Fire up your Saturns! New Sonic X-Treme prototype arrived
Apr 6, 2015 11:55:41 GMT -5
Post by Dee Liteyears on Apr 6, 2015 11:55:41 GMT -5
As a few of you noticed, there is a lot going on right now with the Sonic X-Treme prototype builds. JollyRoger, Andrew75 and co. are working hard to unearth what was thought to be lost to time, and finally we see prototype v40, which, opposed to the last release, also implements the the fisheye camera. Anyway, I just quote Andrew's post from Sonic Retro
== V40 Engine for PC And SEGA SATURN ==
K guys !
2 new simultaneous releases for Engine v040! The First Release is for the PC. And YES SEGA SATURN TOO!!!! (Again lets thank JollyRoger for his hard work)
Both releases Support Fisheye ! YES I said it Fisheye and SEGA SATURN together! Did I say Fisheye with good FPS! ? !
The PC release generally looks better with more frames of animation for Sonic, enemies and the rings. The PC ver Also sports higher res with better color than the Saturn version which looks a bit washed out, but that is to be expected. Improvements for both 040 versions are planned including frame rate improvements and more frames of animation for sprites like rings for the Saturn build among too many other improvement to list.
Here is the video for 040 running on Sega Saturn!
youtu.be/ATcm_1oneb0
The video shows the engine essentially unmodified from the way it was found.
As you can see, this is a very early build of the Saturn version. The v40 engine is very different from v37: many features had been removed or simplified to streamline portions of the code and data structures to increase the performance, so that it could run on Saturn at an acceptable speed.
The engine was clearly in the middle of heavy refactoring and basic functionality such as player control and collisions were disabled. The code for those features had not been ported to use the new data structures and functions, and was completely commented out, so it had to be partially rewritten/ported.
The engine was also prone to constantly crashing due to several bugs, so the code has been altered further, but only to make it more stable, no other changes were made to its appearance or functionality.
The level displayed is a test level that was used to debug the engine, and it is the only level that was found with this particular version of the engine. The engine only loads and displays one animation frame every eight, this explains the mostly non-existent animation.
Please keep in mind that there are visual differences between Saturn and PC build of v040 so try them both if you can.
PC Engine Ver. 040 Release 001:
Mega
Mediafire
SEGA SATURN Engine Ver. 040 Release 001:
Mega
Mediafire
I used ImgBurn for burning the iso.
If attempting the swap trick or installing a Mod chip , please be careful not to bust your Saturn, all parties involved with this release are not to be held accountable.
Link to the original Thread on Sonic Retro
forums.sonicretro.org/index.php?showtopic=34038&st=0
== V40 Engine for PC And SEGA SATURN ==
K guys !
2 new simultaneous releases for Engine v040! The First Release is for the PC. And YES SEGA SATURN TOO!!!! (Again lets thank JollyRoger for his hard work)
Both releases Support Fisheye ! YES I said it Fisheye and SEGA SATURN together! Did I say Fisheye with good FPS! ? !
The PC release generally looks better with more frames of animation for Sonic, enemies and the rings. The PC ver Also sports higher res with better color than the Saturn version which looks a bit washed out, but that is to be expected. Improvements for both 040 versions are planned including frame rate improvements and more frames of animation for sprites like rings for the Saturn build among too many other improvement to list.
Here is the video for 040 running on Sega Saturn!
youtu.be/ATcm_1oneb0
The video shows the engine essentially unmodified from the way it was found.
As you can see, this is a very early build of the Saturn version. The v40 engine is very different from v37: many features had been removed or simplified to streamline portions of the code and data structures to increase the performance, so that it could run on Saturn at an acceptable speed.
The engine was clearly in the middle of heavy refactoring and basic functionality such as player control and collisions were disabled. The code for those features had not been ported to use the new data structures and functions, and was completely commented out, so it had to be partially rewritten/ported.
The engine was also prone to constantly crashing due to several bugs, so the code has been altered further, but only to make it more stable, no other changes were made to its appearance or functionality.
The level displayed is a test level that was used to debug the engine, and it is the only level that was found with this particular version of the engine. The engine only loads and displays one animation frame every eight, this explains the mostly non-existent animation.
Please keep in mind that there are visual differences between Saturn and PC build of v040 so try them both if you can.
PC Engine Ver. 040 Release 001:
Mega
Mediafire
SEGA SATURN Engine Ver. 040 Release 001:
Mega
Mediafire
I used ImgBurn for burning the iso.
If attempting the swap trick or installing a Mod chip , please be careful not to bust your Saturn, all parties involved with this release are not to be held accountable.
Link to the original Thread on Sonic Retro
forums.sonicretro.org/index.php?showtopic=34038&st=0