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Post by 16bitter on Dec 1, 2015 15:07:05 GMT -5
Both of Haruneko's platformers, Akane the Kunoichi and Amazing Princess Sarah, are this. Didn't really care for them, though.
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Post by Resident Tsundere on Dec 1, 2015 22:54:03 GMT -5
This may not fully count, but in Resident Evil Revelations, Jill and her new awesome male partner Parker are looking for Chris. At least, at first. It turns out that Chris isn't actually missing...
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Post by kingmike on Dec 2, 2015 2:38:15 GMT -5
Super Princess Peach using emotions as powers isn't inherently sexist. Just the execution. It's all generic "LOL CRAZY WOMANS PROBLEMS!1!" emotions that you commonly see in sitcoms for PMS jokes. It's obvious nobody meant anything by it during production, but Nintendo can be pretty tone deaf to anything involving sex or gender. This is how most sexist stuff gets into games, honestly. Just general ignorance. Thankfully, things are getting better there. All they really needed to do is look at Peach's characterization in the Smash games for this idea to work. She's silly there, but also confident and feminine. There's a good balance between making her funny and making her respectable. Super Princess Peach gives her super crying and finding that out pretty much killed all my interest in the game. I wouldn't say SPP is sexist as it is more like underutilizing Peach's abilities. Granted I haven't played the game but her just using emotions sounds lame to me. All the while we have plenty of games with strong female characters. Peach's main attack was hitting enemies with her umbrella (and maybe the usual stomping, I can't remember). The emotion powers were like a magic spell, as you had some kind of magic meter (I forget exactly what it was called) to limit usage (though I recall it wasn't too hard to farm refills, Samus-style). And you could buy extensions to that, as well as your health bar.
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Post by X-pert74 on Dec 2, 2015 3:12:01 GMT -5
This may not fully count, but in Resident Evil Revelations, Jill and her new awesome male partner Parker are looking for Chris. At least, at first. It turns out that Chris isn't actually missing... So it's basically Code Veronica all over again lolol
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Post by Resident Tsundere on Dec 2, 2015 22:03:31 GMT -5
This may not fully count, but in Resident Evil Revelations, Jill and her new awesome male partner Parker are looking for Chris. At least, at first. It turns out that Chris isn't actually missing... So it's basically Code Veronica all over again lolol Heh, yeah.
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Post by vetus on Dec 3, 2015 6:15:28 GMT -5
Peach's main attack was hitting enemies with her umbrella (and maybe the usual stomping, I can't remember). Yes, she could stomp them. Also she would grab the enemies with her umbrella and throw them away.
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Post by kingmike on Dec 3, 2015 10:19:44 GMT -5
I remember one other minor complaint about SPP, if I didn't already mention it. So the umbrella could also transform, and one of the transformations was a sub. At that is where a shoehorned hardware gimmick comes in: to shoot torpedoes (to destroy blocks), you have to blow into the microphone (because using a normal button for that wouldn't have worked ). This was an early DS game released when only the original model DS was out. The mic was by the lower-left corner of the touch screen. Pretty much had to move it in front of your face to register. Fortunately I think the rest of the DS gimmicks (aside from tapping the touch screen to activate emotion powers) were limited to optional minigames.
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Post by magic89 on Dec 3, 2015 20:19:48 GMT -5
Bloody Wolf on PC Engine you start to rescue president but in rest of game after rescued president you must....resuce first your selected character using second char. Not Damsel in distress style, but nice touch to save your heroes from death. In indie game Super Time Force you control three heroes, if one die you can back in time(Limited times) to prevert his death but there catch fallen hero cannot be saved by himself .
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Post by kingmike on Dec 5, 2015 12:37:42 GMT -5
I heard Lolo 3 did the "rescue the other character" gimmick.
And I think that to get extra "lives" in the TMNT NES game every hates, you had to rescue captured characters. (rescuing the other turtles also happened in the third original GB game, which looked like a Metroid-style game)
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Post by moran on Dec 5, 2015 13:25:20 GMT -5
Loll 3 let you choose between Lolo and Lala. No rescuing.
And in the NES TMNT game, after losing all of a character's energy they were captured. And then they can be rescued after level 3, and only one per level. I really like that game though. It's tough and nothing like the others, but I like the feel of it and it seems to be based more off the comics than the show.
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Post by dire51 on Dec 5, 2015 19:00:31 GMT -5
Here's an obscure one that I don't believe I saw mentioned yet: Ghost Manor (2600). You can choose to play as either a boy or girl using the 2600's color/b&w switch. If you pick the girl, you have to rescue the boy from Count Dracula (and vice versa, of course).
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Post by 16bitter on Dec 6, 2015 12:59:43 GMT -5
Loll 3 let you choose between Lolo and Lala. No rescuing.
The character you were using eventually gets captured and you have to finish the game with the other character, something like 100 levels in, haven't played that in ages to be certain.
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Post by Deleted on Dec 6, 2015 13:51:37 GMT -5
The "rescue the other character" thing happens/can happen in Metal Slug 3, as well. And it is glorious.
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Post by hudakj on Dec 6, 2015 15:15:56 GMT -5
Code Veronica came immediately to mind. It was fresh for that reason alone. In addition, the villainous twins gave the female twin the more dominating personality of the two. I'm pretty sure there are others, but they are definitely a minority compared to the standard formula. We see the problems because racial caricatures as a symbol of subjugation and discrimination is a uniquely western (and even more specifically American) thing and we expect other countries to KNOW this about our history when creating art for mass consumption. Tezuka relied heavily on racial caricatures for much of his career, btw. Here's the thing, though: It's 2015 and US culture is widespread. Hell, Mad Max Fury Road was ridiculous popular among hentai artists (dead serious). By this point, Japan at large has to know better ...and they do, actually. There's a lot more proper representations of other races in Japanese media now, though some sort of racist stereotype design keeps finding ways to pop up. Just because it's a different culture is not license to defend ignorance, especially because that culture is learning and evolving with the rest of the world. US culture is hardly the standard bearer for world peace and tolerance. Only through our own rose-tinted glasses. The Japanese also get Playboy magazine. In many ways, we also have a lot to learn from the Japanese. Again this boils down to sales and demographics. The economy and profit margins dictate whether or not a certain depiction will cut it with the public. It's up for the local public to decide what it wants and what it doesn't want (when's the last time US culture changed based solely on European opinion?). Not finger waving from the other side of the globe. In terms of gender, the Japanese will more likely respond by showcasing more Yaoi scenarios in their games to make broaden the scope of media sexuality rather than stifle it.
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Post by Gendo Ikari on Dec 6, 2015 16:36:07 GMT -5
In Gotzendiener for the PC Engine CD the princess has to save herself, as her captor and the heroic knight kill each other in the intro and so she must get out of the fortress, where there are still traps and some monsters roaming around, by herself.
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