starty
New Member
For Everlasting Peace
Posts: 3
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Post by starty on Jan 19, 2009 13:04:11 GMT -5
There's another error. In the article it still says that the SNES came out that year (that's 1993), and well, it came out in the States in August 1991.
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Post by Malroth on Jan 19, 2009 15:10:02 GMT -5
Thanks for the comment!
As for the SNES stuff, I'll get on that later. I want to focus on writing Evo for a bit.
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Post by Malroth on Jan 19, 2009 15:13:22 GMT -5
Hm. Should read, "several years earlier." Sorry!
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Post by brianc on Jan 21, 2009 22:10:20 GMT -5
I also really don't know what you're referring to about being unable to grab onto a vine in mid-bounce. Perhaps the issues you experienced were emulation-related? I have the cart and I can confirm that it's not emulation related. When you pogo jump, you have to wait until Scrooge reaches the top of the jump in the GB version before he can grab the vine. It messed me up a few times when I was trying to get Launchpad to catch me in the Amazon. I thought it was very impressive for an early GB NES conversion, though. For such an early GB game, it held up well compared to the NES one. Nice article. I like Capcom's Disney games, especially Duck Tales and Rescue Rangers. I also like Darkwing Duck, the most MM like of the Capcom NES/GB Disney games, though most of their NES and GB ones still have a hint of MM in them due to them sharing the same engine. I thought the comment saying that the GB version of DW wasn't worth getting over the NES one was a bit harsh, though. Though it's not worth getting over the NES one, I feel it's different enough to be worth getting along with it. By the way, DuckTales 2 GB also cuts out the boss from the Underground stage, which is rather disappointing. (It could turn you into a frog in the NES version.) I actually didn't miss that boss too much since it was a rehash of a boss from another stage.
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Post by jorpho on Jan 25, 2009 22:50:29 GMT -5
I also really don't know what you're referring to about being unable to grab onto a vine in mid-bounce. Perhaps the issues you experienced were emulation-related? I have the cart and I can confirm that it's not emulation related. When you pogo jump, you have to wait until Scrooge reaches the top of the jump in the GB version before he can grab the vine. It messed me up a few times when I was trying to get Launchpad to catch me in the Amazon. Well, Launchpad's vine is special, no? (That was a tricky bit.) I thought it was rather clumsy how one horizontal scanline right below the status bar was constantly doing wacky things.
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Post by brianc on Jan 26, 2009 1:17:09 GMT -5
Well, Launchpad's vine is special, no? (That was a tricky bit.) It's not a normal vine, but I felt it was worth mentioning since it has the same deal with only being able to grab it in a pogo jump after Scrooge reaching the height of the jump. Thanks for pointing this out. I never paid much attention to it, but does show a bit of static there. I noticed some other glitches too. Despite how glitchy the game is, it was one of the first NES conversions to the system, so I feel it's impressive considering when it came out.
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Post by jorpho on Feb 24, 2009 23:08:26 GMT -5
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Post by CPromp on Apr 7, 2009 5:25:24 GMT -5
The SNES ones were not nearly as memorable, sure, but some stood out among the crowd, such as Disney's Magical Quest and its sequels, which were the only Capcom-Disney games I know of that got ported on later systems: en.wikipedia.org/wiki/Disney%27s_Magical_QuestThe other ones were not nearly as memorable, like the ones based on Disney Aftertoon shows such as Goof Troop or Bonkers, but they were designed by Shinji Mikami, which at least makes them interesting. Also interesting is Sega made their own Disney games, which were memorable as well: en.wikipedia.org/wiki/Castle_of_Illusion_Starring_Mickey_Mouse
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Post by derboo on Apr 7, 2009 5:52:43 GMT -5
The other ones were not nearly as memorable, like the ones based on Disney Aftertoon shows such as Goof Troop or Bonkers, but they were designed by Shinji Mikami, which at least makes them interesting. Sorry for being a bitch, but upon reading that, I couldn't help but ask myself why being developed by Shinji Mikami makes forgettable games interesting...
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Post by ReyVGM on Apr 7, 2009 6:06:15 GMT -5
Aladdin was also ported to the GBA.
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Post by CPromp on Apr 7, 2009 6:56:17 GMT -5
Hmm, well okay I didn't know that. I actually completely forgot about that Aladdin game.
Well, he's a well known developer, and it's interesting because you wouldn't see someone like that nowadays developing a licensed game or even be caught dead working on one. That makes it interesting to me.
It also reminds me that we all have to start somewhere. Retro Studios started off with the Turok (eep) games. Didn't the composer David Wise first do the music for games like Nightmare on Elm Street on NES? Not all of everyones starts are good.
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Post by KeeperBvK on Apr 7, 2009 13:38:12 GMT -5
The other ones were not nearly as memorable, like the ones based on Disney Aftertoon shows such as Goof Troop or Bonkers In my books Goof Troop is not only a lot better than Magical Quest but especially more memorable. A puzzle-Adventure mixture on one side and a 2D platformer on the other? Which one's more remarkable?
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Post by Weasel on Apr 7, 2009 14:41:18 GMT -5
I like Goof Troop because, at the time, it was the closest one could get to a 2-player co-op Zelda game.
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Post by CPromp on Apr 7, 2009 15:15:24 GMT -5
I don't actually remember much of Goof Troop, I really didn't know it was like that.
As for the Mickey Mouse games, I admit the SNES Capcom one isn't the best game ever, but it's alright. I prefer the Castle of Illusions from Sega though.
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Post by aganar on Apr 7, 2009 18:49:48 GMT -5
Hmm, well okay I didn't know that. I actually completely forgot about that Aladdin game. Well, he's a well known developer, and it's interesting because you wouldn't see someone like that nowadays developing a licensed game or even be caught dead working on one. That makes it interesting to me. It also reminds me that we all have to start somewhere. Retro Studios started off with the Turok (eep) games. Didn't the composer David Wise first do the music for games like Nightmare on Elm Street on NES? Not all of everyones starts are good. Retro was made up of ex-Iguana members? That explains where all the talent went after Turok 2, I suppose.
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