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Post by derboo on Jun 8, 2011 14:23:30 GMT -5
Haven't tried myself with this game yet, but first steps to do with any chinese Windows game are:
- Set program compatibility for Win95 (to be found with right click -> properties -> compatibility)
- Set system language for non-unicode compliant programs to Chinese (if in doubt, try all the little settings, but start with Taiwan Chinese)
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macaw
Junior Member
Posts: 60
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Post by macaw on Jun 8, 2011 22:50:46 GMT -5
Yeah those were the first things I did, but no luck. I've only tried Taiwan Chinese for the non unicode stuff though.
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macaw
Junior Member
Posts: 60
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Post by macaw on Jun 8, 2011 22:53:26 GMT -5
Should also mention I'm using Windows XP on my computer, and have tried it on another computer with windows XP and had the same problem. Maybe someone can give it a try in a virtual machine.
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Deleted
Deleted Member
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Post by Deleted on Jun 9, 2011 14:34:38 GMT -5
I just read about Chinese Paladin (仙劍奇俠傳) on Wikipedia by mistake...I'd love to play the game, the story synopsis was insanely depressing. Apparently there's a Taiwanese drama too (with some cameos and other roles by HK movie mainstays).
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Post by kimimi on Jun 9, 2011 22:43:13 GMT -5
Macaw, before you go faffing around with VM's try this - DXWnd. It can force (emulate?) various flavours of Dircet X as well as 256 colour mode, and I've found it invaluable when playing older games on modern hardware. Joe, Xian Jian is really depressing! I would recommend the drama over the first game - even the most recent revision still has some ridiculous dungeons that make Phantasy Star 2 look like FFXIII. If you have the patience of a saint (or don't mind using maps every step of the way) then do try the game
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Post by Catalyst on Jul 9, 2011 1:35:29 GMT -5
Ghost Temple by Xgameworks This is a 3D horror adventure game from a Chinese developer. It includes some riddle elements and has an atmosphere like Resident Evil. The only difference is that the story of Ghost Temple happened in the era of cold war. Actually, the story of the game doesn't base on the departed Strange Stories from a Chinese Studio. Its groundwork is the Hong Kong film the Soul of the Beauty. In the close quarter tussles, the game emphasizes the movement quality. The player mainly attack by legs and the sword. You can even use some given key combination to carry out continuous stunts. In the game if you use the magic, it will consume strength. But you can buy more strength in the game. The magic can be used to attack the enemy and also can be used to renew one's life value. The magic attacks in the game are controlled by the figure keys. You can use the Key M to release the magic. The players need to buy the magic by their integrals. And you can buy ten types in all. Magic is divided into three kinds: for attacking, for renewing, and for state attacking. The attacking magic mostly use fire, ice or electricity to attack the enemies long distance. The renew magic can be used to renew one's life or to cure a special state (such as poisoning). More Info - release date: World: 11 March 2002 game language: English age requirements: 12+ suggested system requirements: Pentium II 300MHz, 64MB RAM, graphic card. Also, a link to a supposedly English demo - www.jeuxvideo.com/telecharger/jeux-et-demos/00004098-ghost-temple-pc.htmAlso, site with pics of game - games.gamepressure.com/game_info.asp?ID=1725The thing is though the official website is crap. MobyGames doesn't mention the game at all which makes me wonder if the game was actually released in the U.S. at all. I can't even find a copy on ebay which really makes me wonder. Anybody, ever hear about this game before, or better yet actually played it.
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Post by ldorado on Jul 9, 2011 12:58:06 GMT -5
Wow, I didn't know these games existed. It's amazing how deep into the world of video games Taiwan and South Korea got without our knowing.
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Post by lamparita on Sept 25, 2011 17:15:38 GMT -5
Anyone know where I can download the game "Last Hero in China"? (but the beat'em up version, or if someone has it) because all I can get is the movie based RPG. Thanks guys
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Post by llj on Sept 25, 2011 17:24:39 GMT -5
I'd always been intrigued by these RPGs set in Ancient China, or at least a mythological version of it. I know medieval European settings are the thing in the RPG genre (both in North America AND Japan), but I honestly don't know why I've never seen at least a handful of JRPGs set in Ancient Japan. There's so much lore you could tap into.
