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Fallout
Jul 16, 2016 7:02:57 GMT -5
Post by Maciej Miszczyk on Jul 16, 2016 7:02:57 GMT -5
yeah, I'm generally not a fan of Bethesda's Fallouts (it's obvious from the article) but it clearly could have been worse
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Fallout
Jul 16, 2016 12:57:35 GMT -5
Post by SandiGummy on Jul 16, 2016 12:57:35 GMT -5
Fallout Shelter got an update now, you can send people out to explore new maps o.O
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Fallout
Jul 22, 2016 11:32:19 GMT -5
Post by zargon on Jul 22, 2016 11:32:19 GMT -5
My brother hated Fallout 4, but now he says he's buying a PS4 just for that game, because of a bunch of mods being made for the game on consoles. It sounds unreal what you can do with that, and I definitely like where they're going. Mods are one of the best things about PC gaming, so it's interesting to see them bring this aspect over to consoles.
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Fallout
Jul 23, 2016 6:15:06 GMT -5
Post by GamerL on Jul 23, 2016 6:15:06 GMT -5
My brother hated Fallout 4, but now he says he's buying a PS4 just for that game, because of a bunch of mods being made for the game on consoles. It sounds unreal what you can do with that, and I definitely like where they're going. Mods are one of the best things about PC gaming, so it's interesting to see them bring this aspect over to consoles. I can't understand why someone would hate Fallout 4, at the very, very least it's fun to explore the environment. It is interesting that mods, once a 100% PC thing, is quickly becoming a thing on consoles.
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Fallout
Jul 24, 2016 11:50:41 GMT -5
Post by zargon on Jul 24, 2016 11:50:41 GMT -5
My brother hated Fallout 4, but now he says he's buying a PS4 just for that game, because of a bunch of mods being made for the game on consoles. It sounds unreal what you can do with that, and I definitely like where they're going. Mods are one of the best things about PC gaming, so it's interesting to see them bring this aspect over to consoles. I can't understand why someone would hate Fallout 4, at the very, very least it's fun to explore the environment. It is interesting that mods, once a 100% PC thing, is quickly becoming a thing on consoles. I've heard lots of people trash it, like how they think it's dumbed down and too action-y. I agree that I don't like a lot of the changes they've made (though it's nowhere as bad as the changes they introduced in Fable 3), but it's still a fun game.
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Fallout
Dec 25, 2016 13:38:10 GMT -5
Post by Purple Moss on Dec 25, 2016 13:38:10 GMT -5
I think Fallout 4's article could emphasize more the mutual influence between TES and Bethesda's Fallout. For example, the crafting system is almost Skyrim's (with some changes, of course). The faction system is an evolution of Skyrim's main two factions. Bethesda still doesn't get factions right, dammit, but this time they made a better job of involving the player directly with them (in Skyrim you could ignore the conflict without consequence).
I wouldn't be surprised if the next TES has some form of settlement building (like, 'build your castle' or something).
Also, no mention of the companion app, 'Fallout Pip-Boy'? It's the in-game Pip-Boy menu, but touch controls make it a bit easier to navigate and manage your inventory.
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Fallout
Dec 25, 2016 19:55:46 GMT -5
Post by GamerL on Dec 25, 2016 19:55:46 GMT -5
The faction system is an evolution of Skyrim's main two factions. Bethesda still doesn't get factions right, dammit, but this time they made a better job of involving the player directly with them (in Skyrim you could ignore the conflict without consequence). I think it was taking influence more from Fallout: New Vegas in that regard, which was all about a conflict between various factions for control over the game's environment. What bothered me is in New Vegas there were clearly good guys (NCR), bad guys (Caesar's Legion) and ambiguous ones (Mr. House), whereas every group in 4 is ambiguous as to which ones are good, even what the game builds up as the "bad guys" are not what you expect. You might think that would be more interesting, but for me it was simply frustrating, since you are forced to choose one meaning you have to slaughter all but one of the others ( Having to kill my friends in the Railroad and Brotherhood just made me feel like garbage ) and the most obvious good guys are the ones you have to work the most to get their ending. I guess they were trying to go for a "life is tough in the wasteland" moral but the original Fallout managed to get the same point across without forcing you to kill people you liked, they just went too far in my opinion.
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