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Post by Malroth on Nov 23, 2006 2:43:20 GMT -5
Well, nice to see somebody else thinks Sonic is more than just running blindly to the right side of the screen.
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Post by kal on Nov 23, 2006 2:46:30 GMT -5
The thing is Akuma, it's the general publics opinion that really drives everything, Sonic CD is regarded as a high quality sonic game but to be honest how many people actually played it on the Sega CD. Most of the secret rings in Sonic 3/K were gotten to (from my memory) by getting somewhere by going there quickly or by rolling (thus without control and going fast).
Sonic was supposed to be about the speed, people remember greenhill because not only is it the first stage..it's also the fastest. Most of the levels in Sonic 2 are built more around a more complex setup of Greenhill then Labyrithn zone or Marble zone and it's less popular levels like Mystic caves and Hilltop and levels more in the vein of slower puzzler levels (this is from personal communications, if you have a link that proves otherwise, I'll gladly retract this subjective point). Sonic 3 the levels were more complex and the game was well recieved but the levels are at most a hybrid between the two..there's still few outright stop and start levels (with the exception of Carnival Night Zone which a lot of people seem to loath hate).
I'm not saying your opinions wrong (anyone who likes Sonic R can't be wrong..Tails doll forever!) but Sonic was popular initially more because he went "Hey..you..Fat Plumber...can you run? In a loop?!" and he did it with style without framerate drops rather then because there was some hidden powerup that was oh so great to get. Heck both Sonic 2 and 3 give you wayyy more chances to get Emeralds then you need so much so that you can accidently get all 7 without really trying.
I think if anything the handheld games fail because they try to cram sonic into a small screen, he demands room more often then not, also no 7 emerald double jump super sonic makes everyone sad.
*edit* Casino Night changed to Carnival Night Zone
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Post by akumajobelmont on Nov 23, 2006 5:26:37 GMT -5
The thing is Akuma, it's the general publics opinion that really drives everything, Sonic CD is regarded as a high quality sonic game but to be honest how many people actually played it on the Sega CD. Most of the secret rings in Sonic 3/K were gotten to (from my memory) by getting somewhere by going there quickly or by rolling (thus without control and going fast). Sonic was supposed to be about the speed, people remember greenhill because not only is it the first stage..it's also the fastest. Most of the levels in Sonic 2 are built more around a more complex setup of Greenhill then Labyrithn zone or Marble zone and it's less popular levels like Mystic caves and Hilltop and levels more in the vein of slower puzzler levels (this is from personal communications, if you have a link that proves otherwise, I'll gladly retract this subjective point). Sonic 3 the levels were more complex and the game was well recieved but the levels are at most a hybrid between the two..there's still few outright stop and start levels (with the exception of Carnival Night Zone which a lot of people seem to loath hate). I'm not saying your opinions wrong (anyone who likes Sonic R can't be wrong..Tails doll forever!) but Sonic was popular initially more because he went "Hey..you..Fat Plumber...can you run? In a loop?!" and he did it with style without framerate drops rather then because there was some hidden powerup that was oh so great to get. Heck both Sonic 2 and 3 give you wayyy more chances to get Emeralds then you need so much so that you can accidently get all 7 without really trying. I think if anything the handheld games fail because they try to cram sonic into a small screen, he demands room more often then not, also no 7 emerald double jump super sonic makes everyone sad. *edit* Casino Night changed to Carnival Night Zone I understand what you're saying... I know the initial selling point of Sonic games was that he is fast; after all, that was his thing... but all the more recent games have reduced him to ONLY that... it's all about running, and nothing else. *edit. I also think the older games were ALL designed, to a certain extent, to let the player decide just how they wanted to play... That's how I believe Sonic became to mean everything to everyone. Now, it's all 'Wow. I'm gonna keep talking about how extreme I am... Look! Blur Lines! Faaaast... woah, run, ruuuunnnn'.
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Post by shido on Nov 23, 2006 7:06:28 GMT -5
The original games had an awesome physics engine... that's what makes Sonic feel like Sonic to me. Agree The physics engine and physics rules was the strongest point of Sonic.
