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Bubsy
May 28, 2006 23:11:36 GMT -5
Post by Scylla on May 28, 2006 23:11:36 GMT -5
Bubsy fanart? Now I've seen everything.
Well, at least the site creator realizes that Bubsy 3D is a horrid game. o_O Pretty sad when even arguably Bubsy's biggest fan doesn't like the game, haha.
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Bubsy
May 29, 2006 0:17:55 GMT -5
Post by Discoalucard on May 29, 2006 0:17:55 GMT -5
The webmistress seems to be into the furry thing, which accounts for Bubsy fan site. I said the same thing too when I ran across that site I said the same thing too when I ran across that site - how could Bubsy of all things have fans with enough determination to make a whole website?
Anyway, the article's finished. I managed to find an interview with the creator, which is linked at the end. Apparently he was involved with a lot of early Infocom games like Infidel, which is pretty cool., but ended up quitting from the industry (mostly) after Syphon Filter.
I also bought the Super Bubsy game from some place in Britain. If that fan site is true, it should have the Bubsy cartoon episode on it, in which case I'll see about reencoding it and putting it up for download.
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Bubsy
May 29, 2006 1:15:37 GMT -5
Post by jameseightbitstar on May 29, 2006 1:15:37 GMT -5
And I'll see about hunting down Super Bubsy, because I want to see that episode.
Anyone remember the Battletoads cartoon? Talk about hilariously bad.
And for unexpected fansite ideas... I once set out to make a Hydlide fan site. Unfortunately I don't have much patience for maintaining fansites...
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Bubsy
May 29, 2006 9:13:57 GMT -5
Post by kal on May 29, 2006 9:13:57 GMT -5
Amazing was the show that had the Bubsy contest at the end of the game, jerks, all the schools got to go on except mine.
The gimic was there was a maze with keys in it (for the winning school) and if the winning kid found keys they'd get a GB and stuff.
I know that's offtopic but I thought I'd just mention where Bubsy was featured widely on TV (In Australia anyway). They also used the Mario Painter - Fly Swatter game at one point.
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Deleted
Deleted Member
Posts: 0
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Bubsy
May 29, 2006 18:13:20 GMT -5
Post by Deleted on May 29, 2006 18:13:20 GMT -5
From the article:Hahaha! A good one, Kurt. ;D
Now, I must annoy myself by playing Bubsy 3D a bit. Who knows, maybe I even dare to finish it, just to see how it ends.
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Bubsy
May 30, 2006 4:34:17 GMT -5
Post by kal on May 30, 2006 4:34:17 GMT -5
MP83, may you rest in peace.
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Bubsy
May 30, 2006 22:59:27 GMT -5
Post by Shinigami on May 30, 2006 22:59:27 GMT -5
Lolz. I never would have imagined, a video game character fasting. Maybe if he had something to eat he wouldn't have died so often.
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Bubsy
Jun 2, 2006 4:02:24 GMT -5
Post by worthlessnewbie on Jun 2, 2006 4:02:24 GMT -5
Oh, God. I remember playing Bubsy 3D. Alot. I eventually managed to force myself to like it even.
Ofcourse, that was back when every other system had undergone severe abuse by siblings and the sole survivor, the Game Gear, not wanting to stay on longer than 5 minutes.
Then my uncle decided to get us a Playstation and that game. I even finished the thing a few times before we ever got a decent game to play.
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Bubsy
Jun 2, 2006 4:55:27 GMT -5
Post by jameseightbitstar on Jun 2, 2006 4:55:27 GMT -5
Lolz. I never would have imagined, a video game character fasting. Maybe if he had something to eat he wouldn't have died so often. LOL. Good as HG101 is, I notice typos like that all over the place--just one word missing that succeeds in totally changing the message.
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Bubsy
Jun 2, 2006 15:36:07 GMT -5
Post by Discoalucard on Jun 2, 2006 15:36:07 GMT -5
Super Bubsy came in today. I can't get the actual game running yet - my computer has problems installing certain software unless it's in safe mode (??) but I uploaded the cartoon here: dl.fileplanet.com/dl/dl.asp?classicgaming/contra/history/bubsy/Bubsy.aviUnfortunately I couldn't get it to compress right, no matter what codec I used. It was watchable but created lots of little discolored artifacts. The file size is about 200 MB altogether. EDIT: OK I can't get the game working at all. I'll try on my parent's computer, which still has Windows 98 on it, at some point in the future. I found some screenshots though and they actually redrew all of the graphics in high-res, unlike other Windows 95 ports at the time like Earthworm Jim and Pitfall. Although I got it off eBay, I found it to order here: www.pidrus.com/products.php?cat=SOFT
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Bubsy
May 29, 2006 1:35:55 GMT -5
Post by ReyVGM on May 29, 2006 1:35:55 GMT -5
Bubsy sucked. Maybe the ones that like it were too young to get other (better) games or just didn't know better. I think Bubsy is an image of the European and American mentality, a mentality that puts 'cool' over 'good'.
A lot more people played Super Puzzle Fighter 2 Turbo over Tetris Attack mainly because it was 'cooler', but I'll be damned if anyone tried to tell me it was better than Tetris Attack. SPF2T was a clone of over 5897734952 million other puzzle games in Japan, but people still chose to play it over Tetris Attack just because it was 'cooler'.
I know what it is to hold a game in a special place of your heart, we all have crappy games we liked as a child, but try playing them again and you'll see how wrong you were.
I loved Robocop vs Terminator (SNES version) when I was younger, then I played it again 5 years later I realized how terrible the game was. That's when I learned that not everything you remember being good as a kid was actually good at all.
