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Post by Lord of Joshelplex on Sept 12, 2008 18:58:56 GMT -5
Would NGBC deserve a spot in the article? Or should I maybe just do it as a single game?
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Post by Discoalucard on Oct 23, 2009 20:46:32 GMT -5
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Post by cj iwakura on Oct 23, 2009 22:57:30 GMT -5
I'm not seeing XII there?
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Post by derboo on Oct 24, 2009 1:58:55 GMT -5
I do...
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Deleted
Deleted Member
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Post by Deleted on Oct 24, 2009 8:55:17 GMT -5
I'm not. What the deuce?
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Post by Discoalucard on Oct 24, 2009 9:56:57 GMT -5
Well, the first time up I forgot to upload it. But it should be there at the bottom now. Also added Raiden to the character list.
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Post by brianc on Oct 25, 2009 11:48:54 GMT -5
I feel the information for the GB games needs an overhaul. Not much is said about them and what is said is inaccurate. KoF '96 GB has some major gameplay differences and isn't "pretty much the same" as '95.
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Post by Discoalucard on Oct 25, 2009 13:21:59 GMT -5
OK, do tell.
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Post by brianc on Oct 25, 2009 16:57:25 GMT -5
Well, I don't have the games, but I have played '95 a bit and read a bit and tried out '96. '96 seems a bit faster and I heard making combos is easier. Despite the small fighter size, I had no problem telling the fighters apart in '95. I mean, neither compares to the NGPC games, but the article only has a couple sentences on '96 and makes '95 sound much less playable than it actually is. The article also lacks info on the European GB version of '96, King of Fighters: Heat of Battle.
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Post by derboo on Oct 25, 2009 21:41:26 GMT -5
It has the same basic changes as the 'big' version of '96, namely the old evade replaced with the roll and dash replaced with run, both make for much faster gameplay.
It also uses the changed movelist from its big brother (that made Kyo the combo monster he is known as).
There's also less input lag for jumping, I think.
IIRC, '95 also has only very few background stages (I think two or three), while in '96 only 2 are missing from the original.
The game also makes decent use of the Super Game Boy palette, giving each of the two opponents a distinguished color (for some reason, this works different on the GBA. Here the fighters share the same color, but are distinguished from the background).
King of Fighters '96 is easily the best fighting game on the classic Game Boy, whatever that means.
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Post by derboo on Nov 1, 2009 11:05:35 GMT -5
Forgot the most important difference: In 96, every stage has its own background music, while the same annoying tune plays throughout 95. Very aggravating.
I also don't think the damage level is much lower than with the NGP games, or even more recent "big" KoF episodes, anymore.
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Post by KeeperBvK on May 3, 2011 2:54:18 GMT -5
2 year old bump this time for some quick corrections.
- On the character profile section it says for Ralf and Clark that they are "speculated by many" to be Ikari Warriors's Vince and Paul, though given their original names in Ikrai Warriors (in Japan) are Ralf and Clark, it's hardly a speculation. They have the very same names! So that coul be changed in the article.
- Also: Wolfgang Krauser is once spelled Krauser and once Krauzer in his profile.
- For Bao it says "Bao also has psychic powers similar to Athena and Kensou, and fights alongside him." Does he fight alongside them or just alongside Kensou, in which case it might be better to say "Bao also has psychic powers similar to Athena and Kensou, and fights alongside the latter."?
- For Whip it first says "her real name is Muchiko" and then "Her code name is "Muchiko"", so is it her real name or her code name?
- For Malin "switchblades" is mistyped as "swithblades".
- For Tizoc it says "Known as Griffon Mask is Japan", so the "is" should be changed to "in".
*phew* such an expansive list of characters, but even though I usually skip character lists in articles, this one proves to be an interesting read. I'll continue reading it (and eventually providing more corrections) later on.
Edit: - Sho Kayate is first said to be named Kayate, then Hayate, so either one's probably a typo.
- For Gai Tendo it says "a good substitute for Angel, who's since been since from the series. " change to "missing" or "absent".
- For Silber it says "Silber (probably a misspelling of Silver)". But given the recurring use of German for character names and backgrounds, why shouldn't this be yet another German name? Silber is German for silver.
- As for Oswald, his fighting style is Karnoffel, which sounds an awful lot like the German word Kartoffel (potatoe). Since Oswald is originally a German name, I don't think that's a coincidence and might be worth a mention, seeing it both being a tongue-in-cheek term and style.
- For Jazu, th third to last word (version) is misspelled.
- For Reiji Ogami it says "Only appears in KoF EX2 for the Gameboy Advance", though he obviously also appeared in the N-Gage port (which I thought was quite a passable game, at least, by the way, mainly because the N-Gage has far more buttons than the GBA).
- The systems lists seem a bit lazy. Why is only "Arcade" mentioned and not also Neo Geo and Neo Geo CD where they're due? Plus, KoF '94 and '95 have also been released on the Virtual Console by now and at least '94 is also on PSN, but I don't know about any others. And why doesn't the system list for KoF 95 mention the PSP and Wii versions at all?
- The DC version of KoF 98 (or 99) should get some screenshots in there, since the articles mentions the new 3D backgrounds, but doesn't provide any pictures of them. (Edit: Ok, there IS a screenshot, though only after the next article section, covering yet another version of 98)
- Why is the DC port of 98 superior to the PSX version? What I deduce from the article is that the PSX version doesn't have the intro movie and load times are longer, whereas the DC version has music starting over when characters are changed and the old backgrounds are "arguably better", so to me it sounds like they're on the same level or the PSX version sounds even a bit better than the DC one. Would be nice if someone could clarify that for me.
- The first sentence of the KoF 98 UM section states that 98 hadn't been part of the Orochi collections, while the very last sentence of the 98 section (hence the one right before it) states otherwise.
- The first KoF 99 screenshot has a wrong caption
- First sentence of the 00 section: "King of Fighters 2000 greatly on Striker system from the previous game." Missing an "expands" and a "the"?
- last sentence for 02 unlimited match: "It also has online play too, and while it's better than the XBLA releases of KoF 02 and Garou: Mark of the Wolves, it's still far from perfect." XBLA release of KoF 02? In the 02 section it only said that it was released on the XBox, but there was no mention of any XBLA version.
- the first few screenshot captions for Quiz King of Fighters are wrong.
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Post by saikyo on May 12, 2011 18:09:54 GMT -5
Dreamcast has a perfect port with no cut frames from the characters, where kof98 has some (not so horrible like the kof 97 port but...), change how the characters are played (with is important to people who played the original arcade version).
Its the MSX/MSX2 all over again lol.
At the time of the article I think they werent released to the VC yet. Dont know about games in compilations can be listed...
Silver is a japanese character.
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Post by derboo on May 12, 2011 18:15:52 GMT -5
Silver is a japanese character. Which doesn't serve as a clue at all for either theory.
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Post by ReyVGM on Nov 3, 2013 21:57:03 GMT -5
I see the entry and images, but there's no text. Is it a mistake or is it that the review hasn't been added for KoF 13 yet? www.hardcoregaming101.net/kof/kof6.htmBy the way, there's something called Arcade PC Loader that lets you play the Arcade versions of Kof 12, 13, 98UM and several other games that used the Taito Type X arcade board. You can use those to take direct feed screenshots and delete those fugly jpeg images.
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