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Post by JDarkside on Dec 19, 2015 23:02:25 GMT -5
I played through The Halloween Hack and it's really interesting.
But it's also SUPER immature, that final boss fight alone is a huge embarrassment for any artist. No wonder Toby doesn't want people to play it. There are still strokes of brilliance, though, so I'd say play it, just keep expectations in check.
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Post by Ike on Dec 20, 2015 0:01:19 GMT -5
What, sir, is immature about PSI Bitchkill?
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Post by JDarkside on Dec 20, 2015 1:00:06 GMT -5
What, sir, is immature about PSI Bitchkill? I'm just kind of amazed by the entire stream of dialog that entire fight.
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Post by personman on Dec 20, 2015 3:19:55 GMT -5
this thread hasn't enough remixes of Bonetrousle:
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Post by Échalote on Dec 20, 2015 4:59:47 GMT -5
Looks like Ko Takeuchi (Wario Ware and Rhythm Tengoku's chara designer) liked Undertale a lot.
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Deleted
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Post by Deleted on Dec 20, 2015 13:15:02 GMT -5
Looks like Ko Takeuchi (Wario Ware and Rhythm Tengoku's chara designer) liked Undertale a lot. HER EYES ARE OPEN, RUN LIKE HELL.
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Post by cambertian on Dec 23, 2015 11:10:52 GMT -5
My older brother loves Undertale A LOT (while I only have a vague understanding of it.) I decided that I'd gift him a little something special this year, based on his favorite character from the game... Tah-dah! Asriel in Doom II. His regular attack has him using his finger like a Plasma Rifle, while his alt attack has him firing BFG blasts. My bro's not super into Doom, so I decided to make his attacks ammo-less. That means having to design a whole level around that, too. You're also going to kill Chara at the end, to really nail it home.
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Post by Woody Alien on Dec 27, 2015 18:31:14 GMT -5
Is there anything left to discuss with this game? I know the fandom is just endlessly rehashing content and fan theories right now. I'm just waiting on the inevitable fan games and clones to hit. It's telling that one video called Guide to Succesfully Ripping-Off Undertale (which is actually an analysis of the game and a plea to the indie game industry to release more innovative, fresh titles) has 200x the views of the other videos on that channel... Anyway I'm playing the game on-and-off during these holidays, it's pretty good; I want at the same time to read many analysis pieces about it and avoid spoilers for the parts and the runs I'm going to do after (doing the pacifist route now, then... who knows). In my opinion is one of the few things of 2015 that lived up to the huge hype they generated, others being Mad Max: Fury Road and One Punch Man, but that's of course just a personal point of view. It's one of these deceptively simple things everyone says "Why nobody thought of that before?", but actually hard to pull off succesfully.
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Post by Maciej Miszczyk on Dec 29, 2015 13:42:05 GMT -5
but most of the things Undertale did have been done before. Undertale did them well and had a lot of charm but many of its defining ideas can be found in either Mother games or indie RPGs inspired by Mother games. even the the that story changes depending on whether you kill your enemies or spare them has been done, although in different genres: there was a bit of that in the first half of Deus Ex but the game that truly made it a major part of the experience was Iji (it did it in some ways better because of not being that heavy-handed about it but in some ways worse because achieving a true 0-kill run required doing some weird and illogical things). there's more: while I don't think anybody did jRPG + bullet hell before, Knights in the Nightmare did turn-based tactics + bullet hell.
sure, those things aren't usually explored by video games and Undertale does stand out from the crowd. but it's evolution (based on a few different sources), not revolution - if you played Mother series, OFF, Lisa and maybe even Yume Nikki, you will notice common elements (sometimes not done as well but sometimes done better: I liked how in OFF while the option of destroying the world was shown as a villainous choice, there were still reasons to do it other than pure ashholery).
once again, don't get me wrong - I really liked Undertale. it's just not as revolutionary as people think it is.