Coming back to Bubsy. This game has terrible controls and terrible level design. I don't know what was the deal with all these European and American developers back then and their huge levels with 10 million paths to take that didn't lead anywhere and you just had to run around praying you would stumble upon a sign pointing you to the right direction in hopes that you actually made it to the exit, that is if the terrible slippery controls and abnormal oh-my-god-where-am-I-going-to-land jumps actually allowed you to reach it.
I don't mean to offend any C64, Amiga, etc. fans, but 80% of the games on those systems had those kind of awful jumping and slippery controls with levels that you just didn't know where the hell you were going games. But, I don't hold it against them considering Europeans and Americans have always been more preoccupied with making better graphics, higher quality music (not necessarily better compositions), cooler characters and huge worlds (that do not usually translate into intuitive levels) over good non-slippery non-crazy jumps control play and thoughtful level design. After all, we had to wait for the Japanese to come and actually perfect control play (Super Mario Bros.?) and show the world that you don't need maxed out graphics and sounds to make a good game, you just had to make it fun to control and it ends up being fun to play.
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Bubsy
May 29, 2006 5:04:56 GMT -5
Post by Sac (a.k.a Icaras) on May 29, 2006 5:04:56 GMT -5
I think it's more likely Bubsy was made quick and cheap to appeal to the kiddy gamers, like most kiddy games. Hence why it's rubbish and sloppy.
Why bother to really work on the game when you know the people you're aiming it at really aren't THAT fussy? Answer is, you don't bother.
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Bubsy
May 29, 2006 8:21:47 GMT -5
Post by jameseightbitstar on May 29, 2006 8:21:47 GMT -5
Bubsy sucked. Maybe the ones that like it were too young to get other (better) games or just didn't know better. I think Bubsy is an image of the European and American mentality, a mentality that puts 'cool' over 'good'. A lot more people played Super Puzzle Fighter 2 Turbo over Tetris Attack mainly because it was 'cooler', but I'll be damned if anyone tried to tell me it was better than Tetris Attack. SPF2T was a clone of over 5897734952 million other puzzle games in Japan, but people still chose to play it over Tetris Attack just because it was 'cooler'. So, then, America and Europe aren't the only countries that put "Cool" over "Good" now are they? If anything, Japan is just as guilty, if not more so, than either America or Europe. Yea, good for you and Robocop vs. Terminator. Too bad not all of us have these experiences, and there's no requirement that says we all have to have them with the exact same games. I hear the same thing with cartoons. People tell me that if I were to watch He-Man again, I'd find out it sucks... until I tell them that I own the boxed set and HAVE watched it quite recently, and my opinion was that the show was BETTER than I remembered. In fact, I've only found two things I loved as a kid but couldn't get into as an adult: Tiny Toons and Animaniacs. And oddly enough, these are both things the naysayers say I should LIKE! Just goes to show that not everyone has the same tastes, and there's no truly objective standards of quality. I'm interested to hear what "Terrible Controls" means. I've played games that controlled badly before, and Bubsy was not one of them. As for the level design... you couldn't get lost in Bubsy. The exit was always to the farthest right (except in the last level, but that one was very linear anyway). Oh please, enough with the Japanophilia already! Japan showed the world that you don't need maxed out graphics and sound to make a good game? Right, that's why Japan itself revolutionizes graphics and sound, that's why Nintendo and Sega--two JAPANESE companies--got into a dick war over processing power, that's why Japanese games, more than any other, have been trying to push the boundaries of graphic and sound, always have been, and always will be! I'm not saying Americans are all that great, I just don't get it when gamers act like Japan is some kind of holy land that can do no wrong. Like it or not, Japan has made games that had the same marketting mindset as Bubsy, and were just as bad (sometimes, worse). And I can't see how you glorify Japan yet constantly bring up examples that show them to be no worse than America in concentrating on "cool" over "quality."
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Bubsy
May 29, 2006 9:07:19 GMT -5
Post by kal on May 29, 2006 9:07:19 GMT -5
Here here, very few developers and console houses are free of the guilt of mass appeal and bendng to the knee of quick cash and hype.
I to enjoyed Bubsy as a child and went so far as to finish both the first and second game for the Sega. It's not entirely the fault of the individuals who purchased these games either, living in Austalia I hadn't even heard of Gunstar Heros until long after the Mega Drive twilight, where as bubsy was everywhere and avaliable.
Though the 3D game really really really sucked, I just can't find a redeeming feature anywhere.
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Bubsy
May 29, 2006 10:35:38 GMT -5
Post by Discoalucard on May 29, 2006 10:35:38 GMT -5
I'd have to agree that a few of the Amiga games (and their console ports which I'm more familiar with) have some very sloppy gameplay. Shadow of the Beast immediately comes to mind, as does Jim Power. Same with Turrican, although they fixed up the later games, even though they still have some of the same confusing, repetitive level designs.
Still, Sonic had the same type of huge, open levels, but for some reason, they weren't nearly as confusing. I think that feeling is very hard to accomplish. I think it's the fact that Western game designers tended to like a more open feel, where Japanese ones prefer linear ones. Most of us are used to Japanese-style console games, so when something more open comes up, it feels a bit overwhelming.
I don't think it's the case of Americans preferring something "cool" over something "good", because the Japanese do the same thing all of the time, it just doesn't always make it over here. (for a recent example, see Mushi King)
Anyway, as I've noted elsewhere, the biggest problems with Bubsy's controls isn't necessarily the controls themselves, but the level design and other mechanics. It always feels like you should be running forward, but you shouldn't, ever, because you'll die a lot. Also, depending on the situation, it's too hard to change directions mid-jump. Most platforming games give some resistance, but at least you can stop from flinging forward, even if you can't turn around. Bubsy's physics offers too much resistance.
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