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Post by derboo on Sept 22, 2009 4:28:49 GMT -5
I've searched for quite a while, but what is in the (here posted updated version of) the article is all I could discover. I couldn't even say if it was developed in-house by Tecmo.
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Post by brianc on Sept 23, 2009 14:32:53 GMT -5
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Post by derboo on Sept 23, 2009 17:52:53 GMT -5
Might be worth to added as a speculation for the SMS game. However, the GG version shares exactly one name with a confirmed JSH game, and that's Monty. So, well...
EDIT: Since the later updates haven't been integrated in the article on site, yet, I've edited that bit of information in for the SMS game, thanks.
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Post by Discoalucard on Sept 27, 2009 15:25:32 GMT -5
Alright, updated these too. Thanks!
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Post by derboo on Oct 16, 2009 13:14:59 GMT -5
I'm right now sending in a major update for the article, with the following changes: -info about the Nintendo Power guidebook for Ninja Gaiden II (NES) -info about the Tiger LCD handheld games -preliminary text about Ninja Gaiden Sigma 2 (as I don't know any PS3 owners in the country I currently live in, I can't play the game for now) -loosened up a few of the longer sections with images in between text -cleaned up the HTML code for more consistent layout -re-encoded some thumbnails that had very bad compression, fixed some sizes (I guess the article is a bit more 800x600-friendly, now) -lots of small additions, changes, etc. throughout the text
It's now eight pages long, as page 5 grew too big. The sections on Xbox NG1 and Sigma became a bit short on screenshots for the sidebar, but I can't make more right now, once again due to my current location, so I doubled some shots from the bosses gallery.
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Post by Discoalucard on Oct 19, 2009 22:33:16 GMT -5
Uploaded now!
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Post by MRSKELETON on Oct 19, 2009 22:39:31 GMT -5
What exactly did you need to know about Ninja Gaiden Sigma 2?
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Post by derboo on Oct 20, 2009 5:47:11 GMT -5
Well, I didn't play it, so I couldn't give an evaluation of the co-op mode and the new chapters, or to what scope exactly the campaign is expanded (with new cut-scenes, bosses, etc.), and of course there's the use of promo-screenshots only. It is also stated in many sources, that the game underwent a huge re-balancing I can't say much about.
So there's not much of actual information missing, but rather a critical assessment of the new content.
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CRV
Full Member
Posts: 222
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Post by CRV on Oct 20, 2009 7:36:06 GMT -5
I think it's safe to say SMS Ninja Gaiden was by SIMS. I got confirmation that SMS Psychic World was by SIMS, and that shares a font. MD Ninja Gaiden was being developed by Opus. I wrote about how I came to that conclusion on the GDRI blog early last year. The attached image is a sign from the end of round 4-2. Attachments:
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Post by derboo on Oct 20, 2009 9:01:54 GMT -5
Thanks for the info. Was Opus an actual "full" game development studio, or did they just do sound & music stuff on the games they were involved with ("Goblin Sound" seems to imply this)?
I also found something about the PC-Engine port to Ninja Ryuukenden 1 on your blog, and it makes all perfect sense now, as the card contains also chinese screentext.
I'm still confused by the Sega/SIMS mess. In your Interview with Hitoshi Akashi (I'm going to get back to you for the last batch of questions soon, btw.) he says that actual development of the SMS Psychic World took place at Hertz, but he surely would have mentioned if they did Ninja Gaiden as well. So it's logical to assume that there was some exchange of assets between SIMS and Hertz. Might also have been some between SIMS and Sega, but who knows? I guess it can only be clarified 100% if someone gets an interview with someone involved in the project at SIMS some day...
Anyway, as soon as I get word on the actual identity of Opus (developer/sound studio), I'll be including those pieces of information and a link to your blog.
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CRV
Full Member
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Post by CRV on Oct 20, 2009 23:59:50 GMT -5
Thanks for the info. Was Opus an actual "full" game development studio, or did they just do sound & music stuff on the games they were involved with ("Goblin Sound" seems to imply this)? Opus is a "full" studio that also did a lot of sound work. Goblin Sound just did sound work and was involved with a lot of Seta arcade games like Twin Eagle. Opus has been around since 1990. I was told Goblin Sound was around from 1987 to 1990. Takayuki Suzuki, who was with Goblin Sound, is the president of Opus. AFAIK, it has not been confirmed if Goblin Sound became Opus or if they're two different companies. I also found something about the PC-Engine port to Ninja Ryuukenden 1 on your blog, and it makes all perfect sense now, as the card contains also chinese screentext. Is anybody here on Facebook (I'm not) and want to contact someone who might have worked on this? I'm still confused by the Sega/SIMS mess. In your Interview with Hitoshi Akashi (I'm going to get back to you for the last batch of questions soon, btw.) he says that actual development of the SMS Psychic World took place at Hertz, but he surely would have mentioned if they did Ninja Gaiden as well. So it's logical to assume that there was some exchange of assets between SIMS and Hertz. Might also have been some between SIMS and Sega, but who knows? I guess it can only be clarified 100% if someone gets an interview with someone involved in the project at SIMS some day... It's Tsunetomo Sugawara who worked for Hertz. I know SMS Psycho World wasn't by Hertz, and I don't think that's what he's saying in this one answer. The credits just don't match up. The programmer, "T. Asano," worked on Assault City, E-SWAT, and Master of Darkness (as a "program adviser"), and is given special thanks on several other games. Who else was a "program adviser" on Master of Darkness? Shin'ichi Kawamoto, who appears to still be working at SIMS today. He was a programmer on Sega Bass Fishing for the Wii.
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Post by derboo on Oct 21, 2009 0:44:32 GMT -5
Oh, had that confused. I was looking at the interview, and when I went back to the parent page, the other name was for some reason marked as a visited link, so I just copie&pasted the name... I know SMS Psycho World wasn't by Hertz, and I don't think that's what he's saying in this one answer. I revised what I translated as "They did test plays when a ROM was updated, a lot of bug testing, correspondence and corrections." and it indeed could be read also as " We did test plays when a ROM was updated, a lot of bug testing, correspondence and corrections for them." (more literal: "They received ... by us") but it isn't really made clear in the original sentence. You might want to correct that in the translations I've sent you before...
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Post by derboo on Oct 26, 2009 12:17:52 GMT -5
I'm now sending in the (hopefully) last update for a while, with:
- Interview with Masato Katou, who was on the development team for all 3 NES games. - One more similar game introduced (Ninja: Shadow of Darkness) - Info on the prototype screenshots from Chris Covell's site - Lots of tiny tweaks and fixes
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Post by Discoalucard on Oct 26, 2009 16:38:55 GMT -5
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Deleted
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Post by Deleted on Oct 26, 2009 19:13:34 GMT -5
That interview was made out of solid rock. Nice work, derboo!
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