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Post by 🧀Son of Suzy Creamcheese🧀 on Aug 30, 2015 5:23:03 GMT -5
What I don't understand is how someone could willingly prevent themselves from enjoying games that aren't on Nintendo systems. Nintendo DOES make good games, but there's such a huge world out there outside of what they offer. I feel like that happens more the other way around. People not playing Nintendo games because they are 'for kids' in their eyes. Either way it's stupid of course.
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Post by Deleted on Aug 30, 2015 5:24:47 GMT -5
Exactly. Every system has something worth trying, even the Jaguar.
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Post by Deleted on Aug 30, 2015 5:27:46 GMT -5
<shoves an OUYA in @jasonx's face>
You must put your hand into the Gom-Jabbar, young Atreides.
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Post by Deleted on Aug 30, 2015 5:40:18 GMT -5
You mean you have to use your hands? That's like a baby's toy.
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Post by moran on Aug 30, 2015 5:41:39 GMT -5
Outs does have Sonic CD. And the ability to run emulators.
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Post by Deleted on Aug 30, 2015 5:46:33 GMT -5
You mean you have to use your hands? That's like a baby's toy. THEE THY THOU STICK YOUR DICK INTO THE DEVICE DO IT DO IT DO IT
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Post by Deleted on Aug 30, 2015 5:49:29 GMT -5
I wouldn't make that mistake a third time.
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Post by lolctopus on Aug 30, 2015 6:16:26 GMT -5
Exactly. Every system has something worth trying, even the Jaguar. what's good on jaguar?
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Post by Pixel_Crusher on Aug 30, 2015 6:21:59 GMT -5
Alien vs. Predator, Tempest 2000 and... that's it?
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Post by vetus on Aug 30, 2015 9:15:01 GMT -5
That said, people who make childish, meme-ish complaints like "Why do you hate money?" unironically are probably just kids, and Pranger should've been the adult here and not take such comments so personally and go off on a public rant about the complainers. He strikes me as a guy who gets too emotional and doesn't know when to zip his lip, like how he also shared an excessive amount of personal detail about his family and finances and all his self-pitying. I also use the phrase "Nintendo, why do you hate money?" when it comes about stuff like not making a new F-Zero game that so many people beg for it. But yeah, if I was working for Nintendo I would choose my words much more carefully in public statements. Talking with friends isn't the same with talking as a professional.
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Post by Joseph Joestar on Aug 30, 2015 14:19:24 GMT -5
Nintendo fanboys (not to be confused with regular Nintendo fans) are definitely an interesting bunch. Even if you have a totally romanticized vision of past Nintendo, I don't know how anybody could believe that everything Nintendo is doing these days is perfect. The lack of innovation, the hand-holding, the nostalgia cash-grabs, the farming out of their franchises, just to name a few issues. Yeah - I find that kind of devotion obnoxious but also kind of interesting - like, what would influence a person to assign that level of emotion to a company that really doesn't give a shit about their consumers' existence one way or another. As for the lack of innovation, that's a really big one. Amiibos are really cynical too, IMO. As far as innovation though, Nintendo's pretty bad at that - it seems like they try to innovate by going with a gimmick (touch controls, motion controls, balance board) and if the gimmick pays off, they run it into the ground. I mean, other companies do the same, but with Nintendo it seems a lot more obvious - they're very all or nothing. I'm a huge fan of Working Designs, but that's because I'd rather have a fun script than one that's bland, and their works always have character. Also, he is very choosey about what he localizes, and I respect that. Vic'd never bring us shit like Conception II or Last Rebellion. I really like games that WD has released and I appreciate what they did, but you have to admit that they put out a lot of mediocre/shit-tier stuff too (then again, I love Cosmic Fantasy and Vay). I have a lot of positive memories about them because they were one of the few companies localizing stuff like Lunar or Popful Mail at the time, that definitely counted for something IMO. They lost their way during the PSX era though, when those kind of games became more or less commonplace. As far as the dialog changes, although they haven't aged well they're not as awful as some people let on. My main criticism of them (besides Vic seemingly getting obsessed about a project to the detriment of their company) was the game mechanics rape that he committed. You'd also think that over time Vic would've learned to keep his hands off the actual gameplay - I can't think of a single time they meddled with the game difficulty or whatever that wasn't to the detriment of the game. My least favorites were the "pay to save" system in Lunar 2, and basically taking a hot shit