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Post by klausien on Mar 7, 2007 20:09:14 GMT -5
Doesn't belong here, but you could destroy the Pols Voices in Legend of Zelda by blowing on the famicom controller microphone. Didn't even know that until a year ago. The FDS version of the original Legend of Zelda also has very cool higher quality intro music and some different sound effects due to the FM channel. The sword throw sound is higher pitched and much different (I still like the US version better). The sound of a door closing in the dungeons is like something out of a Mario game. Cartoony. (Still up in the air on that one) The background effect in the rooms before the bosses and squeal the bosses make when hit are also much different. The FDS effects that are different from the cart versions add a more lighthearted, whimsical feel in some ways. Technically the sound is enhanced, but it is very subjective. The US effects are straight up iconic and it is interesting to hear the difference. Zelda II is much more interesting as a comparison. I like the balance of the FDS version better personally, but the aforementioned battle music is far superior in the US version. I'm not the biggest fan of the game, but it is still a classic. The only boss that is a bit more difficult (for me anyway) is that dragon pictured above. You are basically forced to use the Jump magic. The area where the FDS games really win for both games is packaging. The FDS disk packaging for non-kiosk games is my favorite packaging for software outside of the gratuitous double CD case for the SFIICE HuCard on the PC Engine. There are several levels of protection (sleeve, hard case, soft outer case) and the manuals are awesome. Tiny little bound books, loaded with full-color artwork, that fit snugly next to the game disk inside the soft outer case. Truly a sight to behold. Plus, there's just that special something about playing 8-Bit NES games on magnetic disks with the real hardware.
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Post by Malroth on Mar 7, 2007 22:32:22 GMT -5
Pretty interesting stuff. Does anybody know what the differences in Links Awakening are? I had no idea anything had been changed in it.
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Post by ReyVGM on Mar 8, 2007 0:36:45 GMT -5
Link's Awakening? I am not aware of notable differences in Link's Awakening other than a different song when you type ZELDA as your name.
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Post by brianc on Mar 8, 2007 1:27:20 GMT -5
Link's Awakening? I am not aware of notable differences in Link's Awakening other than a different song when you type ZELDA as your name. I read otherwise, but as with Zelda 2, the info is not as easy to find as it should be. This is not something I made up. According to what I read at dmgice, the scene with the hippo in the animal village was different and some of the puzzles were harder in the Japanese version. I'll see if I can drag up that article and more info.
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Post by ReyVGM on Mar 8, 2007 1:58:03 GMT -5
Crap. Now I gotta play the Japanese version just to make sure. It shouldn't be a problem since Link's Awakening is my favorite Zelda game.
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Post by brianc on Mar 8, 2007 2:08:12 GMT -5
Here is the article from dmgice. It was in a text file and I don't know if you can send files on this board.
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Post by ReyVGM on Mar 8, 2007 3:15:12 GMT -5
Great! I didn't know there were so many differences
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Post by brianc on Mar 8, 2007 3:15:21 GMT -5
I checked for the trees in the intro, and sure enough, the JP versions (both DX and b/w) have pine trees instead of the palm trees of the US version. Also, point number 5 isn't correct. While the owl probably doesn't say "hoot hoot" in the dialog, the owl does make the hooting noise in both the JP original and JP DX versions. Also, the article is referring to the b/w LA, so some of these may not be in the DX version.
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Post by wyrdwad on Mar 8, 2007 22:07:04 GMT -5
Interesting. I had no idea so many things had been changed between the Famicom and NES versions of Zelda 2. I'm the odd man out, who actually prefers Zelda 2 to any other game in the series (it's without a doubt my favorite!), so this is all very interesting to see. Especially since it looks (and sounds!) like the American version of Zelda 2 is, quite frankly, BETTER. Not a phenomenon you encounter every day, that's for sure!
-Tom
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Post by Malroth on Mar 8, 2007 22:12:51 GMT -5
Well, that deserves an exalt. Thanks!
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Post by wyrdwad on Mar 8, 2007 23:51:02 GMT -5
Regarding #16, "seinaru tamago" = "holy egg". So instead of the Wind Fish's Egg, it's the Holy Egg in the Japanese version.
-Tom
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Post by necromaniac on Mar 9, 2007 11:43:22 GMT -5
The only thing that drags Zelda II down in my opinion is the translation. I AM ERROR. But then again, it was no better than in the original.
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Post by wyrdwad on Mar 9, 2007 18:29:38 GMT -5
Ehh, Zelda 2 was never about story anyway. I don't think a good translation would have made much of a difference. (:
-Tom
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Post by Malroth on Mar 9, 2007 18:46:38 GMT -5
I thought Error was supposed to be a joke? I heard that, literally translated, it was Error and "Bagu" was actually "Bug."
Hence, Bug and Error.
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Post by wyrdwad on Mar 9, 2007 18:50:53 GMT -5
That would indeed be the Japanese word for a computer bug. Strange how I never put 2 and 2 together, and figured that out...
-Tom
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