|
Post by The Great Klaid on Sept 22, 2014 13:53:33 GMT -5
but see how long it took for first person games to do anything other than shooting, see how long it took for games to focus on anything other than combat. that has,partly,to do with genre conventions. if they would have called rpgs"first person dungeon crawler", i think it would have taken way longer to evolve the genre into many different experiences(albeit dungeon crawlers can be fun;)). all i want to say is that the way we categorize media has influences on the way it is produced. That's of course ignoring how these things got these names in the first place. Games like Wizardry were called RPGs because they were adaptations of Tabletop RPGs. There wasn't a lot of roleplaying to be had, but they were always fueled by the motivation to become more like what people played with pen and paper. First Person Shooters were kind of a good way to get rid of "DOOM-Clone". Honestly, the fact that System Shock and Deus Ex exist sort of invalidates your point. They are logically speaking, FPS. I've always used genres to categorize my own stuff, and maybe very briefly explain what a game is.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 22, 2014 13:57:50 GMT -5
Bottom line, I wouldn't say that there's a genre to describe Katamari Damacy, but that doesn't make it any less entertaining. It's actually one of the few hardcore games out there that the general public seems to love.
|
|
|
Post by Snarboo on Sept 22, 2014 14:22:52 GMT -5
I thought the Katamari series were puzzle games...
Perhaps physics puzzle games? Those weren't as popular before Katamari Damacy in any case.
|
|
|
Post by Allie on Sept 22, 2014 14:40:37 GMT -5
Not sure how familiar you are with the game development process, but the programmers and designers don't sit around feeling stymied because there's no official genre for whatever they're working on. They just make something that sounds good to them (or is mandated by their bosses). There was no "Metroidvania" term before Symphony of the Night was made, but Konami still made the game. The evolution happens regardless of the label. It's certainly true that a rose might not smell as sweet if it were called a fart flower, but why get tied up labels to begin with? not sure how familiar you are with sociolinguistics, but categories shape the way we experience reality.that is why pc language is even an issue, and that is also why off course labels in any media dictate to a certain degree what can be made,esp with big companies, and what not. see after symphony of the night and the establishment of the genre"metroidvania",all 2d castlevania games were metroidvanias?i get tied up in labels because it shapes the possible experiences and our understanding of things. it's not only the word, but what we subconsciously associate with it. It's not just the word, but the criteria we use for a thing to match that word which constitutes how we precieve reality as a whole. And some people aren't so egotistical that they feel they need to be the ones who get to define language for everyone else in order to force them to "perceive" the way they demand. We call the ones who are that egotistical "Lawyers", and then later in their lives, "Judges" or "Politicians".
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 22, 2014 16:47:24 GMT -5
I thought the Katamari series were puzzle games... Perhaps physics puzzle games? Those weren't as popular before Katamari Damacy in any case. They aren't really puzzles, though. You don't have to figure out anything to complete the stages, you just have to run over stuff until your katamari is big enough to go to the next stage. There are times when you have to roll over SPECIFIC things, but that's also not really a puzzle.
|
|
|
Post by Snarboo on Sept 23, 2014 1:09:25 GMT -5
Yeah, that's why I'd lump them under physics based puzzle games if I had to categorize them. Half the difficult of any Katamari game is working with the wonky controls and physics, which is consistent with other physics based puzzle games.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 23, 2014 1:15:55 GMT -5
Hmm. Never even really knew that was a genre. What else would fall under that category? Portal?
|
|
|
Post by Snarboo on Sept 23, 2014 1:27:47 GMT -5
Portal might, yeah! There is a heavy emphasis on movement, timing, and physics, and it's already got a strong puzzle solving element thanks to the portals themselves. There used to be a site dedicated to covering quirky physics games in general, but it seems it's disappeared entirely off the net. I'm not sure there's a definitive list of these sort of games, either, but if you're looking for examples, there's Teslagrad, World of Goo, Puddle, and The Super Splatters, among numerous others. Half tempted to make a thread for unusual game genres nobody talks about, like "distance" games (aka "throw something really, really far" games ).
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 23, 2014 1:31:12 GMT -5
Caber toss in Summer Games? Those were the days.
|
|
|
Post by Snarboo on Sept 23, 2014 1:45:36 GMT -5
Yeah, a lot of those old Olympics or sports themed games had minigames like that in them! Those were probably the first, but there's a surprising number of games on Newgrounds that consist of throwing things, too.
|
|