Castlevanias felt very outdated with level design I would expect from an early N64 game at best. Devil May Cry still feels like a much newer game than LoI, despite coming out some 2 years before it.
I actually played a bit of Nanobreaker today, if anyone remembers that game. It's a truly horrible game, even worse than I remember it. Oh IGA, I am a huge fan of yours, but man.... some of those games you made.....
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Post by Neo Rasa on May 23, 2015 10:02:31 GMT -5
Nanobreaker is hilarious. I still can't tell if it was like a broken beta for Curse of Darkness they just decided to polish up enough to run and sell, or if it was the end result of that Savage game you get to play in brief unfinished from during the dream sequence in Metal Gear Solid 3: Snake Eater.
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Post by GamerL on May 23, 2015 18:54:39 GMT -5
Man, Nanobreaker, now there's a game I never expected to see mentioned by anyone, it's without a doubt IGA's nadir.
Anyway I managed to get Rondo Of Blood working and it's awesome, it's a fascinating bridge between the classic style Castlevania and Symphony of The Night and those anime cutscenes are neat, in fact it makes me wonder why there was never a Castlevania OVA or something around that time.
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Post by moran on May 23, 2015 20:58:14 GMT -5
Correct me if I'm wrong, but I don't think Konami ever ventured into the animation market with their major IPs. There've been books and comics, but no anime that I know of.
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Post by Scylla on May 23, 2015 21:19:21 GMT -5
There was a Ganbare Goemon anime in the late '90s, although from everything I've heard about it, it's supposedly pretty shitty.
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Post by GamerL on May 23, 2015 22:53:07 GMT -5
Correct me if I'm wrong, but I don't think Konami ever ventured into the animation market with their major IPs. There've been books and comics, but no anime that I know of. That's weird, but now that I've thought about I can't help but see tons of missed potential, imagine a Metal Gear OVA from around the time of Metal Gear Solid that's a retelling of the original Metal Gear complete with David Hayter as Snake in the English dub! Man, why didn't Konami ever get into the anime scene?
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Post by Jungyin on May 23, 2015 22:54:57 GMT -5
There were a few OVAs for TwinBee and Salamander as well.
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Post by Deleted on May 23, 2015 22:57:06 GMT -5
Correct me if I'm wrong, but I don't think Konami ever ventured into the animation market with their major IPs. There've been books and comics, but no anime that I know of. That's weird, but now that I've thought about I can't help but see tons of missed potential, imagine a Metal Gear OVA from around the time of Metal Gear Solid that's a retelling of the original Metal Gear complete with David Hayter as Snake in the English dub! Man, why didn't Konami ever get into the anime scene? Ever see the Ninja Gaiden OVA? That's why. Probably for the best that a lot of these things never got an anime adaptation. They almost never work. Hell, those Castlevania and Silent Hill comic books? Most expensive toilet paper I've ever bought.
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Post by Resident Tsundere on May 23, 2015 22:59:33 GMT -5
If Konami had gotten into anime, they would've just screwed that up as badly as everything else they've done.
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