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Post by 1upsuper on Apr 21, 2014 22:20:58 GMT -5
That's interesting that it does include some setting for English, and it sounds vaguely familiar. I prefer to avoid emulation, so I'll keep my eye out for any auctions for the cart. I know a bit of Japanese, so I can usually struggle through a game ok with some dictionary help, so long as there isn't a lot of kanji to deal with.
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Post by kaoru on Apr 21, 2014 22:25:28 GMT -5
A lot of the japanese Wizardry remakes include English options. At least the ones that don't change the games in any way besides giving them a graphical upgrade - since that way they can just include the text from the original PC-versions. That's the reason why the arranged mode of IV doesn't have that option: It changes the game around quite a lot, especially the storyline.
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Post by Dingo on Apr 21, 2014 23:37:08 GMT -5
I've been meaning to get into the Wizardry series, but all of the releases are very confusing. Does Llylgamyn Saga for PlayStation include English options? I know I'd have to find a way to play Japanese PlayStation games with that, but I have a hard time sticking with games when I emulate them.
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Post by kaoru on Apr 22, 2014 9:55:35 GMT -5
Yes they have an English option. But remember, any additional text for the remakes will still be in Japanese, like the save menue or item/spell description boxes. If you want every bit of text in English, the only choice is the AGTP-fantranslated SNES version.
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Post by TheChosen on Apr 22, 2014 10:45:09 GMT -5
Real men prefer the computer versions, you pansies. Have you tried playing Wizardry VI on the PC lately? It's like pulling teeth, and then gouging out your eyes with said teeth. Its on my Steam wishlist and I do hope I'll get to that eventually. But honestly, I was just joking. I have nothing against console ports of CRPG's. In fact, I like them a lot, especially if they streamline and make things more fun to play like the Genesis port of the Buck Rogers RPG.
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Post by Dingo on Apr 22, 2014 11:16:15 GMT -5
It's a shame none of the updated versions of the older titles made it out of Japan. I really love turn-based dungeon crawlers, but the PC versions seem very archaic these days. I need to pick up VI - VII on GOG and give them a try. I'll probably get the fan translation of Llylgamyn Saga since I can play it on my PSP. I'm not sure why, but I never stick with a game when I try emulating on my laptop.
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Post by Seth0708 on Apr 22, 2014 16:34:05 GMT -5
I can say of the first game that the balancing is completely messed up. You can basically sleepwalk through the first floor even if you've never played the game, and then you go to the second floor and get immediately slaughtered by ninjas (which are third floor enemies in other versions). They also aren't particularly pretty. 4 on the PC Engine has simplified puzzles compared to the original, and you have some limited control over the monstes (you can choose fight or spell, but not which spell). Enemy graphics look actually better than on PSX. Balance is an issue in many of the Japanese Wizardry titles, so I guess it is comforting that it started with the beginning. It does sound like though that these versions make IV playable.
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Post by derboo on Apr 22, 2014 17:45:27 GMT -5
Btw. Matt Chat just recently had an awesome series of Interviews with Brenda Romero, who started her career answering the Wizardry hotline at Sir-Tech: www.youtube.com/watch?v=jwic9zkauGw
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Post by 1upsuper on May 5, 2014 14:55:44 GMT -5
So I broke down and started playing I-II-III, and it's fantastic! I just beat Proving Grounds (hooray for teleporting Werdna into a wall). Before I transfer, I want to turn my thief into a ninja, but I'm finding the Dagger of Thieves to be nigh impossible to find. I've been save scumming at a chest for a while now on the 10th floor, and I haven't had any luck yet. Is there a certain place on this floor or a certain enemy that's more likely to drop it? Or does any chest on this floor have a chance at holding this dagger? Also, is the unidentified version of it a dagger? I just want to make sure it's not a sword or something and I've been potentially missing it. <_< Thanks a lot!
After about 5 hours of hunting for it, I finally found it. Now I can move onto II.
Edit 2: Ok, now I can't seem to figure out how to import my characters to Knight of Diamonds (I think this is the one I should play next?). Does anyone know how?
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Post by kaoru on May 6, 2014 9:05:56 GMT -5
There's the "Scenario Change" option at the "Edge of Town". That should transfer your party over to the game you pick IIRC.
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Post by 1upsuper on May 6, 2014 17:29:14 GMT -5
Got it. Thank you! I just realized Neutral characters can't change alignment, so I'm grinding up a new character for a Lord...It seems like the only things that transfer in this version are your characters' classes, no levels, items, or anything. Is that really it? I'm a bit confused by the stats for the transferred characters as well. They're not identical to their stats in Wizardry I, but maybe a bit similar?
One more question: I've noticed there are two versions of V on the SNES. The one that came out here, and one that looks like a later Satellaview game. Is one of these preferable? I picked up V on the SNES at a local shop today, and I'm not sure if that's the best version, or the Satellaview one.
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Post by kaoru on May 6, 2014 21:59:00 GMT -5
As far as I remember, the classes are really all that stays. So the only benefit is that you don't have to re-roll like crazy/level for a while to get someone into an advanced one. No clue about the stats, do they not simply get reset to the racial standard?
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Post by 1upsuper on May 6, 2014 22:52:07 GMT -5
Oddly enough they aren't set to the class standards. They just seem random. I saw a YouTube video of someone with the same team as me starting II and his stats were different from mine. Also, my Ninja definitely does not have 17s across the board, to my dismay.
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Post by kaoru on May 7, 2014 10:10:27 GMT -5
No, no, I'm talking about the race standards here, not the class threshold. Like when you make a new human character, before allocating the bonus points you rolled, he'll have 8/8/5/8/8/9. He could class change into a samurai once you leveled him to 15/11/10/14/10/XX, but that would also reset him back down to level 1 and his race standard of 8/8/5/8/8/9. Same with a Ninja, who wouldn't have 17s across the board anymore, but the stats his race starts the character creation process with. So, isn't that what happened when you changed scenario? Does the person in the YT video have the same races&classes in his team, or did he allocate classes to different races?
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Post by 1upsuper on May 7, 2014 14:03:54 GMT -5
Oh, I see what you mean. I checked, and he had the same race/class combinations as me, and his reclassed characters (Lord, Samurai, Ninja) had the same original classes as mine, which were also reclassed into Lord, Samurai, and Ninja. Also, I remember some of my characters after switching scenarios having stats well above the race standards - some 15s, a couple 17s, etc. I think I still have a save from before I started II, and I can check to see if the stats are random each time I switch.
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