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Post by derboo on Sept 25, 2011 18:35:39 GMT -5
There are a few. Far East of Eden, Inindo and - oddly enough - Wizardry Gaiden IV spring to mind.
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Post by lamparita on Sept 25, 2011 22:42:49 GMT -5
A least, someone could tell me how to spell the name of the game in their native language (not english name) and what was the company that developed the game? A little more information about the game would be useful for me to find it
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Post by derboo on Sept 26, 2011 0:05:31 GMT -5
The title is (almost) the same as the movie: 黃飛鴻 鐵雞鬥蜈蚣
No clue about the developer.
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Post by lamparita on Sept 26, 2011 7:05:00 GMT -5
Ouch, then it will be difficult to find it, he he. Thanks derboo EDIT: The developer seems to be "Game Box" and was released in 1995.
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Post by lamparita on Sept 30, 2011 19:08:44 GMT -5
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Post by cksqua on Oct 21, 2011 5:08:58 GMT -5
Dragon Fighter (Kingformation, 1990)A blatant rip-off of Dragon Quest, complete with plagiarized maps, music (including the DQ theme), and monster art. Supposedly, it's also the first console-style RPG to be developed in Taiwan, but I can't say for sure. Dragon Fighter II (Kingformation, 1990) I've been trying to read as much as I can on these games and developers, albeit with little success since I can't read a lick of Chinese and have been trying to cope with Google Translate. Nevertheless, it's worth examining China, Taiwan, and Hong Kong separately since regional development evolved independently and in relative isolation. Until the MMORPG age, there was never any real convergence (in particular, Hong Kong firms went in very different directions than their Taiwanese counterparts, which was partly why their industry failed to grow and survive). Anyway, some Hong Kong companies were/are as follows: Enlight (needs no introduction) Ace Brock ( Romancing Prince, re-emerged in the late 90s to adapt HK comic books into RPGs for Soft-World; defunct) Firedog Studio (Princess 7, Cupid Bistro, Neverossa; acquired by Taiwan's Gamania last year) Circle Entertainment ( Lairland) M&P Systems (Hero Legend; founders of Frankenstein and Ace Brock emerged from here) Frankenstein Studio (Final Guard, Dark Judgement) AMBO Computer Gameone (Amika, King of Sales) Enlight obviously focused on western markets. However, most studios concentrated on the Hong Kong public, which was a futile market to crack (high piracy rates + kids have cumpulsory English classes in school, so unlike Taiwan, the use of Chinese text offered less competitive advantage). There was no VC funding, and companies were generally run by the game creators themselves. Developers were also reluctant to embrace Chinese mythology and history in a bid to appeal to the mainland, which was an attitude maintained by younger companies like Firedog. Successful Taiwanese firms appear to be the opposite. They jumped on the Chinese bandwagon early and established distribution channels throughout Asia. As soon as it was feasible, the labour force also shifted to the mainland to cut costs (i.e. since the third installment, Softstar's Chinese Paladin series has been completely developed in China; MMORPGs from various firms are predominantly done in China too, albeit with a Taiwanese director running the site). If interviews are any indication, the big companies are extremely business-oriented. Soft-World and Softstar managers never talk about the games, the creators, or even their overarching plan for customers (and both are routinely slagged for poor support and quality of their MMORPGs). It's always monetization, expansion, investment, new markets, and advantages against foreign competitors. Once MMORPGs became big, they never looked back, although they're indeed struggling to gain a foothold in the mainland (once dominated by Korean games, but mainland developers now have the biggest share). Aside from that, Gamania (formerly Fullsoft) seems to be attracting much attention on the MMORPG side - they even poached the leader of Softstar's Xuanyuan Jian series (1-4), along with a Soft-World RPG veteran to establish their new studios in China. It'll be interesting to see how things pan out.
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