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Post by Feynman on Mar 3, 2015 14:41:33 GMT -5
Yeah, Donkey Kong is like games such as Pac-Man, Defender, Joust, etc, in that it is a score attack game. If you approach games like that from a more modern perspective where games are largely made as a series of levels to be completed in order to win, then yeah, they'll seem short. However, their purpose isn't to have a series of levels that you beat to "finish" the game, it's to get as good as you can, looping the stages again at again with increasing difficulty, getting better and better to get the best score you can. Judged for what they are designed to be and how well they achieve that design, games like Donkey Kong and such succeed admirably and certainly aren't rip-offs. You generally have to put a LOT of time into those kind of games before you can achieve a really good score, after all.
RE: Pilotwings Resort, I think the game has plenty of content. Between getting 100% rankings on all the missions and collecting all the hidden items on the island, I got about 8-10 hours out of the game. That's quite a lot of content given the kind of game it is. On top of that, the level design is far beyond any of the earlier games in the series. Pilotwings Resort is a really good game, and by far the best in the series.
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Post by acidonia on Mar 3, 2015 14:44:09 GMT -5
I got both Yoshi Touch n GO and Pac Pics at same time both had next to no content for full retail games and was kinda silly Namco edited out the hidden farting command from the outside japan versions of Pac Pics as well.
Spirit camera om 3DS is the biggest rip off Nintendo published and they must of had something to do with it because it had a Princess Peach costume unlock. You can beat the entire game in just over a hour and the only unlockable is a harder difficulty and they is only three enemy encounters in the entire game. Even more sad is the US version removed two character models from Fatal Frame 2 and the Japanese voices got removed though both are in the European version as well as the US English voices though. They also edited the unlockable Gothic Lolita Costume despite it begin really tame.
Bonus fact the game is actually in Europe the highest Age rated Nintendo published handheld game having a 16+ somehow.
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Post by Colonel Kurtz on Mar 3, 2015 15:15:07 GMT -5
Here is a tricky one: the "Art" game. We're really considering a game that you can only consider as a scam, or as a stroke of avant-garde, no middle ground: Ladies & Gentlemen, I give you: Electroplankton!
An (in-)famous audio-visual toybox the kind of which would actually become popular in IOS devices... where this kind of experience costs 2 bucks. Electroplankton was 50 bucks, had no goal, no gameplay to speak of. Simply put, it was an interactive audio/video installation the kind of which you find in modern art museums like the Stedelijksmuseum or the Guggenheim. The girlfriend I showed it to loved it (until she discovered Lumines).
We are really in the Art or Fart debate here. Can you put a price on that? Nintendo could. So, rip-off? Or daring to expand what games can be? I'll just say that this is more a toy than a game - which is fine by me!
Björk has several Apps and interactive installations like that in museums 'round the world...
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Post by Deleted on Mar 3, 2015 16:01:10 GMT -5
Yoshi's Touch & Go is an arcade game, one I personally derived a lot if fun from. I can see how it might not be your cuppa tea, but I think you've been conditioned to expect a game in the mould of Yoshi's Island and that's not what it was trying to be. Incidentally the games that DID set out to be YI's sucessors (Story, DS, etc.) were disappointments in ways T&G never qualified for.
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Post by ZenithianHero on Mar 3, 2015 16:18:06 GMT -5
Pilotwings Resort looks like they added more missions to the Air Sports gameplay of Wii Sports Resort.
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Post by r0ck3rz on Mar 3, 2015 17:52:36 GMT -5
SNES Pilotwings I found quite satisfying content-Wise. Still fits the tech demo description though. A launch game that showed off mode 7, and had an enhanced coprocessor chip.
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Post by kingmike on Mar 3, 2015 18:38:17 GMT -5
Here is a tricky one: the "Art" game. We're really considering a game that you can only consider as a scam, or as a stroke of avant-garde, no middle ground: Ladies & Gentlemen, I give you: Electroplankton! An (in-)famous audio-visual toybox the kind of which would actually become popular in IOS devices... where this kind of experience costs 2 bucks. Electroplankton was 50 bucks, had no goal, no gameplay to speak of. Simply put, it was an interactive audio/video installation the kind of which you find in modern art museums like the Stedelijksmuseum or the Guggenheim. The girlfriend I showed it too loved it (until she discovered Lumines). In America, Electroplankton wasn't even sold in stores. It was exclusive to Nintendo's online store (I mean, it was a physical release sold on the part of their website that sells replacement parts).
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Post by Colonel Kurtz on Mar 3, 2015 19:39:45 GMT -5
SNES Pilotwings I found quite satisfying content-Wise. Still fits the tech demo description though. A launch game that showed off mode 7, and had an enhanced coprocessor chip. Oh, absolutely. Mode 7 in every level. Until Mario Kart, F-Zero and Pilotwings were "the" mode 7 games. I loved Pilotwings. And it was impressive; fortunately, like with Resort, there was a charming little game underneath the tech demo. Very playable, with good sensations, great controls and a perfect Learning curve (This applies to both PW 1 and Resort.) Really, it's Pilotwings 64 I have a grudge against. I thought it was a terrible game, and a very middling, unconvincing tech demo for this new, supposedly ultra-powerful console. Pilotwings 1 & Resort are cool, laidback, pretty chill games that play well, and have that ineffable Nintendo charm. You know: excellent, charming music, pastel colors, and little touches of humor here and there... 64 has nothing going for it. Talk about Brown and grey!