all over Silhouette Mirage. No, I'd err on the side of the guy just running his mouth without thinking about the consequences. Like Scylla said, you can tell he's a stream-of-consciousness kind of guy by the way he went on and on about how his family is screwed because he's lost his job. A professional wouldn't have made the mistake in the first place, let alone whined about the money problems that would come from it. Yeah I woulda done it under an alias. I know... You're pretty much the only reasonable one I've met though... ;p. Vay? Even the Working Designs staff themselves didn't think it was very good, and that fact is painfully clear in the localization. Also when they went under, they were in the middle of desperately trying to bring that sub-par PS2 Goemon out in the US. I've never played either, so I can't say, but it still doesn't sound as bad as Idea Factory tripe. They aren't. Vay is just a really standard, vanilla RPG with a ridiculous amount of grinding - but it's also kind of fun, and it reminds me a lot of Krull, which is probably why I like it. The PS2 Goemon wasn't anything to write home about, but it wasn't awful either. Their choices of games are kind of weird though - Class of Heroes games aren't really bad, but they're not really amazing either - it almost seems like the impetus behind those is that the licenses were available/cheap. Still glad they localized em though, and I wish that more companies did what he did with the physical releases - that is, including a digital download code for your Vita or whatever. What interests me the most is the Xenoblade situation. Chris' statement is so contradictory to what Reggie said that basically it's gonna be interpreted as Nintendo upper management flat out lying to people's faces. No way that'd sit well with Nintendo. That's what I was thinking too. I don't know that it was really contradictory to what Reggie said though - before it was released here, before the Project Rainfall hooplah, Reggie basically said the same thing, that it wasn't profitable for them or worth their time. I'm not sure how much Nintendo gives a shit about what we think (probably not much) but their/Reggie's response to the Xenoblade situation was very contemptuous to begin with - however, having that Chris guy say what he said though at some level will reopen an old wound with some folks at least.
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Post by cj iwakura on Aug 30, 2015 14:49:40 GMT -5
This was years ago, and he's never done anything like it since. Let it go.
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Post by Joseph Joestar on Aug 30, 2015 15:03:42 GMT -5
This was years ago, and he's never done anything like it since. Let it go. Probably because he's released all of four games in the last fifteen years. (rimshot) Kidding aside, it's a totally valid criticism of their business model. That wasn't the only time he/they made a game unplayable because of the erroneous decision to mess with the game when they really had no business doing so. Exile 2's another good example. Granted, in most cases it was only moderately to seriously annoying (Vay, Popful Mail), but it's something that surprisingly continued to happen over WD's lifespan - you would have thought that he'd have picked up on it either from fan mail or reactions from the gaming press. Edit: Sorry, I'm not trying to be combative or argumentative about this - I love the games that WD put out on Turbo and Sega CD, and appreciate that they did that when others didnt. However its just that despite all of the good that they did, they were far from perfect, and there were very good reasons why they went under.
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Post by Scylla on Aug 30, 2015 15:38:31 GMT -5
Gaijinworks continues to fuss with the programming of games outside of what needs to be altered for localization. I believe there was a change made to how the map worked in Class of Heroes 2. Though I don't know what was the last game that was really botched up with changes.
I agree that, while some of the games WD/Gaijinworks has licensed aren't so good, there's not much in the way of flat-out awful games. But on the flip side, the majority of their releases are decidedly B-tier. And that's not comparing them to "AAA" games; I mean, even compared to similar niche Japanese games, they're not exactly highlights of their genres. Most are games that would barely get any attention or love had they been released in the US by Atlus, NISA, XSEED, Aksys, etc. But because of the ridiculous fervor of WD/Gaijinworks fanboys, they elevate every title as if it's the Second Coming. I mean, seriously, who /really/ gives a damn about the Class of Heroes series all that much?
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Post by tokenflipguy on Aug 30, 2015 18:39:14 GMT -5
I'm a huge fan of Working Designs, but that's because I'd rather have a fun script than one that's bland, and their works always have character. Also, he is very choosey about what he localizes, and I respect that. Vic'd never bring us shit like Conception II or Last Rebellion. I like WD a lot, but when you don't run it like a business well. It's a struggle between what you want and what sells.
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