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Post by michiyoyoshiku on Nov 23, 2006 11:17:15 GMT -5
I have played Sonic CD on the Sega CD but it was the US version and I just dispise the US Soundtrack. I really got to know the game on the Japanese Gems collection and I think it's a good game But it's not Sonic 3 and Knuckles.
Tim had the idea of Sega remaking the orignal games in 3d If you got the green hill zone in Sonic Adventure 2 it's the same layout as the orignal but with a few turns.
Sonic Adventure 1 could have been the best 3d sonic if it wasn't so glitchy. We figured this.
Perfect 3d sonic game
Play only as Sonic, Shadow Blaze and Tails. Controls like Adventure 2 Stage layout like Adventure 1 Music like Sonic Rush
and there you go.
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Post by YourAverageJoe on Nov 23, 2006 16:29:43 GMT -5
After playing Sonic Rush this talk about the emphasis on speed makes oh-so-much sense to me. The entire game revolved around SPEED and lots of it, I didn't really feel any difficulty, and the trick-in-trampoline-jump thing felt forced. That new boost thing only proves it, I mean, who wants to go through an entire level invincible inbetween going up springs and busing the B button rapidly followed by the A button?
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Post by necromaniac on Nov 24, 2006 18:32:17 GMT -5
I somewhat agree to you guys but I actually think the series should focus on more speed and the gameplay elements around it, and I think a 3d sonic on rails could achieve what I'm hoping for. Just picture this: Sonic's running around a run-down factory landscape (loosely based on Chemical Plant from Sonic 2). He's being chased by three of Eggman's most elite mechas. They are shooting missiles at him from all directions. Now, if you get hit, you loose your rings and slow down, and next hit could mean your life. But If you manage to avoid the missiles and keep up the speed, something awesome happens. There's this boom, everything slows down, the landscape is full of blurry speed-lines, the music stops and the sounds tempoes down. Sonic has just ruptured the sound barrier and can use his extreme speed to take out the missiles without getting hurt. Super Sonic could even reach near light-speed which would allow him to reach extreme distances in a short time, blurring an asteroid field for example to his own running (or hovering) field, or taking out a hord of enemies at once. Now, the strategy lies in getting to those speeds without getting killed, with a possible past-future time traveling thrown into the mix ala Sonic CD.
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Post by YourAverageJoe on Nov 24, 2006 18:55:50 GMT -5
That's actually a pretty good idea, if you could put in special effects ala Burnout.
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Post by Malroth on Nov 25, 2006 19:28:08 GMT -5
Waitaminute, why can't Sonic be gay and have a fox fetish AND be a hero?
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Post by michiyoyoshiku on Nov 25, 2006 21:31:28 GMT -5
Waitaminute, why can't Sonic be gay and have a fox fetish AND be a hero? Yes he can and now according to next gen he's bangin human princesses too. On that note I haven't played it yet since I just got a new memory stick and had to make a transfer but I just got Sonic Rivals ON PSP. IGN gave it a good review so.....we'll see. I'll let you all know how it is when I actually play it. EDIT: Music isn't as good as rush. Game play is intense. My impressions after playing for a short time is that it's really good.
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Post by megamoronx on Nov 26, 2006 15:20:34 GMT -5
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Post by michiyoyoshiku on Nov 26, 2006 19:01:13 GMT -5
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Post by dartagnan1803 on Nov 26, 2006 19:49:42 GMT -5
so she kisses him. Big whoop. even if anything is implied it doesn't look like anything outside the realm of a saturday morning mini-series.
Don't get me wrong. . . these attempts to attach plots to unbelieveably neutral and blank canvas characters such as Sonic or Mario (sunshine attempted a plot) are destined to end in some incredibly hokey way.
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Post by michiyoyoshiku on Nov 26, 2006 21:06:27 GMT -5
On that note I started Playing Shadow and.....I was shocked it was a good game.
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Post by kal on Nov 26, 2006 21:13:47 GMT -5
I'm torn between watching this and not, seems to be a lot of spoilers, in the meantime soon the erotica networks will presumably be flooded with..erotica..I do however hope that Amy sticks a knife through her eye, inter-species relationships are wrong!
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