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Post by Allie on Jun 10, 2015 11:12:53 GMT -5
Well, the 'shut up' part is definitely true. I could've done without voice acting at all tbh. Another game that desperately needs to shut up is LittleBigPlanet on the Vita. The localization we got in my country is absolutely unbearable. Horrible, even. Never experienced anything quite like it in my entire life. I dunno how the american version sounds though, probably better. Anyway, it makes a really good platformer much less enjoyable. I'm not a big fan of Steven Fry so the "original" language isn't that great either, IMO ;p. I need to play through Ducktales Remake, but I found the dialog scenes to be a pain too, even though the series is one of my favorite late 80s cartoons. Not a remake, but I can't think of a game that needed to STFU more than Shining Force NEO on PS2 did...
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Post by Weasel on Jun 10, 2015 11:26:12 GMT -5
Well, the 'shut up' part is definitely true. I could've done without voice acting at all tbh. Another game that desperately needs to shut up is LittleBigPlanet on the Vita. The localization we got in my country is absolutely unbearable. Horrible, even. Never experienced anything quite like it in my entire life. I dunno how the american version sounds though, probably better. Anyway, it makes a really good platformer much less enjoyable. I'm not a big fan of Steven Fry so the "original" language isn't that great either, IMO ;p. I need to play through Ducktales Remake, but I found the dialog scenes to be a pain too, even though the series is one of my favorite late 80s cartoons. I find a lot of games nowadays need to trim the dialogue. There are a lot of junk lines and exceptionally wordy scenes that need cutting back. It's a problem especially in a lot of Telltale's pre-Walking Dead games; adventure games typically get designed in such a way that players will want to exhaust every dialogue option, but especially in Tales of Monkey Island or Strong Bad's Cool Game for Attractive People, a lot of the dialogue options tell you the same information but slightly differently.
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Post by Colonel Kurtz on Jun 10, 2015 15:56:45 GMT -5
Did anybody buy the Rocket Knight remake? It seemed a bit bland, and it seemed not to really grasp what made the Mega Drive original so good. But I still could be convinced to get it, too... So what is that remake worth?
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Post by Bobinator on Jun 10, 2015 19:38:30 GMT -5
I hate to be pendantic about this, but that's also not a remake. Also, it's really bad. Well, not bad as it is just really mediocre, really. You have basically the central gimmick of the RKA games, but nothing's really done with it. No cool setpieces, noteworthy boss fights, or anything like that. It's just a pretty standard platformer that has a jetpack, more than anything.
It's better than Sonic 4, but not by a whole lot.
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Post by Colonel Kurtz on Jun 10, 2015 19:49:37 GMT -5
I hate to be pendantic about this, but that's also not a remake. Also, it's really bad. Well, not bad as it is just really mediocre, really. You have basically the central gimmick of the RKA games, but nothing's really done with it. No cool setpieces, noteworthy boss fights, or anything like that. It's just a pretty standard platformer that has a jetpack, more than anything. It's better than Sonic 4, but not by a whole lot. No, pedantic is good, pedantic is useful in this case, and in fact you're not even being pedantic. See, I knew very little about that remake, so I assumed it was a new take pn the Mega Drive original. So thanks for clarifying. Speaking of bona fide remakes, who here did NOT get Bionic Commando Rearmed, A.k.a. The one that started the craze? I admit I always lost some sarisfaction with that one, because I never played the NES version. i guess everybody loves it? And do you remember R-Type Dimensions? Now that was a 1:1 remake i feel like it has been a bit forgotten? Because it was spectacular! ...And about Sonic 4, it's a shame, because Episode 2 was such a strong game... it looked and played like a dream... Episode 1 had already ridiculed the Sonic 4 project, unfortunately. But really, ep 1 & ep 2 are really eons apart. I love Episode 2, and I'm sad the project petered out like that before we could get another episode of the same quality as episode 2...
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Post by johnnybgood on Aug 4, 2015 8:14:06 GMT -5
Personnally, I'm never sure about remakes beacause I'm always thinking that games were better when I was young... Indeed, I amit that I saw some really good remakes, but craps too..