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Post by Snarboo on Dec 29, 2015 14:45:09 GMT -5
even the the that story changes depending on whether you kill your enemies or spare them has been done, although in different genres: there was a bit of that in the first half of Deus Ex but the game that truly made it a major part of the experience was Iji (it did it in some ways better because of not being that heavy-handed about it but in some ways worse because achieving a true 0-kill run required doing some weird and illogical things). Doesn't Fallout keep track of almost everything you do? It seems like Undertale's strong emphasis on player choice is a distillation of things like karma, reputation and morality systems. once again, don't get me wrong - I really liked Undertale. it's just not as revolutionary as people think it is. This I definitely agree with. I've seen people that are astonished that Toby Fox, a composer, knows what lietmotif is, almost as if he invented it. I'm wondering how long it will be before people claim he invented videogames entirely. :V
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Post by Maciej Miszczyk on Dec 29, 2015 14:53:39 GMT -5
Fallout keeps track of a lot of things and you can play it without killing anyone in combat (although IIRC you need to directly or indirectly cause at least one nuclear explosion, maybe two) but it doesn't specifically emphasize non-violence the way early stages of Deus Ex (Paul wants you to avoid killing, Anna and Gunther want you to kill but they're not the good guys), Iji (that is, the whole thing, not just early stages) and Undertale did. but yeah, first two Fallouts and Arcanum are some of the best examples of 'choice and consequence' done right.
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Post by Ike on Dec 29, 2015 15:49:32 GMT -5
once again, don't get me wrong - I really liked Undertale. it's just not as revolutionary as people think it is. This I definitely agree with. I've seen people that are astonished that Toby Fox, a composer, knows what lietmotif is, almost as if he invented it. I'm wondering how long it will be before people claim he invented videogames entirely. :V This is why people need to be exposed to media analysis that isn't about video games, so they don't get their minds completely blown out of the stratosphere by things like leitmotif or theming.
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Post by X-pert74 on Jan 4, 2016 1:58:57 GMT -5
So, I got the True Pacifist ending about an hour or two ago. I just finished reading through the rest of this thread; I am aware that certain things in Undertale have been done in other games too. I haven't played most of the other games mentioned here like OFF or Yume Nikki or whatnot, but I have played EarthBound, and there is obviously a ton of EarthBound in Undertale, from the design to the aesthetic to the little unique storytelling tricks and whatnot. I still feel that Undertale was an exceptional experience though. This is easily one of my favorite games I've ever played. I cried a lot during several points in the game because it made me feel so emotional. I really cared about the story and characters, and just love this world and its cast so much. <3 I reached the True Pacifist Ending and I have to say that if Toby Fox wanted to do something emotionally powerful he completely succeded. It worked for me, at least. Couple of spoilers about the final part:
- The date with Alphys must be my favorite part of the entire game; not only I laughed all the way, but as a socially awkward person I found trying to encourage that poor Bubble Bobble reject into boosting her self esteem a very sweet thing to do. And of course there's that moral choice. If you say no to Undyne during that part you are a real monster.
- I'm so glad that Burgerpants finally found his true calling...as a bush. Still, it beats flipping burgers.
About your first spoiler: That choice was the toughest in the whole game for me, lol. I actually decided to tell Undyne that anime is not real, and she was very upset for a moment, but calmed down shortly afterward. She then thanked me for not lying to her. That made me feel good in the end, though I felt super tense during that interaction, heh. EDIT: I just remember this image I saw months ago. Since I've played the game, I get it now, and I think it's pretty funny. (Spoilers for an encounter maybe two-thirds of the way through the game)
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etain
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Post by etain on Jan 5, 2016 0:37:41 GMT -5
Done two playthroughs. I give Undertale 7/10 Gameplay was fun but the story was lacking a bit. I feel Toby Fox used absurdism as a crutch for sub par storytelling skills.
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Post by X-pert74 on Jan 5, 2016 2:10:51 GMT -5
There's one thing I don't get about the overall story (major spoilers for whole game) - Why are you naming Chara at the start of the game, instead of Frisk? It's a little strange to see the game start talking about how "*insert my name here*" died, and how I'm really playing some kid named Frisk, but I don't really get what the significance of that twist is.
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