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Post by Weasel on Apr 18, 2009 16:43:11 GMT -5
Future Shock actually is pretty impressive for its time - wandering a ruined Los Angeles and actually being able to enter every single building to scrounge for supplies? It's no wonder Bethesda wanted to make a Fallout game; it's plainly obvious they've done it before! =P
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Post by Ganelon on Apr 18, 2009 22:41:45 GMT -5
Incidentally, all of Bethsoft's Terminator games were technically impressive (esp. for their underrated status) except SkyNET, which was a bit graphically behind the times using the XnGine (which was pretty amazing when Future Shock debuted). They really tried to stretch the realms of their games.
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Post by onoff456 on Apr 19, 2009 3:27:00 GMT -5
I remember this game. A friend of mine had it for his (back then) recently bought pentium 1 computer (90 MHz!!!!). Rise of the Triad was one of the games he played. Like the article says the game was impressive when it came out. After Hexen came out I got so hooked I pretty much forgot about ROTT.
EDIT: I remember around that time briefly playing a shareware for a first person RPG, but can't remember the name. Kind of like Oblivion but with the DOOM engine. Anyone knows about this game?
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Post by zzz on Apr 19, 2009 4:13:19 GMT -5
Ultima Underworld? There was a sequel, too, so it could have also been that.
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Post by onoff456 on Apr 19, 2009 5:06:12 GMT -5
No it wasn't Ultima Underworld. The one I played was distributed under a shareware license. I don't remember Origin Systems selling shareware. I guess it must be an obscure (probably crappy) RPG. It looked and had controls like DOOM but instead of killing everyone in sight it was like Oblivion. It was offered in episodes (the first being free like apogee shareware titles) and it started the player in a town.
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Post by Weasel on Apr 19, 2009 17:17:25 GMT -5
No it wasn't Ultima Underworld. The one I played was distributed under a shareware license. I don't remember Origin Systems selling shareware. I guess it must be an obscure (probably crappy) RPG. It looked and had controls like DOOM but instead of killing everyone in sight it was like Oblivion. It was offered in episodes (the first being free like apogee shareware titles) and it started the player in a town. Hexen? Strife? Daggerfall?
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Post by onoff456 on Apr 19, 2009 22:09:31 GMT -5
I think it was Strife. Had to dig some screenshots at Mobygames to refresh my memory. Thanks. Ultima Underworld? There was a sequel, too, so it could have also been that. And not only did the original predate Doom, it actually predated Wolfenstein 3D. VERY ahead of its time. The MT-32 soundtrack sounds pretty cool too.
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Post by retr0gamer on Apr 20, 2009 11:38:42 GMT -5
A small funny detail you might want to mention. If you reduce the screen size to it's smallest you get a message saying 'buy a 486' I liked this game but when I played it a bit more recently it's dated a good bit. It felt a lot closer to the build engine than a modified wolf 3D engine to me due to all the detructible scenery and similar gib effects.
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Post by Discoalucard on Apr 20, 2009 16:26:30 GMT -5
HAHA forgot about that.
Build engine had WAY better texturing and level geometry though.
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Post by onoff456 on Apr 21, 2009 5:52:40 GMT -5
Talking about BUILD: I recently watched gametrailer's "Star Wars Retrospective" series in which they said the Dark Forces game was based of a DOOM derivative called "Jedi Engine". I thought Dark Forces was based off BUILD because I remember some sound effects in the game were used in Duke Nukem 3D as well (for example, when you grab a health powerup). Does anyone knows anything about this?
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Post by retr0gamer on Apr 21, 2009 10:34:02 GMT -5
Well for me Dark Forces feels an awful lot different to the Build engine. It had similar features to the build engine like basic physics, fake coloured lighting and rooms over rooms but it had it's own feel if you know what I mean. It could also display textured and untextured polygon models inside the fake 3D landscapes. Also the geometry was a lot different and less detailed than the build engine.
The Jedi engine came out before Duke 3D but after Ken silvermans Labyrinth so it could be possible that Lucasarts licensed the engine code from ken silverman and built upon it although the infallible tome of knowledge that is wikipedia says the engine was made from scratch.
If you started the game up in dos there is the word 'build' in the start up text which might provide a clue if you want to investigate it.
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Post by Ganelon on Apr 21, 2009 10:39:57 GMT -5
Highly unlikely. Dark Forces came out before TekWar and that was the premiere Build game. It was on everybody's minds which engine Dark Forces was using but all the magazines mentioned it was using the proprietary Jedi engine (as was Outlaws later on albeit with some buffs). Although there are similarities, a connection wasn't even rumored at the time.
I don't recall the sound effects being the same and besides, sound is as unrelated to an overall 3D game engine as you can get. The text "build" normally refers to which compiled version of the game is being used (e.g. Build 1457). I recall seeing that in the startup of a few other games (that definitely didn't use the Build engine).
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Post by KeeperBvK on Apr 21, 2009 16:11:21 GMT -5
Where does the title actually come from? Are the enemies supposed to be Chinese?
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Post by zzz on Apr 21, 2009 16:42:14 GMT -5
They probably just figured it would be a cool title and didn't bother to put any real thought into whether or not it made sense.
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Post by KeeperBvK on Apr 21, 2009 17:00:16 GMT -5
So this 15 year old cake is in fact a lie? I'd always been hoping for a cool Chinese backalley setting when there really is none. Oh well, the article still got me interestd in picking it up one day.
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