The Last one I tried were the new ports of Metal Slug on Steam. They are very cool. I also saw from E3 2015 that they're porting Titan Quest on mobiles and tablets, I'm really excited to see how it runs
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Post by ommadawnyawn2 on Aug 4, 2015 9:40:35 GMT -5
I'm playing through Makai Toushi SaGa/The Final Fantasy Legend for the WSC right now so here are some pros and cons: + Speed up dialogue by holding B (there aren't text speed options any mroe but the scrolling is improved so you don't scroll past stuff by mistake as easily) attacks are now redirected if a targeted monster dies before their execution in battle run button (+ you can toggle if you want to press the button to run or to walk with running as a default, can't run on the world map view though) still fast menus/transitions/inns (inn is slightly slower now though because they've added a jingle to it) the old man's riddle is randomly chosen between three different ones as in the WS original ver. the Saw bug is fixed (effect was reversed in the original making bosses (including the final boss) deathable) improved cutscenes (plain text intro on GB), spell animations and battle backgrounds + field backgrounds slightly improved dialogue here and there nice new visual touches here and there (stills showing a new area/world, minor animations during key scenes) improved interface overall (better text scrolling for dialogues, immediately see other stat gains than HP when using boost items on human characters, item and ability explanations, monster transformation preview with stats comparison (but not HP and abilities sadly), equip directly from the shop menu (also tells you if you already have something equipped), separate quest items inventory (only downside is that you can't equip the king's gear for a def boost in the early game, all menus now wrap around) somewhat less frequent random encounters here and there (would've been better to be able to tweak it more according to your current needs though) seems easier to get good Mutant abilites early on like Cold Air and Flame (but it's just as easy to lose them as before) three unnamable save slots showing basic info NPCs now move out of the way more quickly when moved into
+/- Shows armor and passive abilites during battle lower (Human) HP and stat limits than in the GB original (999 and 99 respectively, the latter used to be capped at 255 but only showed 99 so if you raised a stat more than that it would reset to 0, HP was capped at >2k HP so it was less likely to reset) humans can't generally use spells or mana-dependent weapons still (you can't boost their mana except for a small equipment based upgrade near the end) some weapons are or end up indestructible (excalibur, katana)), very little party banter, mutants can both be weak and immune to the same element at once still can't revive characters during battle AFAICT the glass sword has only 1 in durability while the masamune is indestructible
- The battle menu could've been one line taller (to show more info at once like in the GB and WS Original versions), no in-game maps, still can't get past the non-randoms in narrow paths (they respawn right after the battle), still semi non-stackable items (potions can be used more than once) characters still don't remember commands between battles, still repeats some lines between NPCs and still pretty bare bones dialogue and lacking exposition/lore still can't choose not to use a skill/weapon during battle if it's the only one available and you want to save it for later (and there's no defend command) still hard to escape from battles AFAICT still very limited inventory (8 slots), still randomized stat gains from for example the HP Up items, still somewhat dated interface (can't replace an equipped piece of armor and sell the previous one in shops, lacking context sensitivity (need to go into the menu to use crystals in front of the tower doors), still can't see what category (strength/agility-based) a weapon belongs to, tedious to build humans with the up-items (one at a time, small inventory, random growth which isn't helped by resetting?), can't buy more than a set amount of an item at once (generally 2-4, only one at a time when it comes to armor and weapons), still can't see if a piece of equipment is already owned or if it's worse or better for a character in the shop menu, can't see how far you have until the next stat/ability gain), can't re-order monster and mutant abilities), still can't repair weapons until you get the philosopher's stone, can't teleport out of dungeons or to visited towns (Teleport does seem a bit more common but only lets you move between tower floors), meat sometimes doesn't drop still (and never drops for more than one enemy type in the same battle), some re-used rooms still, still no journal/quest log feature, many enemy types still share the same sprite (goblin and ogre for example), still mostly lacking in NPC dialogue updates based on previous events, still unfitting music in the sea castle,
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vid
New Member
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Post by vid on Sept 27, 2015 16:03:30 GMT -5
I liked Bionic Commando Rearmed despite the stiff controls and lame boxes you can't jump over at times. Level design and difficulty were mostly spot-on and it has some good secrets. I definitely felt a sense of accomplishment after beating it. I didn't play all the virtual training rooms but they were also pretty enjoyable.
Strider was good but a bit easy and its visuals are a bit on the boring side. Platforming is more fun than endlessly beating the same stock of respawning enemies after a while. I like the expansive and interconnected areas. Most of the secrets/collectables though are not really worth getting like the concept art. It would've been better to have more of those unlockable challenges.
Double Dragon Neon was really fun and vibrant. Maybe a couple of awkward controls but easy to get used to. Definitely reminded me of some of the fun times I had with NES Double Dragon games but Neon has its own style and makes some daring changes that mostly work. Fun levels that are varied and take inspiration fo NES Double Dragon II in particular. It's definitely a very loose remake.
