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Post by ZenithianHero on Mar 4, 2015 10:03:10 GMT -5
Yoshi Story had a polarizing difficulty setting. The main game is very easy, depending on if you ate all the fruit right away or waited for the level loop. Then there was melon collecting. Where you swept the stage for hidden ones or mastered the minigames (block stacking, flutter jump). It was quite an accomplishment to pull off, and you couldn't eat any other fruit either.
The actual gameplay itself is awesome, but thinking back I think it was for the best they just let you completed and picked levels traditional way.
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Post by Scylla on Mar 4, 2015 12:10:40 GMT -5
Yoshi's Story is such a bizarre game. It's obviously trying extremely hard to be cute and cheerful, but it's so barren that it actually comes off as really depressing and unsettling to me, haha. Definitely not a high point in the N64's library if you ask me.
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Post by Deleted on Mar 4, 2015 13:14:09 GMT -5
I did not expect such a passion for that game! Excellent, I love when people love games! I wouldn't go do far as to say I love it; just that I felt I got at least 35 bucks worth out of it. Incidentally are you aware of secret conditions of controlling different yoshis (black & white have infinite eggs; purple is super fast; and so on)? Just finding out how and where to activate lent a lot experimentation that altered how best to tackle certain modes. By contrast DS was about using babies in a preordained manner that was broke any sense of flow... or fun. And that's not even touching on the poor presentation (egads that pervasive bland bland BLAND theme) and cruel level design. Here's hoping Woolly World is good, though!
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Post by Colonel Kurtz on Mar 4, 2015 14:26:40 GMT -5
By contrast DS was about using babies in a preordained manner that was broke any sense of flow... or fun. And that's not even touching on the poor presentation (egads that pervasive bland bland BLAND theme) and cruel level design. Oh, I know... I have Yoshi DS and its labyrintine levels and bland graphical design, and I never could find it in me to get enough motivation to finish it. So... dull... aaarrgh... It is evident that I like "new Yoshi's Island" partly by reaction to the DS game: "new" is its opposite: A straightforward, run-to-the-right, arcade style Yoshi that is a nice change of pace; and this time, the graphical style fits Yoshi, at last. It's a shame to do a Yoshi game and not use its Genius graphical style! Yeah, Artoon (Arzest(?)) didn't redeem themselves with "New...", but at least they took a step in the right direction. Yoshi DS felt like a chore, it was anti-fun!
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Post by Colonel Kurtz on Mar 5, 2015 11:13:16 GMT -5
Colonel Kurtz I'm also a big fan of the games. I may be the only person who bought Donkey Kong on the VC. But I'd say it still belongs in the conversation. I'd imagine that there's a lot of people who would argue that 4, single screen levels looped ad nauseam is not worth the price of admission though. Especially by today's standards. Oh, the VC versions are comparatively reasonably priced. Remember Those Geat Nintendo Rip-Off Games?: That's right, the Famicom Mini/Nes Mini GBA games. Sold at full normal retail price over here. Full retail price for games that started turning a profit in 1984 over there? Now that was a big Rip-Off. And it worked pretty well. Heck, I bought Donkey Kong, Xevious AND Castlevania, each one at full price. And you know what? Those mini boxes were so charming, they almost made it Worth it, in an Amiibo kind of way. Full nostalgia exploitation... (in two ways: First of those who were old enough to have had the game and wanted to relive their childhood; second, adults who could not buy the game at the time and could finally get them this way (that would be me, I had a SMS); plus all the kids with an interest in classic gaming. But the point is, there we had Donkey Kong, a game posters in this thread can't imagine was one day being sold full price... being sold full-price, again, on the GBA (so cropped display), 20 YEARS LATER. So yeah... those ones are hard to defend. But I am holding my Xevious package in my hand right now... and it is still as cute, that's for sure. But boy is Xevious a game I would not want to play for more than 2 minutes once every 10 years. Don't tell me those Famicom Mini are not Great Nintendo Rip-Off games! I fully understand that a lot of the games in the collection were not made by Nintendo, but in this case, it is clear Nintendo supervised their Mini-versions, so the credit (or infamy) deserves to go to Nintendo. If left to their own devices, Namco would have released Mappy as part of a collection, never as a stand-alone cartridge. Once again, congratulations Nintendo for the daring concept. But what a rip-off!
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Post by kingmike on Mar 5, 2015 21:30:03 GMT -5
Technically the NES Classic Series was only sold at 2/3 normal price. ($20 each in the US, compared to the standard GBA price of $30) Not that it matters too much as I do recall by 2006 stores were trying to get rid of them at like $5. Some of those were indeed ripoffs, like Dr. Mario was already on GB and there were already multiple versions of Pac-Man. Metroid was also ridiculous. What Metroid fan wouldn't want to just spend $10 more and get Zero Mission, which included the NES version (after beating the game once, and it wasn't really a secret either, as the manual included instructions for the NES game)? At least the Famicom Mini version was the exclusive release of the FDS version, so it was a little different (even in Japan, ZM included the NES version Metroid).
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Post by Colonel Kurtz on Mar 6, 2015 5:14:06 GMT -5
Here in Switzerland, where Nintendo exert a much tighter control over the market, the minis never were on sale: they recalled unsold units and did whatever with them. So no NES-Classics at 5 swiss francs.
Still, early NES games at 2/3 the price of Yoshi's Island... hard not to qualify that as a Big Nintendo Rip-Off...
(By the way, I have no bone to pick with Nintendo! I love them, They're the only company whose games I buy as soon as they are released, full-price, and my New 3DS is my favorite machine. I made this thread because rip-offs are rarer with Nintendo. And also because when they go bad, they go all the way. Making such a thread with SEGA would be endless, what with all those fully-priced Naomi arcade games ports that you could finish in ten minutes...)
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