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Post by nightdreamer on Feb 26, 2015 23:57:53 GMT -5
I completely disagree, I don't need the story to be great or even make a remote amount of sense, I just want to know what's at stake for the fighters I'm using. Otherwise, they'd all look like a bunch of random wrestlers to me.
EDIT: plus, I'd say Mortal Kombat games got to where they are now because there's a lot of care given to the lore, as campy as it is.
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Post by Ryzuki on Feb 27, 2015 0:24:52 GMT -5
Depends on who you ask, but for most people the story really doesn't matter at all... and for good reason; they tend to suck. Even when it does seem kinda interesting, it usually doesn't take long before it gets silly. (Looking at you Mortal Kombat)
BlazBlue is another story though. (As far as I'm concerned anyway.) I realize I'm just a fanboy at this point and the story can be confusing as hell, but I genuinely enjoyed everything about that game a lot, including the story. As others have said, the interactions between characters can be fun to watch, and ASW fighters tend to take the cake when it comes to that sort of thing, which made BlazBlue even more enjoyable since almost all the characters will say something unique to eachother and there could be any number of reasons for any of the characters to fight.
I will admit though sometimes it would be better off if some fighters didn't have plot. P4A for starters, was a waste of time. They could've saved a lotta time and effort if they just didn't do anything with plot and focused on everything else. Total disappointment that one. Though it was still enjoyable seeing character interactions; I'll never complain about that. Even if it's just minor interactions, or a basic and predictable plot, I'd still like some reason, a personality, an emotion, something to give the characters life so that I'm not just looking at Rock 'em Sock em Robots.
I think that's all there is to say... I imagine it to be difficult to make a good fighting game with a good detailed plot as well. In the end, a plot isn't needed in a fighting game, but I will support 100% any effort to make one. Even if it's minor, it really can make a win/loss more enjoyable.
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Post by bakudon on Feb 27, 2015 1:36:32 GMT -5
I like my games to have some sort of backstory (if not neccessarily in-game narrative) unless they are completely abstract affairs, like Tetris. I also like to play fighting games every now and then, but don’t like über-hardcroe tournament gaming. This is why I’d like my fighting games to have at least enough story to provide for at least character-specific endings, or some sort of story mode. Without those, my incentive to play really takes a hit.
Sure, most of the writing is bad, but hey, so is a lot of writing in video games in general. Personally, I’d even prefer the stories to stay minimalist, just to give some sort of background and motivation for the characters but still with leeway for the player to fill in the blanks. The stories tend to become ridiculously convoluted with strenuous links between the characters, but I’d prefer a simpler approach. I think it would have been cooler for Bison to be just a nutcake third-world country dictator than a body-stealing, larger-than-life supervillain.
I especially liked the first few installments of Soul Edge / Calibur, but the writing has become progressively atrocious with the introduction of more and more supernatural elements and clichés, and a boss in IV who had no relevance to anything. Part of the problem is that usually people can’t really get rid of characters between installments because fans clamour for it. At leas Li Long has mostly stayed dead.
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Post by Aoi on Feb 27, 2015 2:45:02 GMT -5
I think stories are also getting more and more difficult with all the crossovers and multi-team games. As a long time fan of the games though, I do like the simple bookends and rival fights which provide enough to get the gist of things. 9 times out of 10, fighting game stories really boil down to: there's a tournament for X reason, so-and-so joined to do Y reason. To date, it's just really not a game which easily lends itself to good narratives.
With all that said, the genre desperately, desperately, needs better single player content. I understand they're attempting to add tutorials and trials to games, for new players, but they're lousy. Skullgirls has the best tutorials I've ever seen in a fighting game, and they're still completely lacking.
A fighting game campaign should really consist of teaching an absolute beginner essential skills they can comprehend and take to multiplayer. For instance, one stage could consist of an annoying "Megaman! Megaman!" Navi helper who would explain that the large shield baddie is completely invulnerable unless you perform a "crossup". The technique is explained and demo'd, and you're put through the test of perform 5 crossups to destroy 5 baddies. Then, you play a round of the game, like normal, against another character in the roster, and perhaps be awarded some sort of bonus powerup for performing the technique you just learned on against them in the match (like make it their weakness which deals double damage). By teaching the skills needed in an expanded campaign, players would feel a lot more comfortable in real matches and see how these things are applied and why.
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Post by Deleted on Feb 27, 2015 2:47:23 GMT -5
Too effing true. Single player campaigns for fighting games are a joke. Absolutely nothing like playing a real player, and honestly lend themselves to teaching players bad habits.
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Post by 🧀Son of Suzy Creamcheese🧀 on Feb 27, 2015 3:34:27 GMT -5
I don't give a shit about story in games, but I really don't give a shit about story in fighting games.
In fact I can't think of a single genre that wouldn't work without a story. Even RPGs work when they keep story to a bare minimum (e.g. an excuse for the game to take place). Maybe point-and-click adventures are an exception but I would think a story-less point-and-click game could still work.
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Post by shelverton on Feb 27, 2015 3:55:02 GMT -5
Here's a story: THERE IS A FIGHTING TOURNAMENT OMG ONLY THE STRONGEST CAN WIN IT
I honestly don't need more than that.
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Post by keobas on Feb 27, 2015 4:02:53 GMT -5
story helps in some area's especially those who don't care for the competitive part of fighters. ASW atleast tries even if some of teir practice isn't the best. NRS does a decent job. Other company...not so much.
Bloody roar 2 Battle Fantasia CPs2 Jojo Bizare Adenture Cyberbots
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Post by caoslayer on Feb 27, 2015 4:49:23 GMT -5
Like the porno Im only for the action. And way better if another human being is involved, after so many years I find playing by myself empty.
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Post by Deleted on Feb 27, 2015 4:54:48 GMT -5
Certainly explains the hand cramps.
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Post by JDarkside on Feb 27, 2015 5:13:59 GMT -5
Like the porno Im only for the action. And way better if another human being is involved, after so many years I find playing by myself empty. I like my porn with a story, so at least the fucking has some context that can actually make it more arousing.
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Post by Deleted on Feb 27, 2015 5:17:32 GMT -5
The context is that a penis (or several) ejaculates in, on, or near a woman (or several). We're talking about fighting games still, right?
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Post by GamerL on Feb 27, 2015 5:44:37 GMT -5
Almost every fighting game storyline seems practically nonsensical to me, especially games like Soul Calibur, fighting games are NOT a genre you play for the story, that's for sure.
I guess Mortal Kombat's is at least comprehensible, but still cheesy as hell and who cares?
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Post by 🧀Son of Suzy Creamcheese🧀 on Feb 27, 2015 5:54:37 GMT -5
Like the porno Im only for the action. And way better if another human being is involved, after so many years I find playing by myself empty. I like my porn with a story, so at least the fucking has some context that can actually make it more arousing. That would be true if the acting and dialogue wouldn't be so laughable most of the time.
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Post by caoslayer on Feb 27, 2015 6:08:29 GMT -5
That would be true if the acting and dialogue wouldn't be so laughable most of the time. Like in Blazblue
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