I enjoyed Castle of Illusion quite a bit and finished it. It's not hard but I think the level design is well done and can be fairly creative. I never played the original but played Mickey Mania on Genesis, which I liked a lot back in the day.
Ducktales is not bad but I find its level design to be a bit bland sometimes. I have yet to finish it. I also find hitting a block with your cane to launch it as a projectile to be a bit unreliable and flaky. I believe it really adheres pretty closely to the original level design. I guess that means I probably would not have liked the original. I find it funny how Scrooge bangs his head constantly when cane bouncing through narrow passages with spiked floors. Guess his hat is really sturdy.
The best remake I've seen by far is Oddworld: New N Tasty. The rebuilt graphics and sound are just amazing while keeping the same amazing style from before. The level designs are as far as my memory goes almost exactly the same as the original except they had to adapt it since the original had fixed screens while the remake features full scrolling. They also allow you to use some of the old controls if the new scheme isn't to your liking although I think you still cannot use a Dpad for movment. I got used to using the analog stick for movement fairly quickly. The normal difficulty is a bit easier and the addition of anywhere auto-save makes it more accessible to beginners. It's still quite challenging and while it didn't iron out all the kinks, they've certainly reduced the amount of brutal and sometimes unfair deaths in the original. I haven't tried hard mode in this new edition. The extra DLC part was not bad too and expands a bit on the lead the Mudokan mechanic where you have to help another Mudokon escape through various hazards. I'm looking forward to the remake of Abe's Exoddus.
I'm not sure if Jet Set Radio HD would be considered a remake (perhaps it's more of a remaster like Grim Fandango) but this was a missed opportunity to try a fix control issues and level design issues. Surprisingly I didn't have too many problems with the camera and I found the game to be quite fun for a good amount of time but there were definitely too many moments of frustration with trying to land on rails and control the distance of your jumping. In the easier levels it was tolerable but I stopped playing it during one of the harder levels where you're constantly getting shot at by helicopters and police and what not because the controls were just too annoying to overcome.
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Post by lurker on Oct 4, 2015 21:10:08 GMT -5
I wish the Genesis Fantasia game would get a remake, even if it was made by the same people as the Castle of Illusion remake. I don't mind it being a Mickey game, but the music is kinda awful and it underutilized the Genesis' capabilities.
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Post by 1983parrothead on Oct 5, 2015 4:06:00 GMT -5
People seem to prefer the original versions over these:
Mad Stalker: Full Metal Force (PS1) - Remake of Sharp X68000, FM TOWNS and PC Engine versions.
Irregular Hunter X (PSP) - Remake of Mega Man X.
Ninja Gaiden Trilogy (SNES)
The Wily Wars (MD / GEN) - Remake of the first three Mega Man NES games.
But except for some remakes that are enjoyable:
Kirby: Nightmare in Dreamland
New Zealand Story DS
Mega Man Powered Up
Genocide Squared (only the first Genocide in this compilation is remade)
Some titles are considered more as ports than remakes.
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Post by ommadawnyawn2 on Oct 5, 2015 9:48:11 GMT -5
Some things you can do to improve Wily Wars is overclocking (can be done in Regen Debug if you don't want to overclock your MD and will remove all slowdown without any side effects) and use recently made GG codes that improve/restore the controls (faster bullets, no delay when moving from standing position). The game also features some minor gameplay improvements to MM1. So that just leaves the mixed sound quality, lower rate of fire (enemy shots are generally a bit slower though which sort of balances things out) and sometimes sloppy sprite work.
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Post by Colonel Kurtz on Oct 6, 2015 11:03:37 GMT -5
I think we can all agree that R-Type Dimensions was an impressive remake which played exactly like the original. This one is a good remake in my book.
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Post by Colonel Kurtz on Oct 6, 2015 11:06:12 GMT -5
vid : Jet Set Radio HD is exactly that: the same game, upscaled. If you loved the original like me, you'll get it; but it is in no way a remake!
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Deleted
Deleted Member
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Post by Deleted on Oct 6, 2015 19:29:20 GMT -5
I wish the Genesis Fantasia game would get a remake, even if it was made by the same people as the Castle of Illusion remake. I don't mind it being a Mickey game, but the music is kinda awful and it underutilized the Genesis' capabilities. I think that studio was immediately dissolved after said game's launch. Also, The New Zealand Story DS game was actually decent? I was going to buy it but was put off by the inclusion of compulsory touch screen mini events.
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Post by Bumpyroad on Jan 12, 2017 15:36:19 GMT -5
Tomb Raider Anniversary and Brandish: The Dark Revenant qualify for the good ones i'm thinking.
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