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Post by zzz on Aug 8, 2007 7:07:39 GMT -5
The thing about Arc was not even my writing.
About the Naxat Soft thing, he was never arguing with what I wrote, just how I worded it. He misinterpreted the wording, that is all.
I really do not care about the alterations that were made, just that somebody was able to get them made by merely being louder than everybody else. What if I had said that the contention at the beginning of Battle Clash that people like giant robots is absurd, and made a big fuss about it with posts claiming that mech themed anime sales in America are irrefutable evidence that people if fact do not like giant robots? Would that have lead to the intro of Battle Clash being changed? If writing is reasonably and civily contended, and these contentions are backed up with irrefutable sources, than that is no problem, but that is obviously not what happened here.
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CRV
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Post by CRV on Aug 8, 2007 7:12:31 GMT -5
- I'd like to second kyouki's correction for "Sendai no Tomio no Daiginnan." vgrebirth.org/games/game.asp?id=16477- Arc and Arc System Works (Guilty Gear) are the same company, more or less. The development staff between both "eras" is very different, but the common thread is founder Minoru Kidooka (look him up). We at my site GDRI have done a bit of research on Arc. gdri.smspower.org/wiki/index.php/Arc- Concerning the argument over Naxat: Naxat was not a developer, it was a publisher. It licensed the game from Tecmo, and Naxat probably farmed development out to someone else.
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recap
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Post by recap on Aug 8, 2007 7:30:37 GMT -5
- I'd like to second kyouki's correction for "Sendai no Tomio no Daiginnan." vgrebirth.org/games/game.asp?id=16477- Arc and Arc System Works (Guilty Gear) are the same company, more or less. The development staff between both "eras" is very different, but the common thread is founder Minoru Kidooka (look him up). That's more than a stretch, seriously. It's like saying that Compile Heart and Compile are the same company. Of course. But that trend would leave the wide majority of the games reviewed in this site without a developer. As long as the actual development group is not publicly known, the publisher should get the credit for that labor, even if it's only for functionality purposes. My opinion, anyways.
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Post by Discoalucard on Aug 8, 2007 7:59:14 GMT -5
About the Naxat Soft thing, he was never arguing with what I wrote, just how I worded it. He misinterpreted the wording, that is all. I really do not care about the alterations that were made, just that somebody was able to get them made by merely being louder than everybody else. What if I had said that the contention at the beginning of Battle Clash that people like giant robots is absurd, and made a big fuss about it with posts claiming that mech themed anime sales in America are irrefutable evidence that people if fact do not like giant robots? Would that have lead to the intro of Battle Clash being changed? If writing is reasonably and civily contended, and these contentions are backed up with irrefutable sources, than that is no problem, but that is obviously not what happened here. If someone questions phrasing, then it's probably worth changing to clarify, which is what was done. There's no reason to argue this any further.
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Post by zzz on Aug 8, 2007 8:32:01 GMT -5
Again, that is was reworded never really bothered me. It was just what went on in this topic that resulted in the rewording.
Also, like I have said already, it should probably be mentioned about the games that are having their names corrected that they are generally mistakenly refered to by other names. That will make it easier for anybody looking for the cartridges or roms to find them.
As a final attempt to get this back to the actual games,
What the holy shit at that Chiyonofuji game? That guy was freaking awesome! What does he have to do with the game? Is the playable character supposed to be him or something?
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Post by kyouki on Aug 8, 2007 8:55:09 GMT -5
I've not played the game, and I had trouble finding anything about it online unfortunately. According to this guy ( red.ap.teacup.com/applet/masego/200703/archive) you do not play as Chiyonofuji, but from his description of the game you are basically reenacting Chiyonofuji's popular career (from Makushita rank to Daiyokodzuna). But that's just some guy on the internet, so who knows?
