|
Post by The Great Klaid on Apr 13, 2014 23:26:18 GMT -5
I would gladly welcome having to dodge lightning 1000 more times in exchange for maxing out the sphere grids. Nope, not if it means more CTB. Also, that's actually the bits I'm not looking forward to doing. I think Pat hit my second biggest problem about the game. When he mentioned that if your going to grind for ultimate weapons you're gonna want to play the damn game not some stupid mini-game. And I've beaten all through XII. Minus XI. Plus a ton of the spin offs. I'm not sure if I've completed any of them. VI maybe, but I think the only side stuff in that one was the Dragons. And I and II on PS1 I guess.
|
|
|
Post by nightdreamer on Apr 13, 2014 23:28:01 GMT -5
I had No Encounters equipped, and that was not the issue. It was one of those rare videogame moments that gave me real, physical discomfort. Like, I'm not seizure prone, but my eyesight is still pretty bad that a constant flashing screen will give me headaches that would last an entire day.
Do you wanna know how I made through that lightning dodge thing? Through some really convoluted setup. I had the lights on my room turned off, and I faced away from the TV screen the whole time. So when the screen flashes, the room gets a bit brighter, and that's my cue.
EDIT: A hobo is fed everytime someone disses FF13. Praise be gamers who know quality!
|
|
|
Post by TheGunheart on Apr 13, 2014 23:33:37 GMT -5
I always find that kinda silly, myself. I mean, XII is usually considered either one of the best JRPGs on PS2 or at the very least a highly polarizing experiment. Disavowing it entirely over one allegedly lousy and experimental entry after a generational shift just seems...strange.
|
|
|
Post by nightdreamer on Apr 13, 2014 23:37:36 GMT -5
Nah I don't find that silly. What I find silly is that the game I had in mind became a trilogy, with no rhyme or reason beyond assets-recycling. The stories don't relate (and continue to be terribly written anyway), and the stakes are completely boring.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 13, 2014 23:38:39 GMT -5
Ouch. Well yeah, that would certainly make it way more difficult than it should be. Sorry you had to deal with that.
|
|
|
Post by TheGunheart on Apr 13, 2014 23:42:43 GMT -5
Makes sense to me. Dev costs last gen were ridiculous, especially for a "Triple A" franchise like Final Fantasy. I'm just happy stuff like Bravely Default came out and that the ridiculously broken FFXIV was rebuilt into something awesome.
Still wanna play XIII sometime though. At least it was pretty too look at from the glimpses I saw of it in action. More than I can say about some other titles I've forced myself to play and wound up hating.
|
|
|
Post by nightdreamer on Apr 13, 2014 23:48:04 GMT -5
oh Bravely Default. I burned out so hard on it. BD has officially become my go to example for bad pacing ruining an otherwise good game. that entire chapter 5 was paced so poorly that I couldn't bring myself to keep playing, and the writing took a nosedive at that point too.
|
|
|
Post by TheGunheart on Apr 13, 2014 23:51:03 GMT -5
Only on chapter 3 myself, but it honestly feels like a case where the game might've run out of budget somewhere in development, much like Xenogears. Hopefully, given its success this won't happen to the sequel.
|
|
|
Post by nightdreamer on Apr 13, 2014 23:53:51 GMT -5
without revealing anything, your theory does make sense...
|
|
|
Post by The Great Klaid on Apr 13, 2014 23:57:41 GMT -5
XIII is a pretty game, but I really do genuinely hate it. For multitudes of reasons. I can't call it the worst game ever, because it works. I can't call it the worst game in the series because XIV had to not work. No reason my computer could barely handle the original XIV... Anyway. It was boring. I didn't care about anything that happened. I didn't care about customizing my characters. And I didn't care to see it to the end. I went through Final Fantasy I. And that didn't even have a plot. Both actually, and somehow by the plot. But it was fun. Managing my team, figuring out the fights. It's all much more engaging when I get some choices. Do I waste a spell slot to kill this vampire and have to go back and redo it all again cause I'm never going to kill the boss if do? Or do I gamble on my Knight one-shotting him. Not mash the x button. Switch my paradigms. Oh wow I really got my ass beat in that fight. Oh never mind I got all my health back.
|
|
|
Post by TheGunheart on Apr 14, 2014 0:02:06 GMT -5
Frankly, given how often I end up messing around grinding and trying to hit every sidequest possible, I'm not entirely sure I mind.
|
|
|
Post by nightdreamer on Apr 14, 2014 0:05:01 GMT -5
I used 3 paradigm configurations 30 hours to the ending. It was that monotonous. I actually needed to distract myself with random internet vlogs during that time.
|
|
|
Post by TheGunheart on Apr 14, 2014 0:06:38 GMT -5
Yeah, I'm pretty sure I noticed that the way Ryusui played it. But really, any time a game has a hatedom this big, I really rather just see for myself.
|
|
|
Post by bakudon on Apr 14, 2014 0:11:55 GMT -5
The pacing in the opening of FFX does suck. I think that in the first 5 hours or so of the game, you have hardly any fights, which, you know, are the core gameplay element. Thinking about it alway smakes me give up when I reconsider replaying FFX. That, and blitzball. Whoever thought it would be a good idea to introduce such a time-consuming ”minigame”. Those dark aeons suck big time, as well, for blocking areas later in the game, seeing as they are comletely unbeatable without major grinding.
About ACE:R, I gotta add how unbelievably horrible the shooting mechanics are. I mean the fact that for many robots, you have to tap the main weapon’s shoot button at a certain pace to keep shooting. Only, the timing is very strict and extremely hard to do when you also have to dodge attacks at the same time. Also, there’s no cue about the timing except the fact that you keep shooting when you do it right. As a result, you’re stuck with a weapon that has an abysmal fire rate and flat out refuses to shoot half the time you press the button. It feels really awkward and makes the units that feature that mechanic nigh-unusable. Add to that that your only other offensive options often feature long startup animations (during which you usually take damage and the enemy moves out of the way) or need HP to be used...
Also getting a game over is really weakly done. When your hp hits zero, a game over screen is instantly overlaid on the action. No seeing your robot explode or anything that any other game would have.
|
|
|
Post by The Great Klaid on Apr 14, 2014 13:45:32 GMT -5
Oh I forgot, I'd beaten all the bosses in FFVIII. Because the Junction system is so broken. Omega was nothing.
|
|