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Post by Colonel Kurtz on Mar 3, 2015 20:02:40 GMT -5
Yoshi's Touch & Go is an arcade game, one I personally derived a lot if fun from. I can see how it might not be your cuppa tea, but I think you've been conditioned to expect a game in the mould of Yoshi's Island and that's not what it was trying to be. Incidentally the games that DID set out to be YI's sucessors (Story, DS, etc.) were disappointments in ways T&G never qualified for. No, no, I love hi-score games; When I started playing, in the early eighties, that was where it was at; my mind exploded when I played the two new Pac-Man Championship edition; I'm old enough to have actually played Galaxian in its cocktail table format, for the hi-scores (yep, I'm freaking old). That is my cup of tea. I also know the sad story of the Yoshi franchise, even though I actually enjoyed the "New" 3DS one quite a bit (Don't judge me! ); But 2005 was not the Era of the Hi-score games; and being a hi-score game is absolutely no excuse for so little content. My present day Hi-score games are Cave shooters; and THEY have some meat on the bones, some real work behind them, and compared to Touch&Go's length, Bug Princess 2 Black Label is freaking Ben-Hur. And by 2005, Cave, Inc had already found their formula. It's not because fims in the 1920's lasted 15 minutes, were mute and in black and white, that releasing such a movie today would be acceptable. The movie "The Artist" was such an hommage, but it lasted 2 hours and discreetly used modern cinema techniques. Like my beloved Pac-Man Championship revitalized its own genre. I don't hate Touch&Go, guise; I'm simply baffled by how short this charming and well-made game actually is. I did not expect such a passion for that game! Excellent, I love when people love games!
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Post by Philo Beddoe on Mar 3, 2015 20:17:27 GMT -5
Yoshi's Story (n64). I only played through it once, and it didn't take very long. I remember it getting alot of preview coverage in the gaming mags, and tons of hype for how beautiful the graphics were, (and the graphics were wonderful) but not much game there, unless I missed something. It felt really childish also. I was expecting something more along the lines of Yoshi's Island obviously.
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Post by 1upsuper on Mar 3, 2015 23:15:40 GMT -5
Gotta defend Yoshi's Story here. You only played through it once, meaning you played one fourth of the game's total level count. Two hidden Yoshi colors and going for score also lengthen the game. I also always thought the denim and cardboard aesthetic was brilliant and added some great style, and the Yoshi animations are fluid and fun, plus it's a great game for speed running. It's all around a very charming game, though very easy.
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Post by derboo on Mar 3, 2015 23:53:34 GMT -5
Until F-Zero and Mario Kart, Pilotwings was "the" mode 7 game. There was no "until F-Zero" for Pilotwings. F-Zero was a SNES launch game. (I can't check other databases right now, but according to Wikipedia, Pilotwings was even released a month later in Japan.)
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Post by 🧀Son of Suzy Creamcheese🧀 on Mar 4, 2015 3:19:44 GMT -5
Yoshi's Story (n64). I only played through it once, and it didn't take very long. I remember it getting alot of preview coverage in the gaming mags, and tons of hype for how beautiful the graphics were, (and the graphics were wonderful) but not much game there, unless I missed something. It felt really childish also. I was expecting something more along the lines of Yoshi's Island obviously. Well, playing through it once is not the point of it. In any given playthrough there are only 6 stages you play (one per world), so you're missing the other 18. I think it has something to do with getting hearts what stage you're going to next, but I haven't played the game in ages. It's still shorter than Yoshi's Island, and also not as good, though, but certainly not a rip-off.
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Post by Colonel Kurtz on Mar 4, 2015 4:35:07 GMT -5
Until F-Zero and Mario Kart, Pilotwings was "the" mode 7 game. There was no "until F-Zero" for Pilotwings. F-Zero was a SNES launch game. (I can't check other databases right now, but according to Wikipedia, Pilotwings was even released a month later in Japan.) (!) I don't know why, but I remembered Mario Kart and F-Zero coming togetheer, later in the SNES' life. Awfully sorry, it's my total bad. . Post has been corrected.
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Post by Philo Beddoe on Mar 4, 2015 4:52:20 GMT -5
Yoshi's Story (n64). I only played through it once, and it didn't take very long. I remember it getting alot of preview coverage in the gaming mags, and tons of hype for how beautiful the graphics were, (and the graphics were wonderful) but not much game there, unless I missed something. It felt really childish also. I was expecting something more along the lines of Yoshi's Island obviously. Well, playing through it once is not the point of it. In any given playthrough there are only 6 stages you play (one per world), so you're missing the other 18. I think it has something to do with getting hearts what stage you're going to next, but I haven't played the game in ages. It's still shorter than Yoshi's Island, and also not as good, though, but certainly not a rip-off. Well I'll have to remember that, maybe I'll revisit the game if I find another copy someday. I only remember being so utterly disappointed in the game not being what I expected.
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