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Post by Ganelon on Aug 8, 2007 20:59:14 GMT -5
Actually, furigana is extremely important. I'm sure you've heard of Akumajo Dracula X Chi no Rondo. Now, why is it not referred to as Chi no Rinne as the kanji suggests? Because the generally accepted transliteration always involves the furigana translation, which tells you to use "rondo" in that case. It's your call but for consistency, the title is best written with the furigana in English (same with other games such as Samurai Spirit and Mizubaku Adventure). Actually, nope. There are not better or worse options in gikun cases, there's only one correct form, which is the only one which can be used. I explained it to Icycalm the other day here. To sum it up, the Japanese authors aren't actually using Japanese in these cases, they're using foreign words. They just happen to transliterate these words to the Japanese by using kanji instead of katakana. This is possible because kanji's pronounciation/reading is not actually a set, unchangeable thing, even if they have one or more "official" ways to be read/pronounced. And that's why I stated that I would always use the foreign words instead. However, to my knowledge, there is no ubiquitously accepted style guide for JP-to-English transliterations and so I offered it as his call even though I disagree. If there is an authoritative guide that demands re-transliterating back into the original language when writing out JP titles originating from foreign sources, please let me know what it is.
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CRV
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Post by CRV on Aug 9, 2007 0:31:16 GMT -5
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Post by kyouki on Aug 11, 2007 8:33:12 GMT -5
"Chiyonofuji no Ooichou" is still listed as "Sendai no Tomio no Daiginnan."
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Post by anothergamer on Dec 19, 2009 16:21:55 GMT -5
Time for some major thread necromancy. Seeing as the Wiiware remake/sequel of Tsuppari Oozumou was actually released outside of Japan (with a weird "Eat! Fat! Fight!" title), maybe the article could use an update? Here's a trailer to those who're interested: www.youtube.com/watch?v=onh3bcXCqrwAnd a brief look on the Japanese version: wiiware.nintendolife.com/news/2009/05/first_impressions_tsuppari_oozumou_wii_heyaAs you can see, there's female wrestlers now, stat building in form of minigames and pro-wrestling throw finishers. And yes, like in the original, you can still tear off the other guy's belt/thong/mawashi to strip them naked, although I'll be damned if I actually knew how to do any of the latter 2.
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Post by dietgogofan on Feb 22, 2012 14:56:11 GMT -5
This article needs some updating. There are at least two games not included in it - "Oozomou Kaou Basho" for the PC9801, and the recently added to MAME Deco cassette game "The Grand Sumo". I also found two typos - the header for "SD Battle Oozumou" says 1984 and should say 1990; and the third paragraph under "Ah Harimanada" says "Game Boy" and should say "Game Gear".
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Post by apachacha on Dec 22, 2012 20:20:54 GMT -5
So, after spending a whole day playing a little while ago, I played through all of Terao no Dosukoi Oozumou. I think that the information on it needs to be expanded a little. First of all you get item drops from enemies when you beat them.
Second, when using the ships you will almost certainly run into....pirates. Yes there are pirates in this sumo game.
Except you don't fight them in a sumo match (which would make this game much more interesting). No, you see, the items enemies on land drop are usualy some kinda weirdly proportioned partition of a block. When a pirate ship runs into your ship (which btw it will because they're insanely fast horizontaly) you have to chose one of the three types of shapes and hope it randomly matches the one the pirate has (there is no way to tell and this is totaly random each time), or else the ship sinks. You re-appear on the main island though, at least if you cleared all the islands.
Third, there is a bit of a bug. Apparently the tickets/money you use to ride on boats are limited, so you can only use a boat four times, thereafter the enemies simply never drop it again. And if you get stuck on an island with everything cleared but needing to go back to the first island to enter the tournament and have no way to even get yourself sunk and warped there, I pretty much assume the game is over.
Finaly, you have to buy certain abilities in the shop and map them to a button combination to even have a chance at winning.
Also, a bit of a sidenote, but in the tournament portion alone (which seems identical to the first game mode option, to the point where it seems to be the exact same thing just with the "RPG" stuff as a prologue) I had to win 150 fights to beat it. Are sumo games usualy